draw_sprite_ext(sprite_index, 0, x - 100, y, 2, 2, 0, c_white, 0.25); preset = 0; hairtufts = 4564; waist = 930; rightarm = 1641; head = 889; leftarm = 1465; lefthand = 1660; skirt = 1715; hairx = x + 42; hairy = y + 50; waistx = x + 42; waisty = y + 112; rightarmx = x + 46; rightarmy = y + 58; headx = x + 44; heady = y + 62; leftarmx = x + 36; leftarmy = y + 60; skirtx = x + 42; skirty = y + 70; animsiner++; if (preset == 0) { hairx += (sin(animsiner / 12) * 2); var boby = abs(sin(animsiner / 6) * -2) * -1; hairy += (boby * 1.5); heady += boby; leftarmy += (boby * 4); rightarmy += (boby * 1.5); skirty += boby; } lefthandx = leftarmx - 24; lefthandy = leftarmy + 4; draw_sprite_ext(hairtufts, 0, hairx, hairy, 2, 2, 0, c_white, 1); draw_sprite_ext(leftarm, 0, leftarmx, leftarmy, 2, 2, 0, c_white, 1); draw_sprite_ext(waist, 0, waistx, waisty, 2, 2, 0, c_white, 1); draw_sprite_ext(skirt, 0, skirtx, skirty, 2, 2, 0, c_white, 1); draw_sprite_ext(rightarm, 0, rightarmx, rightarmy, 2, 2, 0, c_white, 1); draw_sprite_ext(head, 0, headx, heady, 2, 2, 0, c_white, 1); draw_sprite_ext(lefthand, 0, lefthandx, lefthandy, 2, 2, 0, c_white, 1);