Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_death_event_sword_Create_0

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1
global.swordboardeath = 1;
2
dsprite = obj_mainchara_board.dsprite;
3
rsprite = obj_mainchara_board.rsprite;
4
usprite = obj_mainchara_board.usprite;
5
lsprite = obj_mainchara_board.lsprite;
6
hurtsprite = obj_mainchara_board.hurtsprite;
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facing = 0;
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face[0] = dsprite;
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face[1] = rsprite;
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face[2] = usprite;
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face[3] = lsprite;
12
red = 6609;
13
timer = 0;
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con = 0;
15
cblend1 = 16777215;
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cblend2 = 16777215;
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obj_gameshow_swordroute.screencolor = red;
18
depth = obj_board_controller.depth + 100;
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sprite_index = dsprite;
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image_speed = 0;
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image_index = 0;
22
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
23
image_blend = c_black;
24
mus_volume(global.currentsong[1], 0, 5);
25
with (obj_board_enemy_parent)
26
    instance_destroy();