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gml_GlobalScript_scr_heal_amount_modify_by_equipment

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function 
scr_heal_amount_modify_by_equipment
scr_heal_amount_modify_by_equipment

function
scr_heal_amount_modify_by_equipment(arg0)
{ var ___healAmount = arg0; var ___healAdd = 0; if (global.chararmor1[global.char[caster]] == 26) ___healAdd += ceil(___healAmount / 8); if (global.chararmor2[global.char[caster]] == 26) ___healAdd += ceil(___healAmount / 8); return ___healAmount + ___healAdd; }
(arg0)
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{
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    var ___healAmount = arg0;
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    var ___healAdd = 0;
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    if (global.chararmor1[global.char[caster]] == 26)
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        ___healAdd += ceil(___healAmount / 8);
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    if (global.chararmor2[global.char[caster]] == 26)
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        ___healAdd += ceil(___healAmount / 8);
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    return ___healAmount + ___healAdd;
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}