Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_rhythmgame_draw

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1
function 
scr_rhythmgame_draw
scr_rhythmgame_draw

function
scr_rhythmgame_draw(arg0, arg1, arg2 = false)
{ scr_rhythmgame_draw_backing(arg0, arg1, arg2); if (!arg2) scr_rhythmgame_draw_combo(arg1); scr_rhythmgame_draw_chart(arg0, arg1, arg2); } function scr_rhythmgame_draw_backing(arg0, arg1, arg2 = false, arg3 = 0) { if (arg2) fade = 0; if (fade == 1 && brightness == 1) draw_set_color(c_gray); else draw_set_color(merge_color(c_black, c_gray, fade * brightness)); var _gray = merge_color(c_black, c_gray, brightness); draw_set_color(c_black); var _flash = 0; if (invc > 0 && fade == 1) _flash = remap_clamped(0, 6, 0, 1, hurt_flash); draw_set_alpha(0.75); ossafe_fill_rectangle(arg1 - 40, bottomy - 200, arg1 + 40, bottomy + 50, false); draw_set_alpha(1); draw_set_blend_mode(bm_normal); var whitebar = -1; var linegap = arg0 * notespacing * 16; var linestart = (bottomy - linegap) + (((trackpos - startoffset) % notespacing) * arg0); var whitebarstart = (bottomy - linegap) + (((trackpos - startoffset) % (notespacing * 4)) * arg0); draw_set_color(_gray); for (var i = 0; i < 20; i++) { var liney = linestart + (notespacing * arg0 * i); if (!arg2 && (liney < (bottomy - 200) || liney > (bottomy + 50))) continue; draw_set_color(_gray); draw_line(arg1 - 40, liney, arg1 + 40, liney); } var nextBar = floor(trackpos / meter); for (var i = 0; i < 5; i++) { var liney = whitebarstart + (notespacing * 4 * arg0 * i); if (arg2) { draw_text(arg1 - 70, liney - 1 - 8, (nextBar - i) + 4); draw_text(arg1 + 70, liney - 1 - 8, (((nextBar - i) + 4) * meter) - 0.01); } if (!arg2 && ((liney - 1) < (bottomy - 200) || (liney + 1) > (bottomy + 50))) continue; ossafe_fill_rectangle(arg1 - 40, liney - 1, arg1 + 40, liney + 1, false); } if (_flash > 0) { draw_set_blend_mode(bm_add); var _flashCol = merge_color(c_black, c_red, _flash * fade * brightness); ossafe_fill_rectangle_color(arg1 - 40, bottomy - 200, arg1 + 40, bottomy + 50, c_black, c_black, _flashCol, _flashCol, false); draw_set_blend_mode(bm_normal); } draw_set_color(c_white); } function scr_rhythmgame_draw_border(arg0, arg1 = false) { var _bordercolor = note_color[1]; if (invc > 0) _bordercolor = merge_color(note_color[1], c_red, scr_rhythmgame_damage_flash()); draw_set_color(merge_color(c_black, _bordercolor, brightness)); if (!arg1) { var _jp = global.lang == "ja"; var _name, _hoff; if (instrument == 0) { _name = _jp ? spr_ja_bnamekris : spr_bnamekris; _hoff = 21; } else if (instrument == 1) { _name = _jp ? spr_ja_bnamesusie : spr_bnamesusie; _hoff = 24; } else if (instrument == 2) { _name = _jp ? spr_ja_bnameralsei : spr_bnameralsei; _hoff = 30; } draw_sprite_ext(_name, 0, arg0 - _hoff, bottomy - 230, 1, 1, 0, draw_get_color(), 1); } ossafe_fill_rectangle(arg0 - 40, bottomy - 200, arg0 + 40, bottomy + 50, true); ossafe_fill_rectangle(arg0 - 41, bottomy - 201, arg0 + 41, bottomy + 51, true); } function scr_rhythmgame_draw_combo(arg0) { if (combo > 0) { draw_set_halign(fa_center); draw_set_font(fnt_main); var _combotext = (combo > 999) ? stringsetloc(
BIG
"BIG", "scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_125_0"
) : combo;
draw_text_transformed_color(arg0 + 2, bottomy - 121, _combotext, (combo >= 100) ? 3.5 : 5, 5, 0, #666666, #666666, #BBBBBB, #BBBBBB, 0.25); draw_text_transformed_color(arg0 + 2, bottomy - 60, stringsetloc(
COMBO
"COMBO", "scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_127_0"
), 2, 2, 0, #BBBBBB, #BBBBBB, #DDDDDD, #DDDDDD, 0.25);
...
