global.swordboardeath = 1; dsprite = obj_mainchara_board.dsprite; rsprite = obj_mainchara_board.rsprite; usprite = obj_mainchara_board.usprite; lsprite = obj_mainchara_board.lsprite; hurtsprite = obj_mainchara_board.hurtsprite; facing = 0; face[0] = dsprite; face[1] = rsprite; face[2] = usprite; face[3] = lsprite; red = 6609; timer = 0; con = 0; cblend1 = 16777215; cblend2 = 16777215; obj_gameshow_swordroute.screencolor = red; depth = obj_board_controller.depth + 100; sprite_index = dsprite; image_speed = 0; image_index = 0; scr_darksize(); image_blend = c_black; mus_volume(global.currentsong[1], 0, 5); with (obj_board_enemy_parent) instance_destroy();