|
1
|
if (i_ex(obj_shadowman_sharpshoot_cursor) && obj_shadowman_sharpshoot_cursor.disabledebugui == true)
|
|
2
|
exit;
|
|
3
|
setup_encounter = 0;
|
|
4
|
if (global.fighting == 0)
|
|
5
|
{
|
|
6
|
if (sunkus_kb_check_pressed(49) || gamepad_button_check_pressed(0, gp_shoulderl))
|
|
7
|
global.encounterno--;
|
|
8
|
if (sunkus_kb_check_pressed(50) || gamepad_button_check_pressed(0, gp_shoulderr))
|
|
9
|
global.encounterno++;
|
|
10
|
if (sunkus_kb_check_pressed(51))
|
|
11
|
global.encounterno -= 5;
|
|
12
|
if (sunkus_kb_check_pressed(52))
|
|
13
|
global.encounterno += 5;
|
|
14
|
if (sunkus_kb_check_pressed(48))
|
|
15
|
global.encounterno = 500;
|
|
16
|
}
|
|
17
|
global.encounterno = clamp(global.encounterno, encountermin, encountermax);
|
|
18
|
if (instance_exists(obj_chaseenemy))
|
|
19
|
obj_chaseenemy.myencounter = global.encounterno;
|
|
20
|
if (global.fighting == 0)
|
|
21
|
{
|
|
22
|
if (sunkus_kb_check_pressed(54) || gamepad_button_check_pressed(0, gp_shoulderlb))
|
|
23
|
{
|
|
24
|
scr_losecharscr_losechar
function scr_losechar()
{
global.char[2] = 0;
global.char[1] = 0;
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
global.submenu = 0;
global.charselect = -1;
for (i = 0; i < 36; i += 1)
global.submenucoord[i] = 0;
} ();
|
|
25
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (2);
|
|
26
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (3);
|
|
27
|
}
|
|
28
|
if (sunkus_kb_check_pressed(55) || gamepad_button_check_pressed(0, gp_shoulderrb))
|
|
29
|
scr_losecharscr_losechar
function scr_losechar()
{
global.char[2] = 0;
global.char[1] = 0;
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
global.submenu = 0;
global.charselect = -1;
for (i = 0; i < 36; i += 1)
global.submenucoord[i] = 0;
} ();
|
|
30
|
if (sunkus_kb_check_pressed(56))
|
|
31
|
{
|
|
32
|
scr_losecharscr_losechar
function scr_losechar()
{
global.char[2] = 0;
global.char[1] = 0;
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
global.submenu = 0;
global.charselect = -1;
for (i = 0; i < 36; i += 1)
global.submenucoord[i] = 0;
} ();
|
|
33
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (3);
|
|
34
|
}
|
|
35
|
if (sunkus_kb_check_pressed(57))
|
|
36
|
{
|
|
37
|
scr_losecharscr_losechar
function scr_losechar()
{
global.char[2] = 0;
global.char[1] = 0;
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
global.submenu = 0;
global.charselect = -1;
for (i = 0; i < 36; i += 1)
global.submenucoord[i] = 0;
} ();
|
|
38
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (4);
|
|
39
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
var __i = 0;
var loop = 1;
noroom = 0;
_pocketed = 0;
_noroominventory = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[__i] == 0)
{
global.item[__i] = arg0;
break;
}
if (__i == 12)
{
_noroominventory = 1;
noroom = 1;
for (var __j = 0; __j < global.flag[64 storage_size]; __j++)
{
if (global.pocketitem[__j] == 0)
{
debug_message("Placed in pocket :" + string(__j));
global.pocketitem[__j] = arg0;
_pocketed = 1;
noroom = 0;
break;
}
}
break;
}
__i += 1;
}
script_execute(scr_iteminfo_all);
debug_message("noroom=" + string(noroom));
debug_message("_pocketed=" + string(_pocketed));
debug_message("_noroominventory=" + string(_noroominventory));
} (1);
|
|
40
|
}
|
|
41
|
draw_set_color(c_lime);
|
|
42
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("main");
|
|
43
|
draw_text(0, 440, string_hash_to_newline("Party: " + string(global.charname[global.char[0]]) + " " + string(global.charname[global.char[1]]) + " " + string(global.charname[global.char[2]])));
|
|
44
|
draw_text(0, 455, string_hash_to_newline("6: full party. 7:kris only. 8:kris and ralsei 9: kris + noelle"));
|
|
45
|
}
|
|
46
|
if (!instance_exists(obj_debug_xy))
|
|
47
|
{
|
|
48
|
if (global.fighting == 0)
|
|
49
|
{
|
|
50
|
scr_encountersetupscr_encountersetup
function scr_encountersetup(arg0)
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
for (i = 0; i < 3; i += 1)
{
global.heromakex[i] = xx + 80;
global.heromakey[i] = yy + 50 + (80 * i);
global.monsterinstancetype[i] = obj_baseenemy;
global.monstertype[i] = 1Enemy (placeholder/G-BODY);
