|
1
|
function scr_itemdesc_singlescr_itemdesc_single
function scr_itemdesc_single(arg0)
{
__itemdesc = stringsetloc(---"---", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_1_0" );
switch (arg0)
{
case 0:
__itemdesc = stringsetloc(---"---", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_5_0" );
break;
case 1:
__itemdesc = stringsetloc(Heals 40 HP. A red-and-black star#that tastes like marshmallows."Heals 40 HP. A red-and-black star#that tastes like marshmallows.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_8_0" );
break;
case 2:
__itemdesc = stringsetloc(Heals a fallen ally to MAX HP.#A minty green crystal."Heals a fallen ally to MAX HP.#A minty green crystal.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_11_0" );
break;
case 3:
__itemdesc = stringsetloc(A shimmering shard.#Its use is unknown."A shimmering shard.#Its use is unknown.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_14_0" );
if (global.chapter >= 2)
__itemdesc = stringsetloc(A shimmering shard.#Its value increases each Chapter."A shimmering shard.#Its value increases each Chapter.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0_b" );
break;
case 4:
__itemdesc = stringsetloc(Ralsei's handmade book full of#various tips and tricks."Ralsei's handmade book full of#various tips and tricks.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0" );
break;
case 5:
__itemdesc = stringsetloc(Though broken, it seethes with power.#A master smith could fix it."Though broken, it seethes with power.#A master smith could fix it.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_20_0" );
break;
case 6:
__itemdesc = stringsetloc(This cake will make your taste buds#spin! Heals 160 HP to the team."This cake will make your taste buds#spin! Heals 160 HP to the team.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_23_0" );
break;
case 7:
var healamount = (global.chapter == 1) ? 80 : 140;
if (global.chapter == 3)
healamount = 150;
if (global.chapter >= 4)
healamount = 160;
__itemdesc = stringsetsubloc("A pastry in the shape of a top.#Heals ~1 HP to the team.", string(healamount), "scr_itemdesc_single_slash_scr_itemdesc_single_gml_27_0");
break;
case 8:
__itemdesc = stringsetloc(A mysterious black burger made of...#Hey, this is just burnt! +70HP"A mysterious black burger made of...#Hey, this is just burnt! +70HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_30_0" );
break;
case 9:
__itemdesc = stringsetloc(A cookie shaped like Lancer's face.#Maybe not a cookie. Heals 1 HP?"A cookie shaped like Lancer's face.#Maybe not a cookie. Heals 1 HP?", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_33_0" );
break;
case 10:
__itemdesc = stringsetloc(An enormous salad... but, it's just#lettuce, so it's worthless. +4HP"An enormous salad... but, it's just#lettuce, so it's worthless. +4HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_36_0" );
break;
case 11:
__itemdesc = stringsetloc(A sandwich that can be split into 3.#Heals 70 HP to the team."A sandwich that can be split into 3.#Heals 70 HP to the team.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_39_0" );
break;
case 12:
__itemdesc = stringsetloc(Hearts, don't it!? It's filled with#divisive, clotty red jam. +??HP"Hearts, don't it!? It's filled with#divisive, clotty red jam. +??HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_42_0" );
break;
case 13:
__itemdesc = stringsetloc(It's quite small, but some#people REALLY like it. +??HP"It's quite small, but some#people REALLY like it. +??HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_45_0" );
break;
case 14:
__itemdesc = stringsetloc(You'd think it tastes perfect.#Heals 500HP."You'd think it tastes perfect.#Heals 500HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_48_0" );
break;
case 15:
__itemdesc = stringsetloc(A dark roux with a delicate aroma.#Also... has worms in it. +50HP"A dark roux with a delicate aroma.#Also... has worms in it. +50HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_51_0" );
break;
case 16:
__itemdesc = stringsetloc(A bagel with a reflective inside.#Makes music with each bite. +80HP"A bagel with a reflective inside.#Makes music with each bite. +80HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_54_0" );
break;
case 17:
__itemdesc = stringsetloc(It's a mannequin with the clothes#permanently attached. Useless"It's a mannequin with the clothes#permanently attached. Useless", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_57_0" );
break;
