Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_jump_in_place

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1
function 
scr_jump_in_place
scr_jump_in_place

function
scr_jump_in_place(arg0, arg1)
{
scr_jump_to_point(x, y, arg0, arg1);
}
(arg0, arg1)
2
{
3
    
scr_jump_to_point
scr_jump_to_point

function
scr_jump_to_point(arg0, arg1, arg2, arg3, arg4 = 0)
{ var ___jump =
scr_jump_to_point_sprite(arg0, arg1, arg2, arg3, 0, 0);
with (___jump) { trackalpha = arg4; trackblend = arg4; trackindex = arg4; tracksprite = arg4; } return ___jump; }
(x, y, arg0, arg1);
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}