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1
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function scr_rhythmgame_drawscr_rhythmgame_draw
function scr_rhythmgame_draw(arg0, arg1, arg2 = false)
{
scr_rhythmgame_draw_backing(arg0, arg1, arg2);
if (!arg2)
scr_rhythmgame_draw_combo(arg1);
scr_rhythmgame_draw_chart(arg0, arg1, arg2);
}
function scr_rhythmgame_draw_backing(arg0, arg1, arg2 = false, arg3 = 0)
{
if (arg2)
fade = 0;
if (fade == 1 && brightness == 1)
draw_set_color(c_gray);
else
draw_set_color(merge_color(c_black, c_gray, fade * brightness));
var _gray = merge_color(c_black, c_gray, brightness);
draw_set_color(c_black);
var _flash = 0;
if (invc > 0 && fade == 1)
_flash = remap_clamped(0, 6, 0, 1, hurt_flash);
draw_set_alpha(0.75);
ossafe_fill_rectangle(arg1 - 40, bottomy - 200, arg1 + 40, bottomy + 50, false);
draw_set_alpha(1);
draw_set_blend_mode(bm_normal);
var whitebar = -1;
var linegap = arg0 * notespacing * 16;
var linestart = (bottomy - linegap) + (((trackpos - startoffset) % notespacing) * arg0);
var whitebarstart = (bottomy - linegap) + (((trackpos - startoffset) % (notespacing * 4)) * arg0);
draw_set_color(_gray);
for (var i = 0; i < 20; i++)
{
var liney = linestart + (notespacing * arg0 * i);
if (!arg2 && (liney < (bottomy - 200) || liney > (bottomy + 50)))
continue;
draw_set_color(_gray);
draw_line(arg1 - 40, liney, arg1 + 40, liney);
}
var nextBar = floor(trackpos / meter);
for (var i = 0; i < 5; i++)
{
var liney = whitebarstart + (notespacing * 4 * arg0 * i);
if (arg2)
{
draw_text(arg1 - 70, liney - 1 - 8, (nextBar - i) + 4);
draw_text(arg1 + 70, liney - 1 - 8, (((nextBar - i) + 4) * meter) - 0.01);
}
if (!arg2 && ((liney - 1) < (bottomy - 200) || (liney + 1) > (bottomy + 50)))
continue;
ossafe_fill_rectangle(arg1 - 40, liney - 1, arg1 + 40, liney + 1, false);
}
if (_flash > 0)
{
draw_set_blend_mode(bm_add);
var _flashCol = merge_color(c_black, c_red, _flash * fade * brightness);
ossafe_fill_rectangle_color(arg1 - 40, bottomy - 200, arg1 + 40, bottomy + 50, c_black, c_black, _flashCol, _flashCol, false);
draw_set_blend_mode(bm_normal);
}
draw_set_color(c_white);
}
function scr_rhythmgame_draw_border(arg0, arg1 = false)
{
var _bordercolor = note_color[1];
if (invc > 0)
_bordercolor = merge_color(note_color[1], c_red, scr_rhythmgame_damage_flash());
draw_set_color(merge_color(c_black, _bordercolor, brightness));
if (!arg1)
{
var _jp = global.lang == "ja";
var _name, _hoff;
if (instrument == 0)
{
_name = _jp ? spr_ja_bnamekris : spr_bnamekris;
_hoff = 21;
}
else if (instrument == 1)
{
_name = _jp ? spr_ja_bnamesusie : spr_bnamesusie;
_hoff = 24;
}
else if (instrument == 2)
{
_name = _jp ? spr_ja_bnameralsei : spr_bnameralsei;
_hoff = 30;
}
draw_sprite_ext(_name, 0, arg0 - _hoff, bottomy - 230, 1, 1, 0, draw_get_color(), 1);
}
ossafe_fill_rectangle(arg0 - 40, bottomy - 200, arg0 + 40, bottomy + 50, true);
ossafe_fill_rectangle(arg0 - 41, bottomy - 201, arg0 + 41, bottomy + 51, true);
}
function scr_rhythmgame_draw_combo(arg0)
{
if (combo > 0)
{
draw_set_halign(fa_center);
draw_set_font(fnt_main);
var _combotext = (combo > 999) ? stringsetloc(BIG"BIG", "scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_125_0" ) : combo;
draw_text_transformed_color(arg0 + 2, bottomy - 121, _combotext, (combo >= 100) ? 3.5 : 5, 5, 0, #666666, #666666, #BBBBBB, #BBBBBB, 0.25);
draw_text_transformed_color(arg0 + 2, bottomy - 60, stringsetloc(COMBO"COMBO", "scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_127_0" ), 2, 2, 0, #BBBBBB, #BBBBBB, #DDDDDD, #DDDDDD, 0.25);
... (arg0, arg1, arg2 = false)
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2
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{
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3
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scr_rhythmgame_draw_backing(arg0, arg1, arg2);
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4
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if (!arg2)
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5
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scr_rhythmgame_draw_combo(arg1);
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6
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scr_rhythmgame_draw_chart(arg0, arg1, arg2);
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7
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}
