Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_load_chapter2

(view raw script w/o annotations or w/e)
1
function 
scr_load_chapter2
scr_load_chapter2

function
scr_load_chapter2()
{ snd_free_all(); filechoicebk = global.filechoice;
scr_gamestart();
global.filechoice = filechoicebk; file = "filech2_" + string(global.filechoice); myfileid = ossafe_file_text_open_read(file); global.truename = ossafe_file_text_read_string(myfileid); ossafe_file_text_readln(myfileid); if (global.is_console) { var othername_list =
scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(othername_list); i += 1) global.othername[i] = ds_list_find_value(othername_list, i); ds_list_destroy(othername_list); ossafe_file_text_readln(myfileid); } else { for (i = 0; i < 6; i += 1) { global.othername[i] = ossafe_file_text_read_string(myfileid); ossafe_file_text_readln(myfileid); } } global.char[0] = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.char[1] = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.char[2] = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.gold = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.xp = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.lv = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.inv = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.invc = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.darkzone = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); if (global.is_console) { var hp_list =
scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(hp_list); i += 1) global.hp[i] = ds_list_find_value(hp_list, i); ds_list_destroy(hp_list); ossafe_file_text_readln(myfileid); var maxhp_list =
scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(maxhp_list); i += 1) global.maxhp[i] = ds_list_find_value(maxhp_list, i); ds_list_destroy(maxhp_list); ossafe_file_text_readln(myfileid); var at_list =
scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(at_list); i += 1) global.at[i] = ds_list_find_value(at_list, i); ds_list_destroy(at_list); ossafe_file_text_readln(myfileid); var df_list =
scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(df_list); i += 1) global.df[i] = ds_list_find_value(df_list, i); ds_list_destroy(df_list); ossafe_file_text_readln(myfileid); var mag_list =
scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(mag_list); i += 1) global.mag[i] = ds_list_find_value(mag_list, i); ds_list_destroy(mag_list); ossafe_file_text_readln(myfileid); var guts_list =
scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(guts_list); i += 1) global.guts[i] = ds_list_find_value(guts_list, i); ds_list_destroy(guts_list); ossafe_file_text_readln(myfileid); var charweapon_list =
scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(charweapon_list); i += 1) global.charweapon[i] = ds_list_find_value(charweapon_list, i); ds_list_destroy(charweapon_list); ossafe_file_text_readln(myfileid); var chararmor1_list =
scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(chararmor1_list); i += 1) global.chararmor1[i] = ds_list_find_value(chararmor1_list, i); ds_list_destroy(chararmor1_list); ossafe_file_text_readln(myfileid); var chararmor2_list =
scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(chararmor2_list); i += 1) global.chararmor2[i] = ds_list_find_value(chararmor2_list, i); ds_list_destroy(chararmor2_list); ossafe_file_text_readln(myfileid); var weaponstyle_list =
scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(weaponstyle_list); i += 1) global.weaponstyle[i] = ds_list_find_value(weaponstyle_list, i); ds_list_destroy(weaponstyle_list); ossafe_file_text_readln(myfileid); } for (i = 0; i < 5; i += 1) { if (!global.is_console) { ...