global.monstermakex[i] = xx + 500 + (20 * i);
global.monstermakey[i] = yy + 40 + (90 * i);
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0)
global.heromakey[0] = yy + 140;
if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0)
{
global.heromakey[0] = yy + 100;
global.heromakey[1] = yy + 180;
}
global.battlemsg[0] = stringsetloc(* It is known."* It is known.", "scr_encountersetup_slash_scr_encountersetup_gml_34_0" );
if (global.chapter == 3)
{
global.rank1time = 30;
global.rank1turns = 4;
global.rank1tp = 200;
global.rank1hurtcount = 0;
}
var board4battleintrostring = "";
var rr = choose(0, 1, 2, 3);
if (rr == 0)
board4battleintrostring = stringsetloc(* Wanna be an ACT-er...? Here's my CARD!"* Wanna be an ACT-er...? Here's my CARD!", "scr_encountersetup_slash_scr_encountersetup_gml_52_0" );
if (rr == 1)
board4battleintrostring = stringsetloc(* Now where the heck is my debit card?"* Now where the heck is my debit card?", "scr_encountersetup_slash_scr_encountersetup_gml_53_0" );
if (rr == 2)
board4battleintrostring = stringsetloc(* If you're gonna be so dramatic... then ACT!"* If you're gonna be so dramatic... then ACT!", "scr_encountersetup_slash_scr_encountersetup_gml_54_0" );
if (rr == 3)
board4battleintrostring = stringsetloc(* I Love TV. That's all you gotta say."* I Love TV. That's all you gotta say.", "scr_encountersetup_slash_scr_encountersetup_gml_55_0" );
switch (arg0)
{
case 0:
break;
case 1:
global.monsterinstancetype[0] = obj_baseenemy;
global.monstertype[0] = 1Enemy (placeholder/G-BODY);
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_baseenemy;
global.monstertype[1] = 1Enemy (placeholder/G-BODY);
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = stringsetloc(* Test enemies showed up."* Test enemies showed up.", "scr_encountersetup_slash_scr_encountersetup_gml_72_0" );
break;
case 2:
global.monsterinstancetype[0] = obj_lancerboss;
global.monstertype[0] = 2Lancer;
global.monstermakex[0] = xx + 540;
global.monstermakey[0] = yy + 200;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 3:
global.monsterinstancetype[0] = obj_dummyenemy;
global.monstertype[0] = 3Dummy;
global.monstermakex[0] = xx + 500;
global.monstermakey[0] = yy + 160;
if (instance_exists(obj_npc_room))
{
global.monstermakex[0] = obj_npc_room.xstart;
global.monstermakey[0] = obj_npc_room.ystart;
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 4:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 140;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = stringsetloc(* Rudinn drew near!"* Rudinn drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_98_0" );
if (global.flag[500 times_rudinn_fought] >= 1)
global.battlemsg[0] = stringsetloc(* A different Rudinn from last time drew near!"* A different Rudinn from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_99_0" );
if (global.flag[500 times_rudinn_fought] == 2)
global.battlemsg[0] = stringsetloc(* Assumedly another different Rudinn appeared!"* Assumedly another different Rudinn appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_100_0" );
break;
case 5:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_diamondenemy;
global.monstertype[1] = 5Rudinn;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = stringsetloc(* A necklace of Rudinns blocks your path."* A necklace of Rudinns blocks your path.", "scr_encountersetup_slash_scr_encountersetup_gml_116_0" );
... (global.encounterno);
|
|
51
|
draw_set_color(c_black);
|
|
52
|
draw_rectangle(0, 0, 80, 50, false);
|
|
53
|
draw_set_color(c_white);
|
|
54
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
55
|
draw_text(0, 0, string_hash_to_newline("EncounterNo: " + string(global.encounterno)));
|
|
56
|
for (i = 0; i < 3; i++)
|
|
57
|
{
|
|
58
|
if (global.monstertype[i] > 0)
|
|
59
|
draw_text(0, 20 + (i * 20), string_hash_to_newline(object_get_name(global.monsterinstancetype[i])));
|
|
60
|
}
|
|
61
|
draw_set_color(c_ltgray);
|
|
62
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("main");
|
|
63
|
for (j = 1; j < 5; j++)
|
|
64
|
{
|
|
65
|
scr_encountersetupscr_encountersetup
function scr_encountersetup(arg0)
