image_speed = 0.25; image_xscale = 2; image_yscale = 2; speed = 4; if (room == room_shadowmantle) speed = 6; direction = choose(45, 135, 225, 315); timer = 0; con = 0; damage = 2; mysolid = 0; active_hitbox = true; destroyonhit = false; krisonly = false;