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8
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9
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function scr_rhythmgame_draw_backing(arg0, arg1, arg2 = false, arg3 = 0)
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10
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{
|
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11
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if (arg2)
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12
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fade = 0;
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13
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if (fade == 1 && brightness == 1)
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14
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draw_set_color(c_gray);
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15
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else
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16
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draw_set_color(merge_color(c_black, c_gray, fade * brightness));
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17
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var _gray = merge_color(c_black, c_gray, brightness);
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18
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draw_set_color(c_black);
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19
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var _flash = 0;
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20
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if (invc > 0 && fade == 1)
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21
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_flash = remap_clamped(0, 6, 0, 1, hurt_flash);
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22
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draw_set_alpha(0.75);
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23
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ossafe_fill_rectangle(arg1 - 40, bottomy - 200, arg1 + 40, bottomy + 50, false);
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24
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draw_set_alpha(1);
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25
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draw_set_blend_mode(bm_normal);
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26
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var whitebar = -1;
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27
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var linegap = arg0 * notespacing * 16;
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28
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var linestart = (bottomy - linegap) + (((trackpos - startoffset) % notespacing) * arg0);
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29
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var whitebarstart = (bottomy - linegap) + (((trackpos - startoffset) % (notespacing * 4)) * arg0);
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30
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draw_set_color(_gray);
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31
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for (var i = 0; i < 20; i++)
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32
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{
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33
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var liney = linestart + (notespacing * arg0 * i);
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34
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if (!arg2 && (liney < (bottomy - 200) || liney > (bottomy + 50)))
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35
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continue;
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36
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draw_set_color(_gray);
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37
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draw_line(arg1 - 40, liney, arg1 + 40, liney);
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38