case 18:
__itemdesc = scr_text(1457);
break;
case 19:
__itemdesc = scr_text(1457);
break;
case 20:
__itemdesc = scr_text(1457);
break;
case 21:
__itemdesc = scr_text(1457);
break;
case 22:
__itemdesc = stringsetloc(It's the Double-Dark-Burger.#It'll take two bites to finish!"It's the Double-Dark-Burger.#It'll take two bites to finish!", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_72_0" );
break;
case 23:
__itemdesc = stringsetloc(White candy with a chalky texture.#It'll recover 120HP."White candy with a chalky texture.#It'll recover 120HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_75_0" );
break;
case 24:
__itemdesc = stringsetloc(It's short for ButlerJuice.#It changes color with temperature."It's short for ButlerJuice.#It changes color with temperature.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_78_0" );
break;
case 25:
__itemdesc = stringsetloc(Spaghetti woven by master coders, made#of macarons and ribbons. +30HP to all."Spaghetti woven by master coders, made#of macarons and ribbons. +30HP to all.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_81_0" );
break;
case 26:
__itemdesc = stringsetloc(A coffee-and-chocolate flavored cookie.#Words spark out when you bite it."A coffee-and-chocolate flavored cookie.#Words spark out when you bite it.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_84_0" );
break;
case 27:
__itemdesc = stringsetloc(Raises TP by 32Close Message in battle."Raises TP by 32% in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_87_0" );
break;
case 28:
__itemdesc = stringsetloc(Raises TP by 50Close Message in battle."Raises TP by 50% in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_90_0" );
break;
case 29:
__itemdesc = stringsetloc(Raises TP to full in battle."Raises TP to full in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_93_0" );
... (arg0)
|
|
2
|
{
|
|
3
|
__itemdesc = stringsetloc(---"---", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_1_0" );
|
|
4
|
switch (arg0)
|
|
5
|
{
|
|
6
|
case 0:
|
|
7
|
__itemdesc = stringsetloc(---"---", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_5_0" );
|
|
8
|
break;
|
|
9
|
case 1:
|
|
10
|
__itemdesc = stringsetloc(Heals 40 HP. A red-and-black star#that tastes like marshmallows."Heals 40 HP. A red-and-black star#that tastes like marshmallows.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_8_0" );
|
|
11
|
break;
|
|
12
|
case 2:
|
|
13
|
__itemdesc = stringsetloc(Heals a fallen ally to MAX HP.#A minty green crystal."Heals a fallen ally to MAX HP.#A minty green crystal.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_11_0" );
|
|
14
|
break;
|
|
15
|
case 3:
|
|
16
|
__itemdesc = stringsetloc(A shimmering shard.#Its use is unknown."A shimmering shard.#Its use is unknown.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_14_0" );
|
|
17
|
if (global.chapter >= 2)
|
|
18
|
__itemdesc = stringsetloc(A shimmering shard.#Its value increases each Chapter."A shimmering shard.#Its value increases each Chapter.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0_b" );
|
|
19
|
break;
|
|
20
|
case 4:
|
|
21
|
__itemdesc = stringsetloc(Ralsei's handmade book full of#various tips and tricks."Ralsei's handmade book full of#various tips and tricks.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0" );
|
|
22
|
break;
|
|
23
|
case 5:
|
|
24
|
__itemdesc = stringsetloc(Though broken, it seethes with power.#A master smith could fix it."Though broken, it seethes with power.#A master smith could fix it.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_20_0" );
|
|
25
|
break;
|
|
26
|
case 6:
|
|
27
|
__itemdesc = stringsetloc(This cake will make your taste buds#spin! Heals 160 HP to the team."This cake will make your taste buds#spin! Heals 160 HP to the team.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_23_0" );
|
|
28
|
break;
|
|
29
|
case 7:
|
|
30
|
var healamount = (global.chapter == 1) ? 80 : 140;
|
|
31
|
if (global.chapter == 3)
|
|
32
|
healamount = 150;
|
|
33
|
if (global.chapter >= 4)
|
|
34
|
healamount = 160;
|
|
35
|
__itemdesc = stringsetsubloc("A pastry in the shape of a top.#Heals ~1 HP to the team.", string(healamount), "scr_itemdesc_single_slash_scr_itemdesc_single_gml_27_0");
|
|
36
|
break;
|
|
37
|
case 8:
|
|
38
|