(arg0, arg1, arg2 = false)
2
{
3
    scr_rhythmgame_draw_backing(arg0, arg1, arg2);
4
    if (!arg2)
5
        scr_rhythmgame_draw_combo(arg1);
6
    scr_rhythmgame_draw_chart(arg0, arg1, arg2);
7
}
8
9
function scr_rhythmgame_draw_backing(arg0, arg1, arg2 = false, arg3 = 0)
10
{
11
    if (arg2)
12
        fade = 0;
13
    if (fade == 1 && brightness == 1)
14
        draw_set_color(c_gray);
15
    else
16
        draw_set_color(merge_color(c_black, c_gray, fade * brightness));
17
    var _gray = merge_color(c_black, c_gray, brightness);
18
    draw_set_color(c_black);
19
    var _flash = 0;
20
    if (invc > 0 && fade == 1)
21
        _flash = remap_clamped(0, 6, 0, 1, hurt_flash);
22
    draw_set_alpha(0.75);
23
    ossafe_fill_rectangle(arg1 - 40, bottomy - 200, arg1 + 40, bottomy + 50, false);
24
    draw_set_alpha(1);
25
    draw_set_blend_mode(bm_normal);
26
    var whitebar = -1;
27
    var linegap = arg0 * notespacing * 16;
28
    var linestart = (bottomy - linegap) + (((trackpos - startoffset) % notespacing) * arg0);
29
    var whitebarstart = (bottomy - linegap) + (((trackpos - startoffset) % (notespacing * 4)) * arg0);
30
    draw_set_color(_gray);
31
    for (var i = 0; i < 20; i++)
32
    {
33
        var liney = linestart + (notespacing * arg0 * i);
34
        if (!arg2 && (liney < (bottomy - 200) || liney > (bottomy + 50)))
35
            continue;
36
        draw_set_color(_gray);
37
        draw_line(arg1 - 40, liney, arg1 + 40, liney);
38
    }
39
    var nextBar = floor(trackpos / meter);
40
    for (var i = 0; i < 5; i++)
41
    {
42
        var liney = whitebarstart + (notespacing * 4 * arg0 * i);
43
        if (arg2)
44
        {
45
            draw_text(arg1 - 70, liney - 1 - 8, (nextBar - i) + 4);
46
            draw_text(arg1 + 70, liney - 1 - 8, (((nextBar - i) + 4) * meter) - 0.01);
47
        }
48
        if (!arg2 && ((liney - 1) < (bottomy - 200) || (liney + 1) > (bottomy + 50)))
49
            continue;
50
        ossafe_fill_rectangle(arg1 - 40, liney - 1, arg1 + 40, liney + 1, false);
51
    }
52
    if (_flash > 0)
53
    {
54
        draw_set_blend_mode(bm_add);
55
        var _flashCol = merge_color(c_black, c_red, _flash * fade * brightness);
56
        ossafe_fill_rectangle_color(arg1 - 40, bottomy - 200, arg1 + 40, bottomy + 50, c_black, c_black, _flashCol, _flashCol, false);
57
        draw_set_blend_mode(bm_normal);
58
    }
59
    draw_set_color(c_white);
60
}
61
62
function scr_rhythmgame_draw_border(arg0, arg1 = false)
63
{
64
    var _bordercolor = note_color[1];
65
    if (invc > 0)
66
        _bordercolor = merge_color(note_color[1], c_red, scr_rhythmgame_damage_flash());
67
    draw_set_color(merge_color(c_black, _bordercolor, brightness));
68
    if (!arg1)
69
    {
70
        var _jp = global.lang == "ja";
71
        var _name, _hoff;
72
        if (instrument == 0)
73
        {
74
            _name = _jp ? spr_ja_bnamekris : spr_bnamekris;
75
            _hoff = 21;
76
        }
77
        else if (instrument == 1)
78
        {
79
            _name = _jp ? spr_ja_bnamesusie : spr_bnamesusie;
80
            _hoff = 24;
81
        }
82
        else if (instrument == 2)
83
        {
84
            _name = _jp ? spr_ja_bnameralsei : spr_bnameralsei;
85
            _hoff = 30;
86
        }
87
        draw_sprite_ext(_name, 0, arg0 - _hoff, bottomy - 230, 1, 1, 0, draw_get_color(), 1);
88
    }
89
    ossafe_fill_rectangle(arg0 - 40, bottomy - 200, arg0 + 40, bottomy + 50, true);
