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1
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function scr_draw_beamscr_draw_beam
function scr_draw_beam(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
{
var __xx = arg0;
var __yy = arg1;
var _end0 = scr_rotatevector(new Vector2(arg2), arg4);
_end0.x += __xx;
_end0.y += __yy;
var _end1 = scr_rotatevector(new Vector2(arg2), arg4 + (arg3 / 2));
_end1.x += __xx;
_end1.y += __yy;
var _end2 = scr_rotatevector(new Vector2(arg2), arg4 - (arg3 / 2));
_end2.x += __xx;
_end2.y += __yy;
draw_set_color(arg5);
var __alpha = draw_get_alpha();
draw_set_alpha(arg6);
if (arg7)
draw_circle(_end0.x, _end0.y, arg3 / 2, 0);
draw_triangle(__xx, __yy, _end1.x, _end1.y, _end2.x, _end2.y, 0);
draw_set_alpha(__alpha);
}
function scr_draw_beam_color(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
{
var __xx = arg0;
var __yy = arg1;
var _end0 = scr_rotatevector(new Vector2(arg2), arg4);
_end0.x += __xx;
_end0.y += __yy;
var _end1 = scr_rotatevector(new Vector2(arg2), arg4 + (arg3 / 2));
_end1.x += __xx;
_end1.y += __yy;
var _end2 = scr_rotatevector(new Vector2(arg2), arg4 - (arg3 / 2));
_end2.x += __xx;
_end2.y += __yy;
var __alpha = draw_get_alpha();
draw_set_alpha(arg7);
if (arg8)
draw_circle(_end0.x, _end0.y, arg3 / 2, 0);
draw_triangle_color(__xx, __yy, _end1.x, _end1.y, _end2.x, _end2.y, arg5, arg6, arg6, 0);
draw_set_alpha(__alpha);
} (arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
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2
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{
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3
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var __xx = arg0;
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4
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var __yy = arg1;
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5
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var _end0 = scr_rotatevectorscr_rotatevector
function scr_rotatevector(arg0, arg1)
{
if (arg1 == 0)
return arg0;
var _dir = point_direction(0, 0, arg0.x, arg0.y);
var _len = point_distance(0, 0, arg0.x, arg0.y);
arg0.x = lengthdir_x(_len, _dir + arg1);
arg0.y = lengthdir_y(_len, _dir + arg1);
return arg0;
}
function scr_rotatevector_xy(arg0, arg1, arg2)
{
var _tempVector =
{
x: arg0,
y: arg1
};
if (arg2 == 0)
return _tempVector;
var _dir = point_direction(0, 0, arg0, arg1);
var _len = point_distance(0, 0, arg0, arg1);
_tempVector.x = lengthdir_x(_len, _dir + arg2);
_tempVector.y = lengthdir_y(_len, _dir + arg2);
return _tempVector;
}
function scr_dir_to_vector(arg0)
{
var __dir = arg0[0];
var __len = 1;
if (argument_count > 1)
__len = arg0[1];
return new Vector2(lengthdir_x(__dir, __len), lengthdir_y(__dir, __len));
}
function scr_rotatevector_around(arg0, arg1, arg2)
{
var __dir = Vector2_direction(arg1, arg0);
var __len = Vector2_distance(arg1, arg0);
arg0.x = arg1.x + lengthdir_x(__len, __dir + arg2);
arg0.y = arg1.y + lengthdir_y(__len, __dir + arg2);
return arg0;
}
function Vector2_distance(arg0, arg1)
{
return point_distance(arg0.x, arg0.y, arg1.x, arg1.y);
}
function Vector2_direction(arg0, arg1)
{
return point_direction(arg0.x, arg0.y, arg1.x, arg1.y);
} (new Vector2(arg2), arg4);
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6
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_end0.x += __xx;
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7
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_end0.y += __yy;
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8
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var _end1 = scr_rotatevectorscr_rotatevector
function scr_rotatevector(arg0, arg1)
{
if (arg1 == 0)
return arg0;
var _dir = point_direction(0, 0, arg0.x, arg0.y);
var _len = point_distance(0, 0, arg0.x, arg0.y);
arg0.x = lengthdir_x(_len, _dir + arg1);
arg0.y = lengthdir_y(_len, _dir + arg1);
return arg0;
}
function scr_rotatevector_xy(arg0, arg1, arg2)
{
var _tempVector =
{
x: arg0,
y: arg1
};
if (arg2 == 0)
return _tempVector;
var _dir = point_direction(0, 0, arg0, arg1);
var _len = point_distance(0, 0, arg0, arg1);
_tempVector.x = lengthdir_x(_len, _dir + arg2);
_tempVector.y = lengthdir_y(_len, _dir + arg2);
return _tempVector;
}
function scr_dir_to_vector(arg0)
{
var __dir = arg0[0];
var __len = 1;
if (argument_count > 1)
__len = arg0[1];
return new Vector2(lengthdir_x(__dir, __len), lengthdir_y(__dir, __len));
}
function scr_rotatevector_around(arg0, arg1, arg2)
{
var __dir = Vector2_direction(arg1, arg0);
var __len = Vector2_distance(arg1, arg0);
arg0.x = arg1.x + lengthdir_x(__len, __dir + arg2);
arg0.y = arg1.y + lengthdir_y(__len, __dir + arg2);
return arg0;
}
function Vector2_distance(arg0, arg1)
{
return point_distance(arg0.x, arg0.y, arg1.x, arg1.y);
}
function Vector2_direction(arg0, arg1)
{
return point_direction(arg0.x, arg0.y, arg1.x, arg1.y);
} (new Vector2(arg2), arg4 + (arg3 / 2));
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9
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_end1.x += __xx;
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10
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_end1.y += __yy;
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11
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var _end2 = scr_rotatevectorscr_rotatevector
function scr_rotatevector(arg0, arg1)
{
if (arg1 == 0)
return arg0;
var _dir = point_direction(0, 0, arg0.x, arg0.y);
var _len = point_distance(0, 0, arg0.x, arg0.y);