__itemdesc = stringsetloc(A mysterious black burger made of...#Hey, this is just burnt! +70HP"A mysterious black burger made of...#Hey, this is just burnt! +70HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_30_0" );
|
|
39
|
break;
|
|
40
|
case 9:
|
|
41
|
__itemdesc = stringsetloc(A cookie shaped like Lancer's face.#Maybe not a cookie. Heals 1 HP?"A cookie shaped like Lancer's face.#Maybe not a cookie. Heals 1 HP?", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_33_0" );
|
|
42
|
break;
|
|
43
|
case 10:
|
|
44
|
__itemdesc = stringsetloc(An enormous salad... but, it's just#lettuce, so it's worthless. +4HP"An enormous salad... but, it's just#lettuce, so it's worthless. +4HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_36_0" );
|
|
45
|
break;
|
|
46
|
case 11:
|
|
47
|
__itemdesc = stringsetloc(A sandwich that can be split into 3.#Heals 70 HP to the team."A sandwich that can be split into 3.#Heals 70 HP to the team.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_39_0" );
|
|
48
|
break;
|
|
49
|
case 12:
|
|
50
|
__itemdesc = stringsetloc(Hearts, don't it!? It's filled with#divisive, clotty red jam. +??HP"Hearts, don't it!? It's filled with#divisive, clotty red jam. +??HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_42_0" );
|
|
51
|
break;
|
|
52
|
case 13:
|
|
53
|
__itemdesc = stringsetloc(It's quite small, but some#people REALLY like it. +??HP"It's quite small, but some#people REALLY like it. +??HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_45_0" );
|
|
54
|
break;
|
|
55
|
case 14:
|
|
56
|
__itemdesc = stringsetloc(You'd think it tastes perfect.#Heals 500HP."You'd think it tastes perfect.#Heals 500HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_48_0" );
|
|
57
|
break;
|
|
58
|
case 15:
|
|
59
|
__itemdesc = stringsetloc(A dark roux with a delicate aroma.#Also... has worms in it. +50HP"A dark roux with a delicate aroma.#Also... has worms in it. +50HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_51_0" );
|
|
60
|
break;
|
|
61
|
case 16:
|
|
62
|
__itemdesc = stringsetloc(A bagel with a reflective inside.#Makes music with each bite. +80HP"A bagel with a reflective inside.#Makes music with each bite. +80HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_54_0" );
|
|
63
|
break;
|
|
64
|
case 17:
|
|
65
|
__itemdesc = stringsetloc(It's a mannequin with the clothes#permanently attached. Useless"It's a mannequin with the clothes#permanently attached. Useless", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_57_0" );
|
|
66
|
break;
|
|
67
|
case 18:
|
|
68
|
__itemdesc = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (1457);
|
|
69
|
break;
|
|
70
|
case 19:
|
|
71
|
__itemdesc = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (1457);
|
|
72
|
break;
|
|
73
|
case 20:
|
|
74
|
__itemdesc = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (1457);
|
|
75
|
break;
|
|
76
|
case 21:
|
|
77
|
__itemdesc = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (1457);
|
|
78
|
break;
|
|
79
|
case 22:
|
|
80
|
__itemdesc = stringsetloc(It's the Double-Dark-Burger.#It'll take two bites to finish!"It's the Double-Dark-Burger.#It'll take two bites to finish!", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_72_0" );
|
|
81
|
break;
|
|
82
|
case 23:
|
|
83
|
__itemdesc = stringsetloc(White candy with a chalky texture.#It'll recover 120HP."White candy with a chalky texture.#It'll recover 120HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_75_0" );
|
|
84
|
break;
|
|
85
|
case 24:
|
|
86
|
__itemdesc = stringsetloc(It's short for ButlerJuice.#It changes color with temperature."It's short for ButlerJuice.#It changes color with temperature.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_78_0" );
|
|
87
|
break;
|
|
88
|
case 25:
|
|
89
|
__itemdesc = stringsetloc(Spaghetti woven by master coders, made#of macarons and ribbons. +30HP to all."Spaghetti woven by master coders, made#of macarons and ribbons. +30HP to all.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_81_0" );
|
|
90
|
break;
|
|
91
|
case 26:
|
|
92
|
__itemdesc = stringsetloc(A coffee-and-chocolate flavored cookie.#Words spark out when you bite it."A coffee-and-chocolate flavored cookie.#Words spark out when you bite it.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_84_0" );
|
|
93
|
break;
|
|
94
|
case 27:
|
|
95
|
__itemdesc = stringsetloc(Raises TP by 32Close Message in battle."Raises TP by 32% in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_87_0" );
|