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}
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39
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var nextBar = floor(trackpos / meter);
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40
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for (var i = 0; i < 5; i++)
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41
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{
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42
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var liney = whitebarstart + (notespacing * 4 * arg0 * i);
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43
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if (arg2)
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44
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{
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45
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draw_text(arg1 - 70, liney - 1 - 8, (nextBar - i) + 4);
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46
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draw_text(arg1 + 70, liney - 1 - 8, (((nextBar - i) + 4) * meter) - 0.01);
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47
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}
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48
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if (!arg2 && ((liney - 1) < (bottomy - 200) || (liney + 1) > (bottomy + 50)))
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49
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continue;
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50
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ossafe_fill_rectangle(arg1 - 40, liney - 1, arg1 + 40, liney + 1, false);
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51
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}
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52
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if (_flash > 0)
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53
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{
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54
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draw_set_blend_mode(bm_add);
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55
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var _flashCol = merge_color(c_black, c_red, _flash * fade * brightness);
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56
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ossafe_fill_rectangle_color(arg1 - 40, bottomy - 200, arg1 + 40, bottomy + 50, c_black, c_black, _flashCol, _flashCol, false);
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57
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draw_set_blend_mode(bm_normal);
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58
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}
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59
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draw_set_color(c_white);
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60
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}
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61
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62
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function scr_rhythmgame_draw_border(arg0, arg1 = false)
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63
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{
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64
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var _bordercolor = note_color[1];
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65
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if (invc > 0)
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66
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_bordercolor = merge_color(note_color[1], c_red, scr_rhythmgame_damage_flash());
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67
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draw_set_color(merge_color(c_black, _bordercolor, brightness));
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68
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if (!arg1)
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69
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{
