|
1
|
if (kris == 0)
|
|
2
|
{
|
|
3
|
with (obj_mainchara_board)
|
|
4
|
other.kris = id;
|
|
5
|
}
|
|
6
|
if (init == 0)
|
|
7
|
{
|
|
8
|
if (i_ex(kris))
|
|
9
|
{
|
|
10
|
init = 1;
|
|
11
|
global.flag[1055 sword_route_progress] = 3;
|
|
12
|
if (global.plot < 180)
|
|
13
|
global.plot = 180;
|
|
14
|
global.interact = 1;
|
|
15
|
obj_mainchara_board.facing = 0;
|
|
16
|
var xpos = obj_mainchara_board.x;
|
|
17
|
var ypos = obj_mainchara_board.y;
|
|
18
|
susie = instance_create(xpos, ypos, obj_board_caterpillarchara);
|
|
19
|
ralsei = instance_create(xpos, ypos, obj_board_caterpillarchara);
|
|
20
|
ralsei.name = "ralsei";
|
|
21
|
ralsei.facing = 0;
|
|
22
|
susie.facing = 0;
|
|
23
|
with (obj_board_caterpillarchara)
|
|
24
|
scr_board_b3s_interpolatecaterpillarcharascr_board_b3s_interpolatecaterpillarchara
function scr_board_b3s_interpolatecaterpillarchara()
{
if (i_ex(obj_mainchara_board))
{
var xpos = obj_mainchara_board.x;
var ypos = obj_mainchara_board.y;
for (var i = 0; i < 75; i += 1)
{
remx[i] = x;
remy[i] = y;
facing[i] = 0;
}
var _newfacing;
if (x != xpos && y != ypos)
_newfacing = scr_facing_letter_to_number(scr_get_cardinal_direction(point_direction(x, y, obj_mainchara_board.x, obj_mainchara_board.y)));
else
_newfacing = obj_mainchara_board.facing;
remx[0] = xpos;
remy[0] = ypos;
facing[0] = _newfacing;
for (var _iaia = target; _iaia > 0; _iaia -= 1)
{
remx[_iaia] = lerp(xpos, x, _iaia / target);
remy[_iaia] = lerp(ypos, y, _iaia / target);
facing[_iaia] = _newfacing;
}
}
else
{
return 0;
}
} ();
|
|
25
|
}
|
|
26
|
}
|
|
27
|
if (con == 0)
|
|
28
|
{
|
|
29
|
timer = 0;
|
|
30
|
con = 1;
|
|
31
|
}
|
|
32
|
if (con == 1)
|
|
33
|
{
|
|
34
|
timer++;
|
|
35
|
if (timer == 1)
|
|
36
|
{
|
|
37
|
var steps = 8;
|
|
38
|
var delay = 15;
|
|
39
|
for (var i = 0; i < steps; i++)
|
|
40
|
{
|
|
41
|
with (obj_gameshow_swordroute)
|
|
42
|
scr_delay_var("screencolor", merge_color(c_black, #4DAFFF, i / steps), delay * (i - 1));
|
|
43
|
}
|
|
44
|
}
|
|
45
|
if (timer == 60)
|
|
46
|
{
|
|
47
|
transition.active = true;
|
|
48
|
timer = 0;
|
|
49
|
con = 2;
|
|
50
|
}
|
|
51
|
}
|
|
52
|
if (con == 2)
|
|
53
|
{
|
|
54
|
if (transition.completed == true)
|
|
55
|
{
|
|
56
|
global.currentsong[0] = snd_init("board_ocean.ogg");
|
|
57
|
global.currentsong[1] = mus_loop_ext(global.currentsong[0], 1, 1);
|
|
58
|
mus_volume(global.currentsong[1], 0, 0);
|
|
59
|
mus_volume(global.currentsong[1], 1, 60);
|
|
60
|
global.interact = 0;
|
|
61
|
obj_mainchara_board.facing = 0;
|
|
62
|
obj_gameshow_swordroute.drawui = true;
|
|
63
|
obj_gameshow_swordroute.skip = false;
|
|
64
|
con++;
|
|
65
|
}
|
|
66
|
}
|
|
67
|
if (con == 10)
|
|
68
|
scr_board_sword_repeatscr_board_sword_repeat
function scr_board_sword_repeat()
{
timer++;
if (timer == 1)
{
with (obj_board_squaretransition)
instance_destroy();
obj_mainchara_board.facing = 2;
global.interact = 1;
with (instance_create(board_tilex(0), board_tiley(-1), obj_puzzlecloset_tvturnon))
{
width = 384;
height = 288;
}
}
if (timer == 15)
{
if (room == room_board_1_sword || room == room_board_2_sword || room == room_board_3_sword)
scr_musicer("board_ocean.ogg", 1, undefined, undefined, 60);
with (obj_puzzlecloset_tvturnon)
turnon = true;
snd = snd_play_x(snd_tv_poweron, 0.4, 0.5);
snd_volume(snd, 0, 15);
snd = snd_play_x(snd_tv_poweron, 0.6, 2);
snd_volume(snd, 0, 15);
}
if (timer == 18)
{
with (obj_board_screenColorChanger)
{
