Deltarune (Chapter 3) script viewer
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gml_Object_obj_board_collidebullet_Create_0
(view raw script w/o annotations or w/e)
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1
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active = 1;
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2
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destroyonhit = 1;
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3
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damage = 3;
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4
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grazed = 0;
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5
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grazepoints = 1;
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6
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timepoints = 0;
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7
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inv = 120;
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8
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target = 0;
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9
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grazetimer = 0;
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10
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element = 0;
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11
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fadetime = -1;
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12
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lifetimer = 0;
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13
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updateangle = 0;
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