90
    ossafe_fill_rectangle(arg0 - 41, bottomy - 201, arg0 + 41, bottomy + 51, true);
91
}
92
93
function scr_rhythmgame_draw_combo(arg0)
94
{
95
    if (combo > 0)
96
    {
97
        draw_set_halign(fa_center);
98
        draw_set_font(fnt_main);
99
        var _combotext = (combo > 999) ? stringsetloc(
BIG
"BIG", "scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_125_0"
) : combo;
100
        draw_text_transformed_color(arg0 + 2, bottomy - 121, _combotext, (combo >= 100) ? 3.5 : 5, 5, 0, #666666, #666666, #BBBBBB, #BBBBBB, 0.25);
101
        draw_text_transformed_color(arg0 + 2, bottomy - 60, stringsetloc(
COMBO
"COMBO", "scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_127_0"
), 2, 2, 0, #BBBBBB, #BBBBBB, #DDDDDD, #DDDDDD, 0.25);
102
        draw_set_halign(fa_left);
103
    }
104
}
105
106
function scr_rhythmgame_draw_chart(arg0, arg1, arg2 = false)
107
{
108
    var _hitspeed = !arg2 ? obj_rhythmgame.pitch : 1;
109
    if (!arg2 && obj_rhythmgame.lose_con == 2)
110
        _hitspeed = 0;
111
    var _xstart = (instrument == 2) ? 280 : 280;
112
    var _xwidth = (instrument == 2) ? 30 : 40;
113
    var _beam = 0;
114
    var _notecol = [];
115
    var _flash = 0;
116
    var _altcolor = 0;
117
    if (invc > 0)
118
        _flash = scr_rhythmgame_damage_flash();
119
    _notecol[0] = merge_color(note_color[0], c_red, _flash);
120
    _notecol[0] = merge_color(c_black, _notecol[0], brightness);
121
    _notecol[1] = merge_color(note_color[1], c_red, _flash);
122
    _notecol[1] = merge_color(c_black, _notecol[1], brightness);
123
    _notecol[2] = merge_color(note_color[2], c_red, _flash);
124
    _notecol[2] = merge_color(c_black, _notecol[2], brightness);
125
    var _yellow = merge_color(c_black, merge_color(c_yellow, c_red, _flash), brightness);
126
    var _gold = merge_color(c_black, #FFED72, brightness);
127
    var _orange = merge_color(c_black, merge_color(c_orange, c_red, _flash), brightness);
128
    var _white = merge_color(c_black, merge_color(c_white, c_red, _flash), brightness);
129
    var _gray = merge_color(c_black, merge_color(c_gray, c_red, _flash), brightness);
130
    if (instrument == 1 && !arg2)
131
    {
132
        draw_sprite_ext(spr_rhythmgame_button, 4, arg1 - 20, bottomy, 1, 1, 0, _notecol[0], 1);
133
        draw_sprite_ext(spr_rhythmgame_button, 4, arg1 + 20, bottomy, 1, 1, 0, _notecol[1], 1);
134
    }
135
    if (instrument == 2)
136
    {
137
        draw_set_color(c_black);
138
        ossafe_fill_rectangle(arg1 - 40, bottomy - 2, arg1 + 40, bottomy + 2, false);
139
        draw_set_color(_orange);
140
        ossafe_fill_rectangle(arg1 - 40, bottomy - 1, arg1 + 40, bottomy + 1, false);
141
        for (var i = 0; i < 3; i++)
142
        {
143
            _beam = 
scr_ease_in
scr_ease_in

function
scr_ease_in(arg0, arg1)
{ if (arg1 < -3 || arg1 > 7) return arg0; switch (arg1) { case -3: return ease_in_bounce(arg0, 0, 1, 1); case -2: return ease_in_elastic(arg0, 0, 1, 1); case -1: var _s = 1.70158; return arg0 * arg0 * (((_s + 1) * arg0) - _s); case 0: return arg0; case 1: return -cos(arg0 * 1.5707963267948966) + 1; case 6: return power(2, 10 * (arg0 - 1)); case 7: return -(sqrt(1 - sqr(arg0)) - 1); default: return power(arg0, arg1); } }
(note_hit_timer[i] / 5, 2);
144
            if (note_hit_timer[i] > 0)
145
            {
146
                draw_sprite_ext(spr_whitegradientdown_rhythm, 1, (arg1 - 30) + (30 * i), bottomy, _beam * 0.75, 1, 0, _gold, 1);
147
