Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_enemy_bluebird_board1_Other_22

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1
scr_board_enemy_reset
scr_board_enemy_reset

function
scr_board_enemy_reset()
{ hurttimer = 0; hitdir = -1; is_moving = false; is_moving_timer = 0; movecon = 0; movetimer = 0; damagecon = 0; damagetimer = 0; state = "init"; timer = 0; updatetimer = 0; maxhp = hp; }
();
2
bulletimer = 0;
3
target_x = x;
4
target_y = y;
5
hspd = 0;
6
vspd = 0;
7
pathspd = 8;