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70
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var _jp = global.lang == "ja";
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71
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var _name, _hoff;
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72
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if (instrument == 0)
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73
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{
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74
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_name = _jp ? spr_ja_bnamekris : spr_bnamekris;
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75
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_hoff = 21;
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76
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}
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77
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else if (instrument == 1)
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78
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{
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79
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_name = _jp ? spr_ja_bnamesusie : spr_bnamesusie;
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80
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_hoff = 24;
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81
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}
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82
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else if (instrument == 2)
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83
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{
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84
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_name = _jp ? spr_ja_bnameralsei : spr_bnameralsei;
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85
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_hoff = 30;
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86
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}
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87
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draw_sprite_ext(_name, 0, arg0 - _hoff, bottomy - 230, 1, 1, 0, draw_get_color(), 1);
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88
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}
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89
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ossafe_fill_rectangle(arg0 - 40, bottomy - 200, arg0 + 40, bottomy + 50, true);
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90
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ossafe_fill_rectangle(arg0 - 41, bottomy - 201, arg0 + 41, bottomy + 51, true);
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91
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}
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92
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|
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93
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function scr_rhythmgame_draw_combo(arg0)
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94
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{
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95
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if (combo > 0)
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96
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{
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97
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draw_set_halign(fa_center);
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98
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draw_set_font(fnt_main);
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99
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var _combotext = (combo > 999) ? stringsetloc(BIG"BIG", "scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_125_0" ) : combo;
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100
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draw_text_transformed_color(arg0 + 2, bottomy - 121, _combotext, (combo >= 100) ? 3.5 : 5, 5, 0, #666666, #666666, #BBBBBB, #BBBBBB, 0.25);
