if (i_ex(obj_board_smallpond)) wither = obj_board_smallpond.wither; if (wither == 0) { animindex += 0.125; for (var i = 0; i < 2; i++) draw_sprite_ext(spr_board_shallowwater, animindex, x + (32 * i), y, 2, 2, image_angle, image_blend, image_alpha); } draw_self();