Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_enemy_bouncy_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0.25;
2
image_xscale = 2;
3
image_yscale = 2;
4
speed = 4;
5
if (room == room_shadowmantle)
6
    speed = 6;
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direction = choose(45, 135, 225, 315);
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timer = 0;
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con = 0;
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damage = 2;
11
mysolid = 0;
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active_hitbox = true;
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destroyonhit = false;
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krisonly = false;