Deltarune (Chapter 3) script viewer

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gml_Object_obj_b3cactusflirt_Draw_0

(view raw script w/o annotations or w/e)
1
image_blend = c_white;
2
draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
3
spinetimer++;
4
if ((spinetimer % 6) == 0)
5
    spineindex++;
6
sinval = abs(sin(spineindex / 3)) / 2;
7
image_blend = merge_color(#CBC83D, c_white, 0.5 + sinval);
8
draw_sprite_ext(spr_board_cactus_spines, 0, x, y, 2, 2, 0, image_blend, 1);
9
image_blend = c_white;