|
1
|
depth = 99900;
|
|
2
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
3
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (0);
|
|
4
|
setxy(-sprite_width * 4, -sprite_height * 4);
|
|
5
|
phase = 0;
|
|
6
|
boardinteract = 0;
|
|
7
|
subphase = 0;
|
|
8
|
drawmenu = 0;
|
|
9
|
menuside = 0;
|
|
10
|
menu = 0;
|
|
11
|
menuoptions[0] = 1;
|
|
12
|
menuoptionname[0][0] = "MOVE";
|
|
13
|
menuoptionname[0][1] = "ITEM";
|
|
14
|
menuoptionname[0][2] = " ";
|
|
15
|
menuoptionname[0][3] = " ";
|
|
16
|
menucoord[0] = 0;
|
|
17
|
inputbuffer = 0;
|
|
18
|
activetile = -1;
|
|
19
|
menooptionmem = 0;
|
|
20
|
global.darkzone = 1;
|
|
21
|
global.turnnumber = 1;
|
|
22
|
screen_surface = -1;
|
|
23
|
crt_surface = -1;
|
|
24
|
drawcrt = true;
|
|
25
|
crttimer = 0;
|
|
26
|
crt_glitch = 0;
|
|
27
|
crt_glitchstrength = 10;
|
|
28
|
chromStrength = 0.5;
|
|
29
|
crt_mod1 = 0;
|
|
30
|
violence = true;
|
|
31
|
if (room == room_board_1_sword)
|
|
32
|
violence = false;
|
|
33
|
killedacatbefore = 0;
|
|
34
|
grid_init = 0;
|
|
35
|
global.cell_size = 32;
|
|
36
|
global.grid_width = room_width / global.cell_size;
|
|
37
|
global.grid_height = room_height / global.cell_size;
|
|
38
|
global.grid = mp_grid_create(0, 0, global.grid_width, global.grid_height, global.cell_size, global.cell_size);
|
|
39
|
pathfind_debug = false;
|
|
40
|
grid_reset = 0;
|
|
41
|
kris_object = -1;
|
|
42
|
susie_object = -1;
|
|
43
|
ralsei_object = -1;
|
|
44
|
blushamt = 0;
|
|
45
|
init = 0;
|
|
46
|
b3bscontroller = -1;
|
|
47
|
bosstree = 0;
|
|
48
|
global.flag[1116 points_from_battle] = 0;
|
|
49
|
global.battlegrade[30] = "";
|
|
50
|
swapper = pal_swap_ext_init(9);
|