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
for (i = 0; i < 3; i += 1)
{
global.heromakex[i] = xx + 80;
global.heromakey[i] = yy + 50 + (80 * i);
global.monsterinstancetype[i] = obj_baseenemy;
global.monstertype[i] = 1Enemy (placeholder/G-BODY);
global.monstermakex[i] = xx + 500 + (20 * i);
global.monstermakey[i] = yy + 40 + (90 * i);
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0)
global.heromakey[0] = yy + 140;
if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0)
{
global.heromakey[0] = yy + 100;
global.heromakey[1] = yy + 180;
}
global.battlemsg[0] = stringsetloc(* It is known."* It is known.", "scr_encountersetup_slash_scr_encountersetup_gml_34_0" );
if (global.chapter == 3)
{
global.rank1time = 30;
global.rank1turns = 4;
global.rank1tp = 200;
global.rank1hurtcount = 0;
}
var board4battleintrostring = "";
var rr = choose(0, 1, 2, 3);
if (rr == 0)
board4battleintrostring = stringsetloc(* Wanna be an ACT-er...? Here's my CARD!"* Wanna be an ACT-er...? Here's my CARD!", "scr_encountersetup_slash_scr_encountersetup_gml_52_0" );
if (rr == 1)
board4battleintrostring = stringsetloc(* Now where the heck is my debit card?"* Now where the heck is my debit card?", "scr_encountersetup_slash_scr_encountersetup_gml_53_0" );
if (rr == 2)
board4battleintrostring = stringsetloc(* If you're gonna be so dramatic... then ACT!"* If you're gonna be so dramatic... then ACT!", "scr_encountersetup_slash_scr_encountersetup_gml_54_0" );
if (rr == 3)
board4battleintrostring = stringsetloc(* I Love TV. That's all you gotta say."* I Love TV. That's all you gotta say.", "scr_encountersetup_slash_scr_encountersetup_gml_55_0" );
switch (arg0)
{
case 0:
break;
case 1:
global.monsterinstancetype[0] = obj_baseenemy;
global.monstertype[0] = 1Enemy (placeholder/G-BODY);
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_baseenemy;
global.monstertype[1] = 1Enemy (placeholder/G-BODY);
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = stringsetloc(* Test enemies showed up."* Test enemies showed up.", "scr_encountersetup_slash_scr_encountersetup_gml_72_0" );
break;
case 2:
global.monsterinstancetype[0] = obj_lancerboss;
global.monstertype[0] = 2Lancer;
global.monstermakex[0] = xx + 540;
global.monstermakey[0] = yy + 200;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 3:
global.monsterinstancetype[0] = obj_dummyenemy;
global.monstertype[0] = 3Dummy;
global.monstermakex[0] = xx + 500;
global.monstermakey[0] = yy + 160;
if (instance_exists(obj_npc_room))
{
global.monstermakex[0] = obj_npc_room.xstart;
global.monstermakey[0] = obj_npc_room.ystart;
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 4:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 140;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = stringsetloc(* Rudinn drew near!"* Rudinn drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_98_0" );
if (global.flag[500 times_rudinn_fought] >= 1)
global.battlemsg[0] = stringsetloc(* A different Rudinn from last time drew near!"* A different Rudinn from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_99_0" );
if (global.flag[500 times_rudinn_fought] == 2)
global.battlemsg[0] = stringsetloc(* Assumedly another different Rudinn appeared!"* Assumedly another different Rudinn appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_100_0" );
break;
case 5:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_diamondenemy;
global.monstertype[1] = 5Rudinn;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = stringsetloc(* A necklace of Rudinns blocks your path."* A necklace of Rudinns blocks your path.", "scr_encountersetup_slash_scr_encountersetup_gml_116_0" );
... (global.encounterno + j);
|
|
66
|
for (i = 0; i < 3; i++)
|
|
67
|
{
|
|
68
|
draw_text(0, 60 + (j * 70), string_hash_to_newline("Encounter: " + string(global.encounterno + j)));
|
|
69
|
if (global.monstertype[i] > 0)
|
|
70
|
draw_text(0, 70 + (i * 10) + (j * 70), string_hash_to_newline(object_get_name(global.monsterinstancetype[i])));
|
|
71
|
}
|
|
72
|
}
|
|
73
|
draw_text(300, 0, string_hash_to_newline("Adjust EncounterNo:#1- 2+#3----- 4+++++"));
|
|
74
|
