Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_camsolid_Create_0

(view raw script w/o annotations or w/e)
1
mysolid = 0;
2
init = 0;
3
active = false;
4
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
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amsolid = true;
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image_speed = 0;
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mysolid[0] = 0;
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mysolid[1] = 0;
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mysolid[2] = 0;
10
mysolid[3] = 0;
11
s_active[0] = true;
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s_active[1] = true;
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s_active[2] = true;
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s_active[3] = true;