Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_resetgameshowcharacter_delay

(view raw script w/o annotations or w/e)
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function 
scr_resetgameshowcharacter_delay
scr_resetgameshowcharacter_delay

function
scr_resetgameshowcharacter_delay()
{ var _x_smooth = 0; if (argument_count == 3) _x_smooth = 1; return
scr_script_delayed(scr_resetgameshowcharacter, argument1, argument0, _x_smooth);
}
()
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{
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    var _x_smooth = 0;
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    if (argument_count == 3)
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        _x_smooth = 1;
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    return 
scr_script_delayed
scr_script_delayed

function
scr_script_delayed()
{ var __scriptdelay = instance_create(0, 0, obj_script_delayed); __scriptdelay.script = argument[0]; __scriptdelay.alarm[0] = argument[1]; __scriptdelay.target = id; for (var __i = 0; __i < (argument_count - 2); __i++) __scriptdelay.script_arg[__i] = argument[__i + 2]; __scriptdelay.arg_count = argument_count - 2; return __scriptdelay; }
(scr_resetgameshowcharacter, argument1, argument0, _x_smooth);
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}