scr_board_enemy_resetscr_board_enemy_resetfunction scr_board_enemy_reset() { hurttimer = 0; hitdir = -1; is_moving = false; is_moving_timer = 0; movecon = 0; movetimer = 0; damagecon = 0; damagetimer = 0; state = "init"; timer = 0; updatetimer = 0; maxhp = hp; }();
scr_board_enemy_resetfunction scr_board_enemy_reset() { hurttimer = 0; hitdir = -1; is_moving = false; is_moving_timer = 0; movecon = 0; movetimer = 0; damagecon = 0; damagetimer = 0; state = "init"; timer = 0; updatetimer = 0; maxhp = hp; }
function scr_board_enemy_reset()
{
hurttimer = 0;
hitdir = -1;
is_moving = false;
is_moving_timer = 0;
movecon = 0;
movetimer = 0;
damagecon = 0;
damagetimer = 0;
state = "init";
timer = 0;
updatetimer = 0;
maxhp = hp;
}