Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_collidebullet_Create_0

(view raw script w/o annotations or w/e)
1
active = 1;
2
destroyonhit = 1;
3
damage = 3;
4
grazed = 0;
5
grazepoints = 1;
6
timepoints = 0;
7
inv = 120;
8
target = 0;
9
grazetimer = 0;
10
element = 0;
11
fadetime = -1;
12
lifetimer = 0;
13
updateangle = 0;