()
2
{
3
    snd_free_all();
4
    filechoicebk = global.filechoice;
5
    
scr_gamestart
scr_gamestart

function
scr_gamestart()
{ global.chapter = 3; global.darkzone = 0; global.filechoice = 0; global.plot = 0; global.truename = ""; global.othername[0] = ""; global.othername[1] = ""; global.othername[2] = ""; global.othername[3] = ""; global.othername[4] = ""; global.othername[5] = ""; global.othername[6] = ""; global.townname = stringsetloc("", "scr_gamestart_slash_scr_gamestart_gml_19_0"); global.time = 0; global.fighting = 0; global.char[0] = 1; global.char[1] = 0; global.char[2] = 0; global.gold = 0; global.xp = 0; global.lv = 1; global.inv = 0; global.invc = 1; global.charselect = -1; global.encounterno = 1; global.specialbattle = 0; global.ambush = 0; global.tension = 0; global.maxtension = 250; for (i = 0; i < 3; i += 1) { global.heromakex[i] = 100; global.heromakey[i] = 200; global.charauto[i] = 0; global.charmove[i] = 0; global.charcantarget[i] = 0; global.chardead[i] = 0; global.invincible[i] = 1; global.charaction[i] = 0; global.faceaction[i] = 0; global.charcond[i] = 0; } global.item[0] = 0; global.item[1] = 0; global.item[2] = 0; global.item[3] = 0; global.item[4] = 0; global.item[5] = 0; global.item[6] = 0; global.item[7] = 0; global.item[8] = 0; global.item[9] = 0; global.item[10] = 0; global.item[11] = 0; global.item[12] = 0; for (i = 0; i < 72; i++) global.pocketitem[i] = 0; for (i = 0; i < 48; i++) { global.weapon[i] = 0; global.armor[i] = 0; } global.keyitem[0] = 1; global.keyitem[1] = 0; global.keyitem[2] = 0; global.keyitem[3] = 0; global.keyitem[4] = 0; global.keyitem[5] = 0; global.keyitem[6] = 0; global.keyitem[7] = 0; global.keyitem[8] = 0; global.keyitem[9] = 0; global.keyitem[10] = 0; global.keyitem[11] = 0; global.keyitem[12] = 0; for (i = 0; i < 20; i += 1) { global.hp[i] = 200; global.maxhp[i] = 250; global.at[i] = 10; global.df[i] = 2; global.mag[i] = 0; global.guts[i] = 0; global.charweapon[i] = 1; global.chararmor1[i] = 0; global.chararmor2[i] = 0; global.weaponstyle[i] = 0; global.charname[i] = stringsetloc(
" ", "scr_gamestart_slash_scr_gamestart_gml_72_0"
);
for (q = 0; q < 4; q += 1) { global.itemat[i][q] = 0; global.itemdf[i][q] = 0; global.itemmag[i][q] = 0; global.itembolts[i][q] = 0; global.itemgrazeamt[i][q] = 0; global.itemgrazesize[i][q] = 0; global.itemboltspeed[i][q] = 0; global.itemspecial[i][q] = 0; global.itemelement[i][q] = 0; ...
();
6
    global.filechoice = filechoicebk;
7
    file = "filech2_" + string(global.filechoice);
8
    myfileid = ossafe_file_text_open_read(file);
9
    global.truename = ossafe_file_text_read_string(myfileid);
10
    ossafe_file_text_readln(myfileid);
11
    if (global.is_console)
12
    {
13
        var othername_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
14
        for (i = 0; i < ds_list_size(othername_list); i += 1)
15
            global.othername[i] = ds_list_find_value(othername_list, i);
16
        ds_list_destroy(othername_list);
17
        ossafe_file_text_readln(myfileid);
18
    }
19
    else
20
    {
21
        for (i = 0; i < 6; i += 1)
22
        {
23
            global.othername[i] = ossafe_file_text_read_string(myfileid);
24
            ossafe_file_text_readln(myfileid);
25
        }
26
    }
27
    global.char[0] = ossafe_file_text_read_real(myfileid);
28
    ossafe_file_text_readln(myfileid);
29
    global.char[1] = ossafe_file_text_read_real(myfileid);
30
    ossafe_file_text_readln(myfileid);
31
    global.char[2] = ossafe_file_text_read_real(myfileid);
32
    ossafe_file_text_readln(myfileid);
33
    global.gold = ossafe_file_text_read_real(myfileid);
34