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101
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draw_text_transformed_color(arg0 + 2, bottomy - 60, stringsetloc(COMBO"COMBO", "scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_127_0" ), 2, 2, 0, #BBBBBB, #BBBBBB, #DDDDDD, #DDDDDD, 0.25);
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102
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draw_set_halign(fa_left);
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103
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}
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104
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}
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105
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106
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function scr_rhythmgame_draw_chart(arg0, arg1, arg2 = false)
|
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107
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{
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108
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var _hitspeed = !arg2 ? obj_rhythmgame.pitch : 1;
|
|
109
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if (!arg2 && obj_rhythmgame.lose_con == 2)
|
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110
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_hitspeed = 0;
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|
111
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var _xstart = (instrument == 2) ? 280 : 280;
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112
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var _xwidth = (instrument == 2) ? 30 : 40;
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113
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var _beam = 0;
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|
114
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var _notecol = [];
|
|
115
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var _flash = 0;
|
|
116
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var _altcolor = 0;
|
|
117
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if (invc > 0)
|
|
118
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_flash = scr_rhythmgame_damage_flash();
|
|
119
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_notecol[0] = merge_color(note_color[0], c_red, _flash);
|
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120
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_notecol[0] = merge_color(c_black, _notecol[0], brightness);
|
|
121
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_notecol[1] = merge_color(note_color[1], c_red, _flash);
|
|
122
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_notecol[1] = merge_color(c_black, _notecol[1], brightness);
|
|
123
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_notecol[2] = merge_color(note_color[2], c_red, _flash);
|
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124
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_notecol[2] = merge_color(c_black, _notecol[2], brightness);
|
|
125
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var _yellow = merge_color(c_black, merge_color(c_yellow, c_red, _flash), brightness);
|
|
126
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var _gold = merge_color(c_black, #FFED72, brightness);
|
|
127
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var _orange = merge_color(c_black, merge_color(c_orange, c_red, _flash), brightness);
|
|
128
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var _white = merge_color(c_black, merge_color(c_white, c_red, _flash), brightness);
|
|
129
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var _gray = merge_color(c_black, merge_color(c_gray, c_red, _flash), brightness);
|
|
130
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if (instrument == 1 && !arg2)
|
|
131
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{
|
|
132
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draw_sprite_ext(spr_rhythmgame_button, 4, arg1 - 20, bottomy, 1, 1, 0, _notecol[0], 1);
|
|
133
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draw_sprite_ext(spr_rhythmgame_button, 4, arg1 + 20, bottomy, 1, 1, 0, _notecol[1], 1);
|
|
134
|
}
|
|
135
|
if (instrument == 2)
|
|
136
|
{
|
|
137
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draw_set_color(c_black);
