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1
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function scr_stealth_drawmarkersscr_stealth_drawmarkers
function scr_stealth_drawmarkers()
{
var footcolor = #412311;
var arrowcolor = #884823;
var thedepth = 1000050;
var aryoff = 0;
if (room == room_dw_teevie_stealth_d)
{
footcolor = #A20B0D;
arrowcolor = #FF946F;
aryoff = -6;
thedepth = 999999;
}
with (obj_b3bs_stealtharea)
{
mark[0] = scr_dark_marker(x - 4, ((10 + y) - 40) + aryoff, spr_dw_ch3_b3bs_stealth_downarrow);
mark[1] = scr_marker_ext(x + 4 + sprite_width + 4, ((10 + y) - 40) + aryoff, spr_dw_ch3_b3bs_stealth_downarrow, -2, 2);
for (var i = 0; i < ((sprite_width - 36) / 8); i++)
{
var xpos = 18 + (i * 8);
mark[i + 2] = scr_dark_marker(x + xpos, (y - 40) + 12 + aryoff, spr_pxwhite);
mark[i + 2].image_xscale = 8;
mark[i + 2].image_yscale = 4;
if ((xpos % 3) == 0)
mark[i + 2].y -= 2;
}
for (var i = 0; i < array_length(mark); i++)
{
mark[i].depth = thedepth;
mark[i].image_blend = arrowcolor;
}
for (var i = 0; i < (image_xscale / 40); i++)
{
var xpos = x + (i * 40);
if ((i % 3) == 0)
xpos += 4;
var ypos = y + 4;
if ((i % 2) == 0)
ypos += 6;
with (scr_dark_marker(xpos, ypos, spr_dw_ch3_b3bs_stealth_footprint))
{
depth = thedepth;
image_blend = footcolor;
}
}
}
} ()
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2
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{
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3
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var footcolor = #412311;
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4
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var arrowcolor = #884823;
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5
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var thedepth = 1000050;
|
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6
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var aryoff = 0;
|
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7
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if (room == room_dw_teevie_stealth_d)
|
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8
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{
|
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9
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footcolor = #A20B0D;
|
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10
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arrowcolor = #FF946F;
|
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11
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aryoff = -6;
|
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12
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thedepth = 999999;
|
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13
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}
|
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14
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with (obj_b3bs_stealtharea)
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15
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{
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16
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mark[0] = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x - 4, ((10 + y) - 40) + aryoff, spr_dw_ch3_b3bs_stealth_downarrow);
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17
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mark[1] = scr_marker_extscr_marker_ext
function scr_marker_ext(arg0, arg1, arg2, arg3 = 1, arg4 = 1, arg5 = 0, arg6 = 0, arg7 = 16777215, arg8 = depth, arg9 = false, arg10 = -1, arg11 = 1)
{
var thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
depth = arg8;
sprite_index = arg2;
image_speed = arg5;
image_xscale = arg3;
image_yscale = arg4;
image_index = arg6;
image_blend = arg7;
image_alpha = arg11;
if (arg9)
scr_depth();
}
if (arg10 > 0)
scr_doom(thismarker, arg10);
return thismarker;
} (x + 4 + sprite_width + 4, ((10 + y) - 40) + aryoff, spr_dw_ch3_b3bs_stealth_downarrow, -2, 2);
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18
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for (var i = 0; i < ((sprite_width - 36) / 8); i++)
|
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19
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{
|
|
20
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var xpos = 18 + (i * 8);
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21
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mark[i + 2] = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x + xpos, (y - 40) + 12 + aryoff, spr_pxwhite);
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22
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mark[i + 2].image_xscale = 8;
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23
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mark[i + 2].image_yscale = 4;
|
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24
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if ((xpos % 3) == 0)
|
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25
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mark[i + 2].y -= 2;
|
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26
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}
|
|
27
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for (var i = 0; i < array_length(mark); i++)
|
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28
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{
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29
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mark[i].depth = thedepth;
|
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30
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mark[i].image_blend = arrowcolor;
|
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31
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}
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|
32
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for (var i = 0; i < (image_xscale / 40); i++)
|
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33
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{
|
|
34
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var xpos = x + (i * 40);
|
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35
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if ((i % 3) == 0)
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36
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xpos += 4;
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37
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var ypos = y + 4;
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38
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if ((i % 2) == 0)
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39
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ypos += 6;
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40
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with (scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (xpos, ypos, spr_dw_ch3_b3bs_stealth_footprint))
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41
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{
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42
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depth = thedepth;
|
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43
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image_blend = footcolor;
|
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44
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}
|
|
45
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}
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|
46
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}
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47
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}
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