Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_camsolid_Draw_0

(view raw script w/o annotations or w/e)
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if (active)
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{
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    for (var i = 0; i < 4; i++)
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    {
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        if (i_ex(mysolid[i]))
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            draw_sprite_ext(spr_board_camerablock, i, mysolid[i].x, mysolid[i].y, 2, 2, 0, c_white, 1);
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    }
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}