scr_encountersetupscr_encountersetup
function scr_encountersetup(arg0)
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
for (i = 0; i < 3; i += 1)
{
global.heromakex[i] = xx + 80;
global.heromakey[i] = yy + 50 + (80 * i);
global.monsterinstancetype[i] = obj_baseenemy;
global.monstertype[i] = 1Enemy (placeholder/G-BODY);
global.monstermakex[i] = xx + 500 + (20 * i);
global.monstermakey[i] = yy + 40 + (90 * i);
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0)
global.heromakey[0] = yy + 140;
if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0)
{
global.heromakey[0] = yy + 100;
global.heromakey[1] = yy + 180;
}
global.battlemsg[0] = stringsetloc(* It is known."* It is known.", "scr_encountersetup_slash_scr_encountersetup_gml_34_0" );
if (global.chapter == 3)
{
global.rank1time = 30;
global.rank1turns = 4;
global.rank1tp = 200;
global.rank1hurtcount = 0;
}
var board4battleintrostring = "";
var rr = choose(0, 1, 2, 3);
if (rr == 0)
board4battleintrostring = stringsetloc(* Wanna be an ACT-er...? Here's my CARD!"* Wanna be an ACT-er...? Here's my CARD!", "scr_encountersetup_slash_scr_encountersetup_gml_52_0" );
if (rr == 1)
board4battleintrostring = stringsetloc(* Now where the heck is my debit card?"* Now where the heck is my debit card?", "scr_encountersetup_slash_scr_encountersetup_gml_53_0" );
if (rr == 2)
board4battleintrostring = stringsetloc(* If you're gonna be so dramatic... then ACT!"* If you're gonna be so dramatic... then ACT!", "scr_encountersetup_slash_scr_encountersetup_gml_54_0" );
if (rr == 3)
board4battleintrostring = stringsetloc(* I Love TV. That's all you gotta say."* I Love TV. That's all you gotta say.", "scr_encountersetup_slash_scr_encountersetup_gml_55_0" );
switch (arg0)
{
case 0:
break;
case 1:
global.monsterinstancetype[0] = obj_baseenemy;
global.monstertype[0] = 1Enemy (placeholder/G-BODY);
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_baseenemy;
global.monstertype[1] = 1Enemy (placeholder/G-BODY);
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = stringsetloc(* Test enemies showed up."* Test enemies showed up.", "scr_encountersetup_slash_scr_encountersetup_gml_72_0" );
break;
case 2:
global.monsterinstancetype[0] = obj_lancerboss;
global.monstertype[0] = 2Lancer;
global.monstermakex[0] = xx + 540;
global.monstermakey[0] = yy + 200;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 3:
global.monsterinstancetype[0] = obj_dummyenemy;
global.monstertype[0] = 3Dummy;
global.monstermakex[0] = xx + 500;
global.monstermakey[0] = yy + 160;
if (instance_exists(obj_npc_room))
{
global.monstermakex[0] = obj_npc_room.xstart;
global.monstermakey[0] = obj_npc_room.ystart;
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 4:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 140;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = stringsetloc(* Rudinn drew near!"* Rudinn drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_98_0" );
if (global.flag[500 times_rudinn_fought] >= 1)
global.battlemsg[0] = stringsetloc(* A different Rudinn from last time drew near!"* A different Rudinn from last time drew near!", "scr_encountersetup_slash_scr_encountersetup_gml_99_0" );
if (global.flag[500 times_rudinn_fought] == 2)
global.battlemsg[0] = stringsetloc(* Assumedly another different Rudinn appeared!"* Assumedly another different Rudinn appeared!", "scr_encountersetup_slash_scr_encountersetup_gml_100_0" );
break;
case 5:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_diamondenemy;
global.monstertype[1] = 5Rudinn;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = stringsetloc(* A necklace of Rudinns blocks your path."* A necklace of Rudinns blocks your path.", "scr_encountersetup_slash_scr_encountersetup_gml_116_0" );
... (global.encounterno);
|
|
75
|
}
|
|
76
|
else
|
|
77
|
{
|
|
78
|
}
|
|
79
|
}
|
|
80
|
if (global.fighting == 1 && sunkus_kb_check_pressed(68))
|
|
81
|
{
|
|
82
|
if (!i_ex(obj_danmaku_analyzer))
|
|
83
|
{
|
|
84
|
instance_create(0, 0, obj_danmaku_analyzer);
|
|
85
|
}
|
|
86
|
else
|
|
87
|
{
|
|
88
|
with (obj_danmaku_analyzer)
|
|
89
|
instance_destroy();
|
|
90
|
}
|
|
91
|
}
|