if (x >= 128 && x <= 512 && y >= 64 && y <= 320)
{
init = 0;
force = 8;
active = 1;
roomstart = 60;
}
}
}
if (timer < 30)
global.interact = 1;
if (timer == 30)
{
global.swordboardeath = 0;
global.interact = 0;
con++;
}
} ();
|
|
69
|
if (kpause == 1)
|
|
70
|
{
|
|
71
|
global.interact = 1;
|
|
72
|
ktimer++;
|
|
73
|
if (ktimer == 1)
|
|
74
|
{
|
|
75
|
scr_shakeobj_extscr_shakeobj_ext
function scr_shakeobj_ext()
{
var _shakeobj = instance_create(x, y, obj_shakeobj_ext);
_shakeobj.target = id;
if (argument_count >= 1)
{
if (i_ex(argument0))
_shakeobj.target = argument0;
}
if (argument_count >= 2)
{
if (argument1 != -1)
_shakeobj.shakexamt = argument1;
}
if (argument_count >= 3)
{
if (argument2 != -1)
_shakeobj.shakeyamt = argument2;
}
if (argument_count >= 4)
{
if (argument3 != -1)
_shakeobj.shakereduct = argument3;
}
if (argument_count >= 5)
{
if (argument4 != -1)
_shakeobj.shakespeed = argument4;
}
with (_shakeobj)
event_user(0);
} (1185, 4, 0);
|
|
76
|
obj_mainchara.sprite_index = spr_krisu_holdcontroller_slightright;
|
|
77
|
}
|
|
78
|
if (ktimer == 30)
|
|
79
|
{
|
|
80
|
obj_mainchara.sprite_index = spr_krisu_holdcontroller;
|
|
81
|
global.interact = 0;
|
|
82
|
ktimer = 0;
|
|
83
|
kpause = 0;
|
|
84
|
}
|
|
85
|
}
|
|
86
|
if (con != 999)
|
|
87
|
{
|
|
88
|
var trig = 0;
|
|
89
|
with (obj_board_trigger)
|
|
90
|
{
|
|
91
|
if (scr_onscreenscr_onscreen
function scr_onscreen(arg0)
{
obj = arg0;
spacer = 0;
if ((obj.x + obj.sprite_width + spacer) < camerax() || (obj.x - spacer) > (camerax() + 640) || (obj.y + obj.sprite_height + spacer) < cameray() || (obj.y - spacer) > (cameray() + 480))
return false;
else
return true;
} (id))
|
|
92
|
{
|
|
93
|
if (place_meeting(x, y, obj_mainchara_board))
|
|
94
|
trig = true;
|
|
95
|
}
|
|
96
|
}
|
|
97
|
if (trig)
|
|
98
|
{
|
|
99
|
timer = 0;
|
|
100
|
con = 999;
|
|
101
|
}
|
|
102
|
}
|
|
103
|
if (con == 999)
|
|
104
|
{
|
|
105
|
timer++;
|
|
106
|
if (timer == 1)
|
|
107
|
{
|
|
108
|
global.interact = 1;
|
|
109
|
snd_play(snd_board_escaped);
|
|
110
|
marker = scr_board_markerscr_board_marker
function scr_board_marker()
{
var _thismarker = instance_create(argument0, argument1, obj_board_marker);
_thismarker.sprite_index = argument2;
_thismarker.image_xscale = 2;
_thismarker.image_yscale = 2;
if (argument_count >= 4)
_thismarker.image_speed = argument3;
if (argument_count >= 5)
{
if (argument4 != -1)
_thismarker.depth = argument4;
}
if (argument_count >= 6)
_thismarker.image_xscale = argument5;
if (argument_count >= 6)
_thismarker.image_yscale = argument5;
if (argument_count >= 7)
_thismarker.animateonce = argument6;
return _thismarker;
} (board_tilex(0), board_tiley(0), spr_pxwhite, 0, 900000, 640);
|
|
111
|
marker.image_blend = c_black;
|
|
112
|
marker.image_alpha = 0;
|
|
113
|
mus_volume(global.currentsong[1], 0, 50);
|
|
114
|
}
|
|
115
|
var count = 5;
|
|
116
|
for (var i = 1; i < (count + 1); i++)
|
|
117
|
{
|
|
118
|
if (timer == (10 * i))
|
|
119
|
{
|
|
120
|
obj_gameshow_swordroute.screencolor = merge_color(#003CCE, c_black, i / count);
|
|
121
|
marker.image_alpha = i / count;
|
|
122
|
}
|
|
123
|
}
|
|
124
|
if (timer == (10 * (count + 1)))
|
|
125
|
{
|
|
126
|
obj_gameshow_swordroute.screencolor = c_black;
|
|
127
|
global.swordscreencolor = c_black;
|
|
128
|
global.interact = 0;
|
|
129
|
global.flag[1055 sword_route_progress] = 4;
|
|
130
|
room_goto(room_board_dungeon_3);
|
|
131
|
}
|
|
132
|
}
|