Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_perspective_scale

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function 
scr_perspective_scale
scr_perspective_scale

function
scr_perspective_scale(arg0, arg1, arg2, arg3 = 100)
{ return scr_perspective_scale_ext(arg0, arg1, arg2, camerax() + (surface_get_width(application_surface) / 2), cameray() + (surface_get_height(application_surface) / 2), arg3); } function scr_perspective_scale_ext(arg0, arg1, arg2, arg3, arg4, arg5 = 100) { var _vec3 = new Vector3(arg0, arg1, arg2); if (arg2 == 0) arg2 = 0.000001; if ((arg5 + arg2) == 0 || arg5 == arg2) return _vec3; _vec3.x = ((arg0 - arg3) * (arg5 / arg2)) + arg3; _vec3.y = ((arg1 - arg4) * (arg5 / arg2)) + arg4; _vec3.z = arg5 / arg2; return _vec3; } function scr_perspective_scale_depth(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 10, arg8 = 1) { var _vec3 = new Vector3(arg0, arg1, arg2); if ((arg5 + arg2) <= 0) { if ((arg5 + arg2) == 0) _vec3.z = 0; else _vec3.z = arg5 / arg2; return _vec3; } _vec3.x = ((arg0 - arg3) * (arg5 / arg2)) + arg3; _vec3.y = ((arg1 - arg4) * (arg5 / arg2)) + arg4; if (arg8 > 1 && (arg5 / arg2) > arg8) arg2 = arg5 / arg8; depth = arg6 + ((arg5 - arg2) * arg7); _vec3.z = arg5 / arg2; return _vec3; } function draw_self_perspective_scale(arg0) { if (arg0.z <= 0) exit; draw_sprite_ext(sprite_index, image_index, arg0.x, arg0.y, image_xscale * arg0.z, image_yscale * _position3D.z, image_angle, image_blend, image_alpha); }
(arg0, arg1, arg2, arg3 = 100)
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{
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    return scr_perspective_scale_ext(arg0, arg1, arg2, camerax() + (surface_get_width(application_surface) / 2), cameray() + (surface_get_height(application_surface) / 2), arg3);
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}
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function scr_perspective_scale_ext(arg0, arg1, arg2, arg3, arg4, arg5 = 100)
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{
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    var _vec3 = new Vector3(arg0, arg1, arg2);
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    if (arg2 == 0)
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        arg2 = 0.000001;
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    if ((arg5 + arg2) == 0 || arg5 == arg2)
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        return _vec3;
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    _vec3.x = ((arg0 - arg3) * (arg5 / arg2)) + arg3;
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    _vec3.y = ((arg1 - arg4) * (arg5 / arg2)) + arg4;
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    _vec3.z = arg5 / arg2;
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    return _vec3;
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}
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function scr_perspective_scale_depth(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 10, arg8 = 1)
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{
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    var _vec3 = new Vector3(arg0, arg1, arg2);
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    if ((arg5 + arg2) <= 0)
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    {
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        if ((arg5 + arg2) == 0)
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            _vec3.z = 0;
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        else
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            _vec3.z = arg5 / arg2;
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        return _vec3;
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    }
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    _vec3.x = ((arg0 - arg3) * (arg5 / arg2)) + arg3;
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    _vec3.y = ((arg1 - arg4) * (arg5 / arg2)) + arg4;
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    if (arg8 > 1 && (arg5 / arg2) > arg8)
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        arg2 = arg5 / arg8;
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    depth = arg6 + ((arg5 - arg2) * arg7);
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    _vec3.z = arg5 / arg2;
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    return _vec3;
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}
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function draw_self_perspective_scale(arg0)
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{
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    if (arg0.z <= 0)
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        exit;
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    draw_sprite_ext(sprite_index, image_index, arg0.x, arg0.y, image_xscale * arg0.z, image_yscale * _position3D.z, image_angle, image_blend, image_alpha);
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}