Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_b1powerpond_Draw_0

(view raw script w/o annotations or w/e)
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if (i_ex(obj_board_smallpond))
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    wither = obj_board_smallpond.wither;
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if (wither == 0)
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{
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    animindex += 0.125;
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    for (var i = 0; i < 2; i++)
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        draw_sprite_ext(spr_board_shallowwater, animindex, x + (32 * i), y, 2, 2, image_angle, image_blend, image_alpha);
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}
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draw_self();