Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_nameentrybadcheck

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function 
scr_nameentrybadcheck
scr_nameentrybadcheck

function
scr_nameentrybadcheck()
{ var nextletter = false; var lang = 0; if (global.lang == "ja") lang = 1; if (lang == 0) { if (letter[0] == 5 && letter[1] == 20) { if (letter[2] == 2 || letter[2] == 10 || letter[2] == 16 || letter[2] == 23) nextletter = true; } if (letter[0] == 18 && letter[1] == 4 && letter[2] == 23) nextletter = true; if (letter[0] == 2 && letter[1] == 20 && letter[2] == 12) nextletter = true; if (letter[0] == 2 && letter[1] == 14) { if (letter[2] == 2 || letter[2] == 10 || letter[2] == 16) nextletter = true; } if (letter[0] == 5 && letter[1] == 2) { if (letter[2] == 10 || letter[2] == 23) nextletter = true; } if (letter[2] == 6) nextletter = true; } else if (letter[2] == scr_ja_alphanumericarray_check("コ") || letter[2] == scr_ja_alphanumericarray_check("ゲ") || letter[2] == scr_ja_alphanumericarray_check("バ") || letter[2] == scr_ja_alphanumericarray_check("ボ") || letter[2] == scr_ja_alphanumericarray_check("ポ")) { nextletter = true; } return nextletter; }
()
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{
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    var nextletter = false;
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    var lang = 0;
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    if (global.lang == "ja")
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        lang = 1;
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    if (lang == 0)
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    {
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        if (letter[0] == 5 && letter[1] == 20)
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        {
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            if (letter[2] == 2 || letter[2] == 10 || letter[2] == 16 || letter[2] == 23)
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                nextletter = true;
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        }
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        if (letter[0] == 18 && letter[1] == 4 && letter[2] == 23)
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            nextletter = true;
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        if (letter[0] == 2 && letter[1] == 20 && letter[2] == 12)
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            nextletter = true;
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        if (letter[0] == 2 && letter[1] == 14)
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        {
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            if (letter[2] == 2 || letter[2] == 10 || letter[2] == 16)
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                nextletter = true;
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        }
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        if (letter[0] == 5 && letter[1] == 2)
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        {
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            if (letter[2] == 10 || letter[2] == 23)
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                nextletter = true;
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        }
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        if (letter[2] == 6)
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            nextletter = true;
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    }
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    else if (letter[2] == scr_ja_alphanumericarray_check("コ") || letter[2] == scr_ja_alphanumericarray_check("ゲ") || letter[2] == scr_ja_alphanumericarray_check("バ") || letter[2] == scr_ja_alphanumericarray_check("ボ") || letter[2] == scr_ja_alphanumericarray_check("ポ"))
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    {
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        nextletter = true;
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    }
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    return nextletter;
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}