    ossafe_file_text_readln(myfileid);
35
    global.xp = ossafe_file_text_read_real(myfileid);
36
    ossafe_file_text_readln(myfileid);
37
    global.lv = ossafe_file_text_read_real(myfileid);
38
    ossafe_file_text_readln(myfileid);
39
    global.inv = ossafe_file_text_read_real(myfileid);
40
    ossafe_file_text_readln(myfileid);
41
    global.invc = ossafe_file_text_read_real(myfileid);
42
    ossafe_file_text_readln(myfileid);
43
    global.darkzone = ossafe_file_text_read_real(myfileid);
44
    ossafe_file_text_readln(myfileid);
45
    if (global.is_console)
46
    {
47
        var hp_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
48
        for (i = 0; i < ds_list_size(hp_list); i += 1)
49
            global.hp[i] = ds_list_find_value(hp_list, i);
50
        ds_list_destroy(hp_list);
51
        ossafe_file_text_readln(myfileid);
52
        var maxhp_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
53
        for (i = 0; i < ds_list_size(maxhp_list); i += 1)
54
            global.maxhp[i] = ds_list_find_value(maxhp_list, i);
55
        ds_list_destroy(maxhp_list);
56
        ossafe_file_text_readln(myfileid);
57
        var at_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
58
        for (i = 0; i < ds_list_size(at_list); i += 1)
59
            global.at[i] = ds_list_find_value(at_list, i);
60
        ds_list_destroy(at_list);
61
        ossafe_file_text_readln(myfileid);
62
        var df_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
63
        for (i = 0; i < ds_list_size(df_list); i += 1)
64
            global.df[i] = ds_list_find_value(df_list, i);
65
        ds_list_destroy(df_list);
66
        ossafe_file_text_readln(myfileid);
67
        var mag_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
68
        for (i = 0; i < ds_list_size(mag_list); i += 1)
69
            global.mag[i] = ds_list_find_value(mag_list, i);
70
        ds_list_destroy(mag_list);
71
        ossafe_file_text_readln(myfileid);
72
        var guts_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
73
        for (i = 0; i < ds_list_size(guts_list); i += 1)
74
            global.guts[i] = ds_list_find_value(guts_list, i);
75
        ds_list_destroy(guts_list);
76
        ossafe_file_text_readln(myfileid);
77
        var charweapon_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
78
        for (i = 0; i < ds_list_size(charweapon_list); i += 1)
79
            global.charweapon[i] = ds_list_find_value(charweapon_list, i);
80
        ds_list_destroy(charweapon_list);
81
        ossafe_file_text_readln(myfileid);
82
        var chararmor1_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
83
        for (i = 0; i < ds_list_size(chararmor1_list); i += 1)
84
            global.chararmor1[i] = ds_list_find_value(chararmor1_list, i);
85
        ds_list_destroy(chararmor1_list);
86
        ossafe_file_text_readln(myfileid);
87
        var chararmor2_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
88
        for (i = 0; i < ds_list_size(chararmor2_list); i += 1)
89
            global.chararmor2[i] = ds_list_find_value(chararmor2_list, i);
90
        ds_list_destroy(chararmor2_list);
91
        ossafe_file_text_readln(myfileid);
92
        var weaponstyle_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
93
        for (i = 0; i < ds_list_size(weaponstyle_list); i += 1)
94
            global.weaponstyle[i] = ds_list_find_value(weaponstyle_list, i);
95
        ds_list_destroy(weaponstyle_list);
96
        ossafe_file_text_readln(myfileid);
97
    }
98
    for (i = 0; i < 5; i += 1)
99
    {
100
        if (!global.is_console)
101
        {
102
