Deltarune (Chapter 3) script viewer

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gml_Object_obj_animtester_elnina_Draw_0

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1
draw_sprite_ext(sprite_index, 0, x - 100, y, 2, 2, 0, c_white, 0.25);
2
preset = 0;
3
hairtufts = 4564;
4
waist = 930;
5
rightarm = 1641;
6
head = 889;
7
leftarm = 1465;
8
lefthand = 1660;
9
skirt = 1715;
10
hairx = x + 42;
11
hairy = y + 50;
12
waistx = x + 42;
13
waisty = y + 112;
14
rightarmx = x + 46;
15
rightarmy = y + 58;
16
headx = x + 44;
17
heady = y + 62;
18
leftarmx = x + 36;
19
leftarmy = y + 60;
20
skirtx = x + 42;
21
skirty = y + 70;
22
animsiner++;
23
if (preset == 0)
24
{
25
    hairx += (sin(animsiner / 12) * 2);
26
    var boby = abs(sin(animsiner / 6) * -2) * -1;
27
    hairy += (boby * 1.5);
28
    heady += boby;
29
    leftarmy += (boby * 4);
30
    rightarmy += (boby * 1.5);
31
    skirty += boby;
32
}
33
lefthandx = leftarmx - 24;
34
lefthandy = leftarmy + 4;
35
draw_sprite_ext(hairtufts, 0, hairx, hairy, 2, 2, 0, c_white, 1);
36
draw_sprite_ext(leftarm, 0, leftarmx, leftarmy, 2, 2, 0, c_white, 1);
37
draw_sprite_ext(waist, 0, waistx, waisty, 2, 2, 0, c_white, 1);
38
draw_sprite_ext(skirt, 0, skirtx, skirty, 2, 2, 0, c_white, 1);
39
draw_sprite_ext(rightarm, 0, rightarmx, rightarmy, 2, 2, 0, c_white, 1);
40
draw_sprite_ext(head, 0, headx, heady, 2, 2, 0, c_white, 1);
41
draw_sprite_ext(lefthand, 0, lefthandx, lefthandy, 2, 2, 0, c_white, 1);