Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_enemy_black_deer_Create_0

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1
scr_board_enemy_init
scr_board_enemy_init

function
scr_board_enemy_init()
{ image_speed = 0.1;
scr_darksize();
scr_depth_board();
init = 0; damage = 1; hp = 1; maxhp = hp; xp_given = 1; state = "init"; timer = 0; updatetimer = 0; drop_candy = true; show_outline = false; sword_immunity_lv = 1; savex = x; savey = y; spawnerid = -1; dontmoveduringhurt = false; aggressive = obj_board_controller.violence; active = true; active_hitbox = aggressive; damagecon = 0; damagetimer = 0; hurttimer = 0; hitdir = -1; path = path_add(); is_moving = false; is_moving_timer = 0; move_type = 0; distance_to_become_aggressive = 90; movecon = 0; movetimer = 0; movedir = 1; spd = 3; damage_hitbox = instance_create(x + 16, y + 16, obj_board_enemy_contact_hitbox); damage_hitbox.parentid = id; damage_hitbox.active_hitbox = active_hitbox; idle_sprite_r = 0; idle_sprite_l = 0; hurt_sprite = spr_board_monster_hurt; }
();
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show_outline = false;
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image_speed = 0;
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timer = 0;
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px = 0;
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py = 0;
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wspeed = obj_mainchara_board.wspeed;
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toriel = false;
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controlled = false;
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abouttoregaincontrol = false;
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wspeed = 2;
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press_l = 0;
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press_r = 0;
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press_d = 0;
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press_u = 0;
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press_1 = 0;
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press_2 = 0;
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bkx = 0;
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bky = 0;
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bkxy = 0;
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facing = 0;