            global.hp[i] = ossafe_file_text_read_real(myfileid);
103
            ossafe_file_text_readln(myfileid);
104
            global.maxhp[i] = ossafe_file_text_read_real(myfileid);
105
            ossafe_file_text_readln(myfileid);
106
            global.at[i] = ossafe_file_text_read_real(myfileid);
107
            ossafe_file_text_readln(myfileid);
108
            global.df[i] = ossafe_file_text_read_real(myfileid);
109
            ossafe_file_text_readln(myfileid);
110
            global.mag[i] = ossafe_file_text_read_real(myfileid);
111
            ossafe_file_text_readln(myfileid);
112
            global.guts[i] = ossafe_file_text_read_real(myfileid);
113
            ossafe_file_text_readln(myfileid);
114
            global.charweapon[i] = ossafe_file_text_read_real(myfileid);
115
            ossafe_file_text_readln(myfileid);
116
            global.chararmor1[i] = ossafe_file_text_read_real(myfileid);
117
            ossafe_file_text_readln(myfileid);
118
            global.chararmor2[i] = ossafe_file_text_read_real(myfileid);
119
            ossafe_file_text_readln(myfileid);
120
            global.weaponstyle[i] = ossafe_file_text_read_real(myfileid);
121
            ossafe_file_text_readln(myfileid);
122
        }
123
        for (q = 0; q < 4; q += 1)
124
        {
125
            global.itemat[i][q] = ossafe_file_text_read_real(myfileid);
126
            ossafe_file_text_readln(myfileid);
127
            global.itemdf[i][q] = ossafe_file_text_read_real(myfileid);
128
            ossafe_file_text_readln(myfileid);
129
            global.itemmag[i][q] = ossafe_file_text_read_real(myfileid);
130
            ossafe_file_text_readln(myfileid);
131
            global.itembolts[i][q] = ossafe_file_text_read_real(myfileid);
132
            ossafe_file_text_readln(myfileid);
133
            global.itemgrazeamt[i][q] = ossafe_file_text_read_real(myfileid);
134
            ossafe_file_text_readln(myfileid);
135
            global.itemgrazesize[i][q] = ossafe_file_text_read_real(myfileid);
136
            ossafe_file_text_readln(myfileid);
137
            global.itemboltspeed[i][q] = ossafe_file_text_read_real(myfileid);
138
            ossafe_file_text_readln(myfileid);
139
            global.itemspecial[i][q] = ossafe_file_text_read_real(myfileid);
140
            ossafe_file_text_readln(myfileid);
141
            global.itemelement[i][q] = ossafe_file_text_read_real(myfileid);
142
            ossafe_file_text_readln(myfileid);
143
            global.itemelementamount[i][q] = ossafe_file_text_read_real(myfileid);
144
            ossafe_file_text_readln(myfileid);
145
        }
146
        for (j = 0; j < 12; j += 1)
147
        {
148
            global.spell[i][j] = ossafe_file_text_read_real(myfileid);
149
            ossafe_file_text_readln(myfileid);
150
        }
151
    }
152
    global.boltspeed = ossafe_file_text_read_real(myfileid);
153
    ossafe_file_text_readln(myfileid);
154
    global.grazeamt = ossafe_file_text_read_real(myfileid);
155
    ossafe_file_text_readln(myfileid);
156
    global.grazesize = ossafe_file_text_read_real(myfileid);
157
    ossafe_file_text_readln(myfileid);
158
    if (global.is_console)
159
    {
160
        var item_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
161
        for (i = 0; i < ds_list_size(item_list); i += 1)
162
            global.item[i] = ds_list_find_value(item_list, i);
163
        ds_list_destroy(item_list);
164
        ossafe_file_text_readln(myfileid);
165
        var keyitem_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
166
        for (i = 0; i < ds_list_size(keyitem_list); i += 1)
167