                draw_sprite_ext(spr_whitegradientdown_rhythm, 2, (arg1 - 30) + (30 * i), bottomy, _beam * 0.75, 1, 0, _white, 1);
148
                if (last_note != i && cooldown > 1)
149
                    notex = clamp01(last_note - i) * 6;
150
                else if (cooldown <= 1)
151
                    notex = 0;
152
                last_note = i;
153
                cooldown = 2;
154
            }
155
            note_hit_timer[i] -= _hitspeed;
156
        }
157
        if (cooldown > 0)
158
        {
159
            var _arrow = (cooldown == 2) ? _yellow : _white;
160
            draw_sprite_ext(spr_custommenu_arrow, 0, (arg1 - 30) + (30 * last_note) + notex, bottomy + 10, 1, 2, 180, _arrow, clamp01(cooldown));
161
            notex = 
scr_movetowards
scr_movetowards

function
scr_movetowards(arg0, arg1, arg2)
{ if (arg0 == arg1) return arg0; else if (arg0 > arg1) return max(arg0 - arg2, arg1); else return min(arg0 + arg2, arg1); } function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0) { scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1); } function scr_obj_movetowards_point(arg0, arg1, arg2) { var _distance = point_distance(x, y, arg0, arg1); if (arg2 >= _distance) { x = arg0; y = arg1; } else { var _direction = point_direction(x, y, arg0, arg1); x += lengthdir_x(arg2, _direction); y += lengthdir_y(arg2, _direction); } }
(notex, 0, 4);
162
            cooldown -= (1/15);
163
        }
164
    }
165
    else
166
    {
167
        for (var i = 0; i < 2; i++)
168
        {
169
            if (note_hit_timer[i] > 0)
170
            {
171
                _beam = 
scr_ease_in
scr_ease_in

function
scr_ease_in(arg0, arg1)
{ if (arg1 < -3 || arg1 > 7) return arg0; switch (arg1) { case -3: return ease_in_bounce(arg0, 0, 1, 1); case -2: return ease_in_elastic(arg0, 0, 1, 1); case -1: var _s = 1.70158; return arg0 * arg0 * (((_s + 1) * arg0) - _s); case 0: return arg0; case 1: return -cos(arg0 * 1.5707963267948966) + 1; case 6: return power(2, 10 * (arg0 - 1)); case 7: return -(sqrt(1 - sqr(arg0)) - 1); default: return power(arg0, arg1); } }
(note_hit_timer[i] / 5, 2);
172
                var _ease = note_hit_timer[i] / 5;
173
                var _col = _white;
174
                var _cool = false;
175
                var _side = (i * 2) - 1;
176
                var _cenx = arg1 + (20 * _side);
177
                var _score = 0;
178
                if (instrument == 0)
179
                {
180
                    _score = note_hit_score[i];
181
                    _cool = _score >= 100;
182
                    _col = _cool ? _gold : _white;
183
                }
184
                if (instrument == 1)
185
                {
186
                    if (auto_play)
187
                    {
188
                        _score = 100;
189
                        _cool = true;
190
                        _col = _gold;
191
                    }
192
                    draw_sprite_ext(spr_rhythmgame_button, 3, _cenx, bottomy, 1, 1, 0, _white, note_hit_timer[i] / 5);
193
                }
194
                if (!arg2 && obj_rhythmgame.fame >= 12000 && _score > 0)
195
                    draw_sprite_ext(spr_rhythmgame_note_hit, (1 - _beam) * 2.9, _cenx + (_side * (1 - _ease) * 2), bottomy, 2 - _beam, 2 - _beam, 0, merge_color(_white, _col, 1 - _ease), _ease);
196
                if (_cool)
197
                {
198
                    draw_sprite_ext(spr_whitegradientdown_rhythm, 1, _cenx, bottomy, _beam, 1, 0, _gold, 1);