|
|
138
|
ossafe_fill_rectangle(arg1 - 40, bottomy - 2, arg1 + 40, bottomy + 2, false);
|
|
139
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draw_set_color(_orange);
|
|
140
|
ossafe_fill_rectangle(arg1 - 40, bottomy - 1, arg1 + 40, bottomy + 1, false);
|
|
141
|
for (var i = 0; i < 3; i++)
|
|
142
|
{
|
|
143
|
_beam = scr_ease_inscr_ease_in
function scr_ease_in(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_in_bounce(arg0, 0, 1, 1);
case -2:
return ease_in_elastic(arg0, 0, 1, 1);
case -1:
var _s = 1.70158;
return arg0 * arg0 * (((_s + 1) * arg0) - _s);
case 0:
return arg0;
case 1:
return -cos(arg0 * 1.5707963267948966) + 1;
case 6:
return power(2, 10 * (arg0 - 1));
case 7:
return -(sqrt(1 - sqr(arg0)) - 1);
default:
return power(arg0, arg1);
}
} (note_hit_timer[i] / 5, 2);
|
|
144
|
if (note_hit_timer[i] > 0)
|
|
145
|
{
|
|
146
|
draw_sprite_ext(spr_whitegradientdown_rhythm, 1, (arg1 - 30) + (30 * i), bottomy, _beam * 0.75, 1, 0, _gold, 1);
|
|
147
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draw_sprite_ext(spr_whitegradientdown_rhythm, 2, (arg1 - 30) + (30 * i), bottomy, _beam * 0.75, 1, 0, _white, 1);
|
|
148
|
if (last_note != i && cooldown > 1)
|
|
149
|
notex = clamp01(last_note - i) * 6;
|
|
150
|
else if (cooldown <= 1)
|
|
151
|
notex = 0;
|
|
152
|
last_note = i;
|
|
153
|
cooldown = 2;
|
|
154
|
}
|
|
155
|
note_hit_timer[i] -= _hitspeed;
|
|
156
|
}
|
|
157
|
if (cooldown > 0)
|
|
158
|
{
|
|
159
|
var _arrow = (cooldown == 2) ? _yellow : _white;
|
|
160
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draw_sprite_ext(spr_custommenu_arrow, 0, (arg1 - 30) + (30 * last_note) + notex, bottomy + 10, 1, 2, 180, _arrow, clamp01(cooldown));
|
|
161
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notex = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (notex, 0, 4);
|
|
162
|
cooldown -= (1/15);
|
|
163
|
}
|
|
164
|
}
|
|
165
|
else
|
|
166
|
{
|
|
167
|
for (var i = 0; i < 2; i++)
|
|
168
|
{
|
|
169
|
if (note_hit_timer[i] > 0)
|
|
170
|
{
|
|
171
|
_beam = scr_ease_inscr_ease_in
function scr_ease_in(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_in_bounce(arg0, 0, 1, 1);
case -2:
return ease_in_elastic(arg0, 0, 1, 1);
case -1:
var _s = 1.70158;
return arg0 * arg0 * (((_s + 1) * arg0) - _s);
case 0:
return arg0;
case 1:
return -cos(arg0 * 1.5707963267948966) + 1;
case 6:
return power(2, 10 * (arg0 - 1));
case 7:
return -(sqrt(1 - sqr(arg0)) - 1);
default:
return power(arg0, arg1);
}
} (note_hit_timer[i] / 5, 2);
|
|
172
|
var _ease = note_hit_timer[i] / 5;
|
|
173
|
var _col = _white;
|
|
174
|
var _cool = false;
|
|
175
|
var _side = (i * 2) - 1;
|
|
176
|
var _cenx = arg1 + (20 * _side);
|
|
177
|
var _score = 0;
|
|
178
|
if (instrument == 0)
|
|
179
|
{
|
|
180
|
_score = note_hit_score[i];
|
|
181
|
_cool = _score >= 100;
|
|
182
|
_col = _cool ? _gold : _white;
|
|
183
|
}
|
|
184
|
if (instrument == 1)
|
|
185
|
{
|
|
186
|
if (auto_play)
|
|
187
|
{
|
|
188
|
_score = 100;
|
|
189
|
_cool = true;
|
|
190
|
_col = _gold;
|
|
191
|
}
|
|
192
|
draw_sprite_ext(spr_rhythmgame_button, 3, _cenx, bottomy, 1, 1, 0, _white, note_hit_timer[i] / 5);
|
|
193
|
}
|
|
194
|
if (!arg2 && obj_rhythmgame.fame >= 12000 && _score > 0)
|
|
195
|
draw_sprite_ext(spr_rhythmgame_note_hit, (1 - _beam) * 2.9, _cenx + (_side * (1 - _ease) * 2), bottomy, 2 - _beam, 2 - _beam, 0, merge_color(_white, _col, 1 - _ease), _ease);
|
|
196
|
if (_cool)
|
|
197
|
{
|
|
198
|
draw_sprite_ext(spr_whitegradientdown_rhythm, 1, _cenx, bottomy, _beam, 1, 0, _gold, 1);
|
|
199
|
draw_sprite_ext(spr_whitegradientdown_rhythm, 2, _cenx, bottomy, _beam, 1, 0, _white, 1);
|
|
200
|
}
|
|
201
|
else
|
|
202
|
{
|
|
203
|
draw_sprite_ext(spr_whitegradientdown_rhythm, 0, _cenx, bottomy, _beam, 1, 0, _white, 1);
|
|
204
|
}
|
|
205
|
note_hit_timer[i] -= _hitspeed;
|
|
206
|
}
|
|
207
|
}
|
|
208
|
}
|
|
209
|
if (!arg2 && !paused)
|
|
210
|
{
|
|
211
|
scr_draw_set_mask(true);
|
|
212
|
ossafe_fill_rectangle(arg1 - 40, bottomy + 50, arg1 + 40, bottomy - 200, false);
|
|
213
|
scr_draw_in_mask_begin();
|
|
214
|
}
|
|
215
|
var _looper = !arg2 && ((loop && (instrument != 0 || tutorial != 1)) || (chart_end > track_length && maxnote > 0 && notetime[0] < chart_start));
|
|
216
|
var _loopcheck = false;
|
|
217
|