|
96
|
break;
|
|
97
|
case 28:
|
|
98
|
__itemdesc = stringsetloc(Raises TP by 50Close Message in battle."Raises TP by 50% in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_90_0" );
|
|
99
|
break;
|
|
100
|
case 29:
|
|
101
|
__itemdesc = stringsetloc(Raises TP to full in battle."Raises TP to full in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_93_0" );
|
|
102
|
break;
|
|
103
|
case 30:
|
|
104
|
__itemdesc = stringsetloc(A minty powder that revives all#fallen party members to 25Close Message HP."A minty powder that revives all#fallen party members to 25% HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_96_0" );
|
|
105
|
break;
|
|
106
|
case 31:
|
|
107
|
__itemdesc = stringsetloc(A breakable mint that revives all#fallen party members to 100Close Message HP."A breakable mint that revives all#fallen party members to 100% HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_99_0" );
|
|
108
|
break;
|
|
109
|
case 32:
|
|
110
|
__itemdesc = stringsetloc(A strange concoction made of#colorful squares. Will poison you."A strange concoction made of#colorful squares. Will poison you.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_102_0" );
|
|
111
|
break;
|
|
112
|
case 33:
|
|
113
|
__itemdesc = stringsetloc(A dollar with a certain dog on it.#Its value decreases each Chapter."A dollar with a certain dog on it.#Its value decreases each Chapter.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_109_0" );
|
|
114
|
break;
|
|
115
|
case 34:
|
|
116
|
__itemdesc = stringsetloc(A TV-shaped premade meal. It even has#a giant crumb of your favorite pie."A TV-shaped premade meal. It even has#a giant crumb of your favorite pie.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_113_0" );
|
|
117
|
if (global.filechoice == 1)
|
|
118
|
__itemdesc = stringsetloc(A TV-shaped premade meal. The TV's pointy#nose is used as a cone for the ice cream."A TV-shaped premade meal. The TV's pointy#nose is used as a cone for the ice cream.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_118_0" );
|
|
119
|
if (global.filechoice == 2)
|
|
120
|
__itemdesc = stringsetloc(A TV-shaped premade meal. Unfortunately,#the vegan steak seems to be a normal shape."A TV-shaped premade meal. Unfortunately,#the vegan steak seems to be a normal shape.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_123_0" );
|
|
121
|
break;
|
|
122
|
case 35:
|
|
123
|
__itemdesc = stringsetloc(A certain person's special "???"#Cannot be used in battle."A certain person's special \"???\"#Cannot be used in battle.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_127_0" );
|
|
124
|
if (global.chapter == 3)
|
|
125
|
{
|
|
126
|
if (global.flag[1038 pipis_sounds] == 1)
|
|
127
|
__itemdesc = stringsetloc(A certain person's special "???"#It's now tweeting."A certain person's special \"???\"#It's now tweeting.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_133_0" );
|
|
128
|
if (global.flag[1038 pipis_sounds] == 2)
|
|
129
|
__itemdesc = stringsetloc(A certain person's special "???"#It's now making a clucking noise."A certain person's special \"???\"#It's now making a clucking noise.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_138_0" );
|
|
130
|
}
|
|
131
|
break;
|
|
132
|
case 36:
|
|
133
|
__itemdesc = stringsetloc(Flat soda someone already took#a big sip from. Recovers 20HP"Flat soda someone already took#a big sip from. Recovers 20HP", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_143_0" );
|
|
134
|
break;
|
|
135
|
case 37:
|
|
136
|
__itemdesc = stringsetloc(Some sort of bland cafeteria food.#The ice cream cone is soggy and saggy."Some sort of bland cafeteria food.#The ice cream cone is soggy and saggy.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_146_0" );
|
|
137
|
break;
|
|
138
|
case 38:
|
|
139
|
__itemdesc = stringsetloc(A dinner for cushy TV executives.#The blue "caviar" is unforgettable."A dinner for cushy TV executives.#The blue \"caviar\" is unforgettable.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_149_0" );
|
|
140
|
break;
|
|
141
|
case 39:
|
|
142
|
__itemdesc = stringsetloc(A TV Dinner for high-ranking contestants.#Comes with detachable antennas. +140 HP."A TV Dinner for high-ranking contestants.#Comes with detachable antennas. +140 HP.", "scr_itemdesc_single_slash_scr_itemdesc_single_gml_152_0" );
|
|
143
|
break;
|
|
144
|
}
|
|
145
|
return __itemdesc;
|
|
146
|
}
|