199
                    draw_sprite_ext(spr_whitegradientdown_rhythm, 2, _cenx, bottomy, _beam, 1, 0, _white, 1);
200
                }
201
                else
202
                {
203
                    draw_sprite_ext(spr_whitegradientdown_rhythm, 0, _cenx, bottomy, _beam, 1, 0, _white, 1);
204
                }
205
                note_hit_timer[i] -= _hitspeed;
206
            }
207
        }
208
    }
209
    if (!arg2 && !paused)
210
    {
211
        scr_draw_set_mask(true);
212
        ossafe_fill_rectangle(arg1 - 40, bottomy + 50, arg1 + 40, bottomy - 200, false);
213
        scr_draw_in_mask_begin();
214
    }
215
    var _looper = !arg2 && ((loop && (instrument != 0 || tutorial != 1)) || (chart_end > track_length && maxnote > 0 && notetime[0] < chart_start));
216
    var _loopcheck = false;
217
    var _averagetimeunit = ((trackpos - remtrackpos[0]) + (remtrackpos[0] - remtrackpos[1]) + (remtrackpos[1] - remtrackpos[2])) / 3;
218
    var _end_buffer = trackpos - (3.6 * _averagetimeunit);
219
    if (!arg2 && instrument == 0 && hardmode)
220
        _end_buffer = trackpos - (2.4 * _averagetimeunit);
221
    var notei = max(minnote - 8, 0);
222
    for (; notei < maxnote; notei++)
223
    {
224
        var _notetime = notetime[notei];
225
        var _notealive = notealive[notei];
226
        var _notescore = notescore[notei];
227
        var _noteend = noteend[notei];
228
        if (!arg2 && instrument != 1 && obj_rhythmgame.song_id == 0)
229
        {
230
            _notetime = scr_rhythmgame_noteskip(notetime[notei]);
231
            if (_noteend > 0)
232
                _noteend = scr_rhythmgame_noteskip(_noteend);
233
        }
234
        else if (_loopcheck)
235
        {
236
            _notetime = scr_rhythmgame_noteloop(notetime[notei]);
237
            if (_notetime > (track_length / 2))
238
            {
239
                _notealive = 1;
240
                _notescore = 0;
241
            }
242
            else
243
            {
244
                _notealive = 0;
245
                if (notei >= (maxnote - 5))
246
                    _notescore = last_score[notei - (maxnote - 5)];
247
            }
248
            if (_noteend > 0)
249
                _noteend = scr_rhythmgame_noteloop(_noteend);
250
        }
251
        var notey = (bottomy - (_notetime * arg0)) + (trackpos * arg0);
252
        var _topy = camy - 20;
253
        if (notey < _topy)
254
        {
255
            if (_looper && !_loopcheck && trackpos < 4 && maxnote > 9)
256
            {
257
                _loopcheck = true;
258
                notei = maxnote - 9;
259
                continue;
260
            }
261
            break;
262
        }
263
        if (notey >= _topy && (notei >= minnote || _notescore <= 0 || (_loopcheck && _notealive)))
264
        {
265
            _end_buffer = trackpos - 0.12000000000000001;
266
            if (!arg2 && instrument == 0 && hardmode)
267
                _end_buffer = trackpos - 0.08666666666666667;
268
            if (_loopcheck == 0 && _notetime < _end_buffer)
269
            {
270
                if (notescore[notei] <= 0 && notealive[notei] == 1 && fade == 1)
271
                {
272
                    missnotecon = 1;
273
                    if (instrument == 0 && !arg2)
274
                        miss++;
275
                }
276
                notealive[notei] = 0;
277
                minnote = notei + 1;
278
            }
279
            if (_notealive == 1)