var _averagetimeunit = ((trackpos - remtrackpos[0]) + (remtrackpos[0] - remtrackpos[1]) + (remtrackpos[1] - remtrackpos[2])) / 3;
|
|
218
|
var _end_buffer = trackpos - (3.6 * _averagetimeunit);
|
|
219
|
if (!arg2 && instrument == 0 && hardmode)
|
|
220
|
_end_buffer = trackpos - (2.4 * _averagetimeunit);
|
|
221
|
var notei = max(minnote - 8, 0);
|
|
222
|
for (; notei < maxnote; notei++)
|
|
223
|
{
|
|
224
|
var _notetime = notetime[notei];
|
|
225
|
var _notealive = notealive[notei];
|
|
226
|
var _notescore = notescore[notei];
|
|
227
|
var _noteend = noteend[notei];
|
|
228
|
if (!arg2 && instrument != 1 && obj_rhythmgame.song_id == 0)
|
|
229
|
{
|
|
230
|
_notetime = scr_rhythmgame_noteskip(notetime[notei]);
|
|
231
|
if (_noteend > 0)
|
|
232
|
_noteend = scr_rhythmgame_noteskip(_noteend);
|
|
233
|
}
|
|
234
|
else if (_loopcheck)
|
|
235
|
{
|
|
236
|
_notetime = scr_rhythmgame_noteloop(notetime[notei]);
|
|
237
|
if (_notetime > (track_length / 2))
|
|
238
|
{
|
|
239
|
_notealive = 1;
|
|
240
|
_notescore = 0;
|
|
241
|
}
|
|
242
|
else
|
|
243
|
{
|
|
244
|
_notealive = 0;
|
|
245
|
if (notei >= (maxnote - 5))
|
|
246
|
_notescore = last_score[notei - (maxnote - 5)];
|
|
247
|
}
|
|
248
|
if (_noteend > 0)
|
|
249
|
_noteend = scr_rhythmgame_noteloop(_noteend);
|
|
250
|
}
|
|
251
|
var notey = (bottomy - (_notetime * arg0)) + (trackpos * arg0);
|
|
252
|
var _topy = camy - 20;
|
|
253
|
if (notey < _topy)
|
|
254
|
{
|
|
255
|
if (_looper && !_loopcheck && trackpos < 4 && maxnote > 9)
|
|
256
|
{
|
|
257
|
_loopcheck = true;
|
|
258
|
notei = maxnote - 9;
|
|
259
|
continue;
|
|
260
|
}
|
|
261
|
break;
|
|
262
|
}
|
|
263
|
if (notey >= _topy && (notei >= minnote || _notescore <= 0 || (_loopcheck && _notealive)))
|
|
264
|
{
|
|
265
|
_end_buffer = trackpos - 0.12000000000000001;
|
|
266
|
if (!arg2 && instrument == 0 && hardmode)
|
|
267
|
_end_buffer = trackpos - 0.08666666666666667;
|
|
268
|
if (_loopcheck == 0 && _notetime < _end_buffer)
|
|
269
|
{
|
|
270
|
if (notescore[notei] <= 0 && notealive[notei] == 1 && fade == 1)
|
|
271
|
{
|
|
272
|
missnotecon = 1;
|
|
273
|
if (instrument == 0 && !arg2)
|
|
274
|
miss++;
|
|
275
|
}
|
|
276
|
notealive[notei] = 0;
|
|
277
|
minnote = notei + 1;
|
|
278
|
}
|
|
279
|
if (_notealive == 1)
|
|
280
|
draw_set_color(_notecol[notetype[notei]]);
|
|
281
|
else
|
|
282
|
draw_set_color(_gray);
|
|
283
|
if (_notescore >= 100)
|
|
284
|
draw_set_color(_yellow);
|
|
285
|
else if (_notescore >= 30)
|
|
286
|
draw_set_color(_orange);
|
|
287
|
if (_notealive == 1 || _notescore <= 0)
|
|
288
|
{
|
|
289
|
if (_notescore < 0 && _noteend > 0 && _notealive == 0)
|
|
290
|
{
|
|
291
|
_notetime -= notescore[notei];
|
|
292
|
notey = (bottomy - (_notetime * arg0)) + (trackpos * arg0);
|
|
293
|
_notescore = 0;
|
|
294
|
}
|
|
295
|
if (noteanim[notei] > 0 && arg2)
|
|
296
|
{
|
|
297
|
var _oldcolor = draw_get_color();
|
|
298
|
draw_set_color(_yellow);
|
|
299
|
draw_circle((arg1 - 20 - 15) + (notetype[notei] * 40), notey, 3, false);
|
|
300
|
draw_circle((arg1 - 20) + 15 + (notetype[notei] * 40), notey, 3, false);
|
|
301
|
draw_set_color(_oldcolor);
|
|
302
|
}
|
|
303
|
scr_rhythmgame_draw_note(arg1, notey, notetype[notei]);
|
|
304
|
if (arg2 && paused && do_refresh)
|
|
305
|
{
|
|
306
|
var _xleft = arg1;
|
|
307
|
if (instrument == 2)
|
|
308
|
_xleft -= 15;
|
|
309
|
else
|
|
310
|
_xleft += 5;
|
|
311
|
var _node = instance_create((_xleft - _xwidth) + (notetype[notei] * _xwidth) + 15, notey, obj_rhythmgame_editor_note_node);
|
|
312
|
_node.depth = depth + 1;
|
|
313
|
_node.noteindex = notei;
|
|
314
|
if (instrument == 2)
|
|
315
|
_node.image_xscale = 1.375;
|
|
316
|
}
|
|
317
|
if (_noteend > 0)
|
|
318
|
{
|
|
319
|
var notelength = (_noteend - _notetime) * arg0;
|
|
320
|
scr_rhythmgame_draw_note_long(arg1, notey, notetype[notei], notelength, false);
|
|
321
|
}
|
|
322
|
}
|
|
323
|
}
|
|
324
|
if (_looper && !_loopcheck && (notei + 1) == maxnote && trackpos > (track_length - 4))
|
|
325
|
{
|
|
326
|
notei = -1;
|
|
327
|
_loopcheck = true;
|
|
328
|
}
|
|
329
|
}
|
|
330
|
var _note_count = (instrument == 0) ? 1 : 2;
|
|
331
|
for (var i = 0; i <= _note_count; i++)
|
|
332
|
{
|
|
333
|
if (hold_end[i] > 0)
|
|
334
|
{
|
|
335
|
var note_end = (hold_end[i] - trackpos) * arg0;
|
|
336
|
draw_set_color(_orange);
|
|
337
|