            global.keyitem[i] = ds_list_find_value(keyitem_list, i);
168
        ds_list_destroy(keyitem_list);
169
        ossafe_file_text_readln(myfileid);
170
        var weapon_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
171
        for (i = 0; i < ds_list_size(weapon_list); i += 1)
172
            global.weapon[i] = ds_list_find_value(weapon_list, i);
173
        ds_list_destroy(weapon_list);
174
        ossafe_file_text_readln(myfileid);
175
        var armor_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
176
        for (i = 0; i < ds_list_size(armor_list); i += 1)
177
            global.armor[i] = ds_list_find_value(armor_list, i);
178
        ds_list_destroy(armor_list);
179
        ossafe_file_text_readln(myfileid);
180
        var pocket_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
181
        for (i = 0; i < ds_list_size(pocket_list); i += 1)
182
            global.pocketitem[i] = ds_list_find_value(pocket_list, i);
183
        ds_list_destroy(pocket_list);
184
        ossafe_file_text_readln(myfileid);
185
    }
186
    else
187
    {
188
        for (j = 0; j < 13; j += 1)
189
        {
190
            global.item[j] = ossafe_file_text_read_real(myfileid);
191
            ossafe_file_text_readln(myfileid);
192
            global.keyitem[j] = ossafe_file_text_read_real(myfileid);
193
            ossafe_file_text_readln(myfileid);
194
        }
195
        for (j = 0; j < 48; j += 1)
196
        {
197
            global.weapon[j] = ossafe_file_text_read_real(myfileid);
198
            ossafe_file_text_readln(myfileid);
199
            global.armor[j] = ossafe_file_text_read_real(myfileid);
200
            ossafe_file_text_readln(myfileid);
201
        }
202
        for (j = 0; j < 72; j += 1)
203
        {
204
            global.pocketitem[j] = ossafe_file_text_read_real(myfileid);
205
            ossafe_file_text_readln(myfileid);
206
        }
207
    }
208
    global.tension = ossafe_file_text_read_real(myfileid);
209
    ossafe_file_text_readln(myfileid);
210
    global.maxtension = ossafe_file_text_read_real(myfileid);
211
    ossafe_file_text_readln(myfileid);
212
    global.lweapon = ossafe_file_text_read_real(myfileid);
213
    ossafe_file_text_readln(myfileid);
214
    global.larmor = ossafe_file_text_read_real(myfileid);
215
    ossafe_file_text_readln(myfileid);
216
    global.lxp = ossafe_file_text_read_real(myfileid);
217
    ossafe_file_text_readln(myfileid);
218
    global.llv = ossafe_file_text_read_real(myfileid);
219
    ossafe_file_text_readln(myfileid);
220
    global.lgold = ossafe_file_text_read_real(myfileid);
221
    ossafe_file_text_readln(myfileid);
222
    global.lhp = ossafe_file_text_read_real(myfileid);
223
    ossafe_file_text_readln(myfileid);
224
    global.lmaxhp = ossafe_file_text_read_real(myfileid);
225
    ossafe_file_text_readln(myfileid);
226
    global.lat = ossafe_file_text_read_real(myfileid);
227
    ossafe_file_text_readln(myfileid);
228
    global.ldf = ossafe_file_text_read_real(myfileid);
229
    ossafe_file_text_readln(myfileid);
230
    global.lwstrength = ossafe_file_text_read_real(myfileid);
231
    ossafe_file_text_readln(myfileid);
232
    global.ladef = ossafe_file_text_read_real(myfileid);
233
    ossafe_file_text_readln(myfileid);
234
    if (global.is_console)
235
    {
236
        var litem_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
237
        for (i = 0; i < (ds_list_size(litem_list) - 1); i += 1)
238
            global.litem[i] = ds_list_find_value(litem_list, i);
239
        ds_list_destroy(litem_list);
240
        ossafe_file_text_readln(myfileid);
241
        var phone_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