280
                draw_set_color(_notecol[notetype[notei]]);
281
            else
282
                draw_set_color(_gray);
283
            if (_notescore >= 100)
284
                draw_set_color(_yellow);
285
            else if (_notescore >= 30)
286
                draw_set_color(_orange);
287
            if (_notealive == 1 || _notescore <= 0)
288
            {
289
                if (_notescore < 0 && _noteend > 0 && _notealive == 0)
290
                {
291
                    _notetime -= notescore[notei];
292
                    notey = (bottomy - (_notetime * arg0)) + (trackpos * arg0);
293
                    _notescore = 0;
294
                }
295
                if (noteanim[notei] > 0 && arg2)
296
                {
297
                    var _oldcolor = draw_get_color();
298
                    draw_set_color(_yellow);
299
                    draw_circle((arg1 - 20 - 15) + (notetype[notei] * 40), notey, 3, false);
300
                    draw_circle((arg1 - 20) + 15 + (notetype[notei] * 40), notey, 3, false);
301
                    draw_set_color(_oldcolor);
302
                }
303
                scr_rhythmgame_draw_note(arg1, notey, notetype[notei]);
304
                if (arg2 && paused && do_refresh)
305
                {
306
                    var _xleft = arg1;
307
                    if (instrument == 2)
308
                        _xleft -= 15;
309
                    else
310
                        _xleft += 5;
311
                    var _node = instance_create((_xleft - _xwidth) + (notetype[notei] * _xwidth) + 15, notey, obj_rhythmgame_editor_note_node);
312
                    _node.depth = depth + 1;
313
                    _node.noteindex = notei;
314
                    if (instrument == 2)
315
                        _node.image_xscale = 1.375;
316
                }
317
                if (_noteend > 0)
318
                {
319
                    var notelength = (_noteend - _notetime) * arg0;
320
                    scr_rhythmgame_draw_note_long(arg1, notey, notetype[notei], notelength, false);
321
                }
322
            }
323
        }
324
        if (_looper && !_loopcheck && (notei + 1) == maxnote && trackpos > (track_length - 4))
325
        {
326
            notei = -1;
327
            _loopcheck = true;
328
        }
329
    }
330
    var _note_count = (instrument == 0) ? 1 : 2;
331
    for (var i = 0; i <= _note_count; i++)
332
    {
333
        if (hold_end[i] > 0)
334
        {
335
            var note_end = (hold_end[i] - trackpos) * arg0;
336
            draw_set_color(_orange);
337
            scr_rhythmgame_draw_note_long(arg1, bottomy, i, note_end, true);
338
            draw_set_color(_yellow);
339
            scr_rhythmgame_draw_note(arg1, bottomy, i);
340
        }
341
    }
342
    if (!arg2 && !paused)
343
        scr_draw_in_mask_end();
344
}
345
346
function scr_rhythmgame_draw_note(arg0, arg1, arg2, arg3 = 0)
347
{
348
    if (instrument == 2)
349
    {
350
        arg0 = (arg0 - 30) + (arg2 * 30);
351
        if (paused)
352
            ossafe_fill_rectangle(arg0 - 10, arg1 - 3, arg0 + 10, arg1 + 3, false);
353
        else
354
            draw_sprite_ext(spr_rhythmgame_heldnote, 0, arg0, arg1, 1, 1, 0, draw_get_color(), 1);
355
    }
356
    else if (instrument == 1 && arg2 == 2)
357
    {
358
        ossafe_fill_rectangle(arg0 - 45, arg1 - 1, arg0 + 45, arg1 + 1, false);
359
    }
360
    else
361
    {
362
