depth = 99900; if (scr_debug()) scr_getchar(0); setxy(-sprite_width * 4, -sprite_height * 4); phase = 0; boardinteract = 0; subphase = 0; drawmenu = 0; menuside = 0; menu = 0; menuoptions[0] = 1; menuoptionname[0][0] = "MOVE"; menuoptionname[0][1] = "ITEM"; menuoptionname[0][2] = " "; menuoptionname[0][3] = " "; menucoord[0] = 0; inputbuffer = 0; activetile = -1; menooptionmem = 0; global.darkzone = 1; global.turnnumber = 1; screen_surface = -1; crt_surface = -1; drawcrt = true; crttimer = 0; crt_glitch = 0; crt_glitchstrength = 10; chromStrength = 0.5; crt_mod1 = 0; violence = true; if (room == room_board_1_sword) violence = false; killedacatbefore = 0; grid_init = 0; global.cell_size = 32; global.grid_width = room_width / global.cell_size; global.grid_height = room_height / global.cell_size; global.grid = mp_grid_create(0, 0, global.grid_width, global.grid_height, global.cell_size, global.cell_size); pathfind_debug = false; grid_reset = 0; kris_object = -1; susie_object = -1; ralsei_object = -1; blushamt = 0; init = 0; b3bscontroller = -1; bosstree = 0; global.flag[1116] = 0; global.battlegrade[30] = ""; swapper = pal_swap_ext_init(9);