242
        for (i = 0; i < (ds_list_size(phone_list) - 1); i += 1)
243
            global.phone[i] = ds_list_find_value(phone_list, i);
244
        ds_list_destroy(phone_list);
245
        ossafe_file_text_readln(myfileid);
246
        var flag_list = 
scr_ds_list_read
scr_ds_list_read

function
scr_ds_list_read(arg0)
{ var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
247
        for (i = 0; i < (ds_list_size(flag_list) - 1); i += 1)
248
            global.flag[i] = ds_list_find_value(flag_list, i);
249
        ds_list_destroy(flag_list);
250
        ossafe_file_text_readln(myfileid);
251
    }
252
    else
253
    {
254
        for (i = 0; i < 8; i += 1)
255
        {
256
            global.litem[i] = ossafe_file_text_read_real(myfileid);
257
            ossafe_file_text_readln(myfileid);
258
            global.phone[i] = ossafe_file_text_read_real(myfileid);
259
            ossafe_file_text_readln(myfileid);
260
        }
261
        for (i = 0; i < 2500; i += 1)
262
        {
263
            global.flag[i] = ossafe_file_text_read_real(myfileid);
264
            ossafe_file_text_readln(myfileid);
265
        }
266
    }
267
    global.plot = ossafe_file_text_read_real(myfileid);
268
    ossafe_file_text_readln(myfileid);
269
    global.currentroom = ossafe_file_text_read_real(myfileid);
270
    ossafe_file_text_readln(myfileid);
271
    global.time = ossafe_file_text_read_real(myfileid);
272
    ossafe_file_text_readln(myfileid);
273
    ossafe_file_text_close(myfileid);
274
    global.lastsavedtime = global.time;
275
    global.lastsavedlv = global.lv;
276
    
scr_gamestart_chapter_override
scr_gamestart_chapter_override

function
scr_gamestart_chapter_override()
{ global.plot = 0; global.char[0] = 1; global.char[1] = 0; global.char[2] = 0;
scr_litemremove(1);
scr_litemremove(4);
scr_litemremove(8);
scr_litemremove(9);
scr_litemremove(10);
global.phone[1] = 0; global.phone[2] = 0;
scr_keyitemremove(2);
scr_keyitemremove(3);
scr_keyitemremove(4);
scr_keyitemremove(5);
scr_keyitemremove(6);
scr_keyitemremove(7);
scr_keyitemremove(8);
scr_keyitemremove(9);
scr_keyitemremove(10);
scr_keyitemremove(11);
scr_keyitemremove(12);
scr_keyitemremove(14);
scr_keyitemremove(15);
scr_itemremove(4);
if (global.flag[64 storage_size] < 24) global.flag[64 storage_size] = 24; if (global.chapter == 3) { global.flag[1173 rank_board_1] = 0; global.flag[1174 rank_board_2] = 0; global.flag[1194 cooking_best_rank] = 0; global.flag[1196 raise_bat_hirank] = 0; global.flag[1198 suziezilla_best_rank] = 0; for (var i = 0; i < 20; i++) global.battlegrade[i] = "Z"; global.swordboardeath = 0; global.maxhp[1] = 160; global.hp[1] = global.maxhp[1]; global.at[1] = 14; global.maxhp[2] = 190; global.hp[2] = global.maxhp[2]; global.at[2] = 18; global.mag[2] = 2; global.maxhp[3] = 140; global.hp[3] = global.maxhp[3]; global.at[3] = 12; global.mag[3] = 11; scr_funnytext_init_sounds(); } if (global.chapter > 2) { global.flag[7 disable_menu?] = 0; global.flag[9 battle_music] = 1; global.flag[10 wrist_protector] = 1; global.flag[16 music_volume] = 0.85; global.flag[20 other_text_command] = 0; global.flag[21 door_freeze_timer] = 0; global.flag[31 disable_loud_steps] = 1; global.flag[32 hide_equip_comments] = 0; } }
();
277
    global.darkzone = 1;
278
    
scr_tempsave
scr_tempsave

function
scr_tempsave()
{ filechoicebk2 = global.filechoice; global.filechoice = 9;
scr_saveprocess(global.filechoice);
global.filechoice = filechoicebk2; }
();
279
    audio_group_set_gain(1, global.flag[15 sound_volume], 0);
280
    audio_set_master_gain(0, global.flag[17 audio_volume]);
281
}