image_blend = c_white; draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); spinetimer++; if ((spinetimer % 6) == 0) spineindex++; sinval = abs(sin(spineindex / 3)) / 2; image_blend = merge_color(#CBC83D, c_white, 0.5 + sinval); draw_sprite_ext(spr_board_cactus_spines, 0, x, y, 2, 2, 0, image_blend, 1); image_blend = c_white;