scr_rhythmgame_draw_note_long(arg1, bottomy, i, note_end, true);
|
|
338
|
draw_set_color(_yellow);
|
|
339
|
scr_rhythmgame_draw_note(arg1, bottomy, i);
|
|
340
|
}
|
|
341
|
}
|
|
342
|
if (!arg2 && !paused)
|
|
343
|
scr_draw_in_mask_end();
|
|
344
|
}
|
|
345
|
|
|
346
|
function scr_rhythmgame_draw_note(arg0, arg1, arg2, arg3 = 0)
|
|
347
|
{
|
|
348
|
if (instrument == 2)
|
|
349
|
{
|
|
350
|
arg0 = (arg0 - 30) + (arg2 * 30);
|
|
351
|
if (paused)
|
|
352
|
ossafe_fill_rectangle(arg0 - 10, arg1 - 3, arg0 + 10, arg1 + 3, false);
|
|
353
|
else
|
|
354
|
draw_sprite_ext(spr_rhythmgame_heldnote, 0, arg0, arg1, 1, 1, 0, draw_get_color(), 1);
|
|
355
|
}
|
|
356
|
else if (instrument == 1 && arg2 == 2)
|
|
357
|
{
|
|
358
|
ossafe_fill_rectangle(arg0 - 45, arg1 - 1, arg0 + 45, arg1 + 1, false);
|
|
359
|
}
|
|
360
|
else
|
|
361
|
{
|
|
362
|
arg0 = (arg0 - 20) + (arg2 * 40);
|
|
363
|
draw_sprite_ext(spr_rhythmgame_note, 0, arg0, arg1, 1, 1, 0, draw_get_color(), 1);
|
|
364
|
}
|
|
365
|
}
|
|
366
|
|
|
367
|
function scr_rhythmgame_draw_note_long(arg0, arg1, arg2, arg3, arg4 = false)
|
|
368
|
{
|
|
369
|
if (instrument == 2)
|
|
370
|
{
|
|
371
|
arg0 = (arg0 - 30) + (arg2 * 30);
|
|
372
|
var _col = draw_get_color();
|
|
373
|
draw_sprite_ext(spr_rhythmgame_heldnote, 0, arg0, arg1 - arg3, 1, 1, 0, _col, 1);
|
|
374
|
draw_sprite_ext(spr_rhythmgame_heldnote, 0, arg0, arg1, 1, 1, 0, _col, 1);
|
|
375
|
}
|
|
376
|
else
|
|
377
|
{
|
|
378
|
arg0 = (arg0 - 20) + (arg2 * 40);
|
|
379
|
}
|
|
380
|
ossafe_fill_rectangle(arg0 - 3, arg1 - arg3, arg0 + 3, arg1, false);
|
|
381
|
if (arg4)
|
|
382
|
{
|
|
383
|
var _endColor = merge_color(c_yellow, c_orange, clamp01(inverselerp(arg1, arg1 - 40, arg1 - arg3)));
|
|
384
|
_endColor = merge_color(c_black, _endColor, brightness);
|
|
385
|
var _startColor = merge_color(c_black, c_yellow, brightness);
|
|
386
|
if (instrument == 2)
|
|
387
|
{
|
|
388
|
draw_set_color(_endColor);
|
|
389
|
draw_sprite_ext(spr_rhythmgame_heldnote, 0, arg0, arg1 - arg3, 1, 1, 0, _endColor, 1);
|
|
390
|
}
|
|
391
|
ossafe_fill_rectangle_color(arg0 - 3, arg1 - arg3, arg0 + 3, arg1, _endColor, _endColor, _startColor, _startColor, false);
|
|
392
|
}
|
|
393
|
}
|
|
394
|
|
|
395
|
function scr_rhythmgame_noteloop(arg0)
|
|
396
|
{
|
|
397
|
if (arg0 < (track_length / 2))
|
|
398
|
arg0 += scr_round_to_beat(track_length, bpm);
|
|
399
|
else
|
|
400
|
arg0 -= scr_round_to_beat(track_length, bpm);
|
|
401
|
return arg0;
|
|
402
|
}
|
|
403
|
|
|
404
|
function scr_rhythmgame_noteskip(arg0)
|
|
405
|
{
|
|
406
|
with (obj_rhythmgame)
|
|
407
|
{
|
|
408
|
if (solo_difficulty < 2)
|
|
409
|
{
|
|
410
|
var _skiplength = timestamp[3] - timestamp[solo_difficulty + 1];
|
|
411
|
var _solodiff = timestamp[solo_difficulty + 1];
|
|
412
|
if (trackpos <= _solodiff && arg0 >= timestamp[3])
|
|
413
|
arg0 -= _skiplength;
|
|
414
|
else if (trackpos >= timestamp[3] && arg0 <= _solodiff)
|
|
415
|
arg0 += _skiplength;
|
|
416
|
}
|
|
417
|
if (solo_difficulty > 0)
|
|
418
|
{
|
|
419
|
var _skiplength = timestamp[solo_difficulty] - timestamp[0];
|
|
420
|
var _solodiff = timestamp[solo_difficulty];
|
|
421
|
if (trackpos <= timestamp[0] && arg0 >= _solodiff)
|
|
422
|
arg0 -= _skiplength;
|
|
423
|
else if (trackpos >= _solodiff && arg0 <= timestamp[0])
|
|
424
|
arg0 += _skiplength;
|
|
425
|
}
|
|
426
|
}
|
|
427
|
return arg0;
|
|
428
|
}
|
|
429
|
|
|
430
|
function scr_rhythmgame_damage_flash(arg0 = false)
|
|
431
|
{
|
|
432
|
if (invc > 0)
|
|
433
|
{
|
|
434
|
var _flash;
|
|
435
|
if (arg0)
|
|
436
|
{
|
|
437
|
var _blink = ((invc % 8) < 4) ? (1/3) : 0;
|
|
438
|
_flash = max(_blink, remap_clamped(0, 6, 0, 1, hurt_flash));
|
|
439
|
}
|
|
440
|
else
|
|
441
|
{
|
|
442
|
_flash = remap_clamped(0, 6, 0, 1, hurt_flash);
|
|
443
|
}
|
|
444
|
return _flash;
|
|
445
|
}
|
|
446
|
else
|
|
447
|
{
|
|
448
|
return 0;
|
|
449
|
}
|
|
450
|
}
|
|
451
|
|
|
452
|
function scr_rhythmgame_songlist()
|
|
453
|
{
|
|
454
|
var _trackname = [];
|
|
455
|
_trackname[0] = "Lightners Live";
|
|
456
|
_trackname[1] = "Soundcheck";
|
|
457
|
_trackname[2] = "Tenna boss";
|
|
458
|
_trackname[3] = "How to play";
|
|
459
|
_trackname[4] = "Board 4";
|
|
460
|
_trackname[5] = "Rude Buster (Boss)";
|
|
461
|
_trackname[6] = "Rude Buster (Vapor)";
|
|
462
|
return _trackname;
|
|
463
|
}
|