        arg0 = (arg0 - 20) + (arg2 * 40);
363
        draw_sprite_ext(spr_rhythmgame_note, 0, arg0, arg1, 1, 1, 0, draw_get_color(), 1);
364
    }
365
}
366
367
function scr_rhythmgame_draw_note_long(arg0, arg1, arg2, arg3, arg4 = false)
368
{
369
    if (instrument == 2)
370
    {
371
        arg0 = (arg0 - 30) + (arg2 * 30);
372
        var _col = draw_get_color();
373
        draw_sprite_ext(spr_rhythmgame_heldnote, 0, arg0, arg1 - arg3, 1, 1, 0, _col, 1);
374
        draw_sprite_ext(spr_rhythmgame_heldnote, 0, arg0, arg1, 1, 1, 0, _col, 1);
375
    }
376
    else
377
    {
378
        arg0 = (arg0 - 20) + (arg2 * 40);
379
    }
380
    ossafe_fill_rectangle(arg0 - 3, arg1 - arg3, arg0 + 3, arg1, false);
381
    if (arg4)
382
    {
383
        var _endColor = merge_color(c_yellow, c_orange, clamp01(inverselerp(arg1, arg1 - 40, arg1 - arg3)));
384
        _endColor = merge_color(c_black, _endColor, brightness);
385
        var _startColor = merge_color(c_black, c_yellow, brightness);
386
        if (instrument == 2)
387
        {
388
            draw_set_color(_endColor);
389
            draw_sprite_ext(spr_rhythmgame_heldnote, 0, arg0, arg1 - arg3, 1, 1, 0, _endColor, 1);
390
        }
391
        ossafe_fill_rectangle_color(arg0 - 3, arg1 - arg3, arg0 + 3, arg1, _endColor, _endColor, _startColor, _startColor, false);
392
    }
393
}
394
395
function scr_rhythmgame_noteloop(arg0)
396
{
397
    if (arg0 < (track_length / 2))
398
        arg0 += scr_round_to_beat(track_length, bpm);
399
    else
400
        arg0 -= scr_round_to_beat(track_length, bpm);
401
    return arg0;
402
}
403
404
function scr_rhythmgame_noteskip(arg0)
405
{
406
    with (obj_rhythmgame)
407
    {
408
        if (solo_difficulty < 2)
409
        {
410
            var _skiplength = timestamp[3] - timestamp[solo_difficulty + 1];
411
            var _solodiff = timestamp[solo_difficulty + 1];
412
            if (trackpos <= _solodiff && arg0 >= timestamp[3])
413
                arg0 -= _skiplength;
414
            else if (trackpos >= timestamp[3] && arg0 <= _solodiff)
415
                arg0 += _skiplength;
416
        }
417
        if (solo_difficulty > 0)
418
        {
419
            var _skiplength = timestamp[solo_difficulty] - timestamp[0];
420
            var _solodiff = timestamp[solo_difficulty];
421
            if (trackpos <= timestamp[0] && arg0 >= _solodiff)
422
                arg0 -= _skiplength;
423
            else if (trackpos >= _solodiff && arg0 <= timestamp[0])
424
                arg0 += _skiplength;
425
        }
426
    }
427
    return arg0;
428
}
429
430
function scr_rhythmgame_damage_flash(arg0 = false)
431
{
432
    if (invc > 0)
433
    {
434
        var _flash;
435
        if (arg0)
436
        {
437
            var _blink = ((invc % 8) < 4) ? (1/3) : 0;
438
            _flash = max(_blink, remap_clamped(0, 6, 0, 1, hurt_flash));
439
        }
440
        else
441
        {
442
            _flash = remap_clamped(0, 6, 0, 1, hurt_flash);
443
        }
444
        return _flash;
445
    }
446
    else
447
    {
448
        return 0;
449
    }
450
}
451
452
function scr_rhythmgame_songlist()
453
{
454
    var _trackname = [];
455
    _trackname[0] = "Lightners Live";
456
    _trackname[1] = "Soundcheck";
457
    _trackname[2] = "Tenna boss";
458
    _trackname[3] = "How to play";
459
    _trackname[4] = "Board 4";
460
    _trackname[5] = "Rude Buster (Boss)";
461
    _trackname[6] = "Rude Buster (Vapor)";
462
    return _trackname;
463
}