arg0.x = lengthdir_x(_len, _dir + arg1);
arg0.y = lengthdir_y(_len, _dir + arg1);
return arg0;
}
function scr_rotatevector_xy(arg0, arg1, arg2)
{
var _tempVector =
{
x: arg0,
y: arg1
};
if (arg2 == 0)
return _tempVector;
var _dir = point_direction(0, 0, arg0, arg1);
var _len = point_distance(0, 0, arg0, arg1);
_tempVector.x = lengthdir_x(_len, _dir + arg2);
_tempVector.y = lengthdir_y(_len, _dir + arg2);
return _tempVector;
}
function scr_dir_to_vector(arg0)
{
var __dir = arg0[0];
var __len = 1;
if (argument_count > 1)
__len = arg0[1];
return new Vector2(lengthdir_x(__dir, __len), lengthdir_y(__dir, __len));
}
function scr_rotatevector_around(arg0, arg1, arg2)
{
var __dir = Vector2_direction(arg1, arg0);
var __len = Vector2_distance(arg1, arg0);
arg0.x = arg1.x + lengthdir_x(__len, __dir + arg2);
arg0.y = arg1.y + lengthdir_y(__len, __dir + arg2);
return arg0;
}
function Vector2_distance(arg0, arg1)
{
return point_distance(arg0.x, arg0.y, arg1.x, arg1.y);
}
function Vector2_direction(arg0, arg1)
{
return point_direction(arg0.x, arg0.y, arg1.x, arg1.y);
} (new Vector2(arg2), arg4 - (arg3 / 2));
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12
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_end2.x += __xx;
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13
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_end2.y += __yy;
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14
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draw_set_color(arg5);
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15
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var __alpha = draw_get_alpha();
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16
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draw_set_alpha(arg6);
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17
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if (arg7)
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18
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draw_circle(_end0.x, _end0.y, arg3 / 2, 0);
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19
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draw_triangle(__xx, __yy, _end1.x, _end1.y, _end2.x, _end2.y, 0);
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20
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draw_set_alpha(__alpha);
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21
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}
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22
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23
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function scr_draw_beam_color(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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24
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{
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25
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var __xx = arg0;
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26
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var __yy = arg1;
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27
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var _end0 = scr_rotatevectorscr_rotatevector
function scr_rotatevector(arg0, arg1)
{
if (arg1 == 0)
return arg0;
var _dir = point_direction(0, 0, arg0.x, arg0.y);
var _len = point_distance(0, 0, arg0.x, arg0.y);
arg0.x = lengthdir_x(_len, _dir + arg1);
arg0.y = lengthdir_y(_len, _dir + arg1);
return arg0;
}
function scr_rotatevector_xy(arg0, arg1, arg2)
{
var _tempVector =
{
x: arg0,
y: arg1
};
if (arg2 == 0)
return _tempVector;
var _dir = point_direction(0, 0, arg0, arg1);
var _len = point_distance(0, 0, arg0, arg1);
_tempVector.x = lengthdir_x(_len, _dir + arg2);
_tempVector.y = lengthdir_y(_len, _dir + arg2);
return _tempVector;
}
function scr_dir_to_vector(arg0)
{
var __dir = arg0[0];
var __len = 1;
if (argument_count > 1)
__len = arg0[1];
return new Vector2(lengthdir_x(__dir, __len), lengthdir_y(__dir, __len));
}
function scr_rotatevector_around(arg0, arg1, arg2)
{
var __dir = Vector2_direction(arg1, arg0);
var __len = Vector2_distance(arg1, arg0);
arg0.x = arg1.x + lengthdir_x(__len, __dir + arg2);
arg0.y = arg1.y + lengthdir_y(__len, __dir + arg2);
return arg0;
}
function Vector2_distance(arg0, arg1)
{
return point_distance(arg0.x, arg0.y, arg1.x, arg1.y);
}
function Vector2_direction(arg0, arg1)
{
return point_direction(arg0.x, arg0.y, arg1.x, arg1.y);
} (new Vector2(arg2), arg4);
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28
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_end0.x += __xx;
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29
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_end0.y += __yy;
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30
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var _end1 = scr_rotatevectorscr_rotatevector
function scr_rotatevector(arg0, arg1)
{
if (arg1 == 0)
return arg0;
var _dir = point_direction(0, 0, arg0.x, arg0.y);
var _len = point_distance(0, 0, arg0.x, arg0.y);
arg0.x = lengthdir_x(_len, _dir + arg1);
arg0.y = lengthdir_y(_len, _dir + arg1);
return arg0;
}
function scr_rotatevector_xy(arg0, arg1, arg2)
{
var _tempVector =
{
x: arg0,
y: arg1
};
if (arg2 == 0)
return _tempVector;
var _dir = point_direction(0, 0, arg0, arg1);
var _len = point_distance(0, 0, arg0, arg1);
_tempVector.x = lengthdir_x(_len, _dir + arg2);
_tempVector.y = lengthdir_y(_len, _dir + arg2);
return _tempVector;
}
function scr_dir_to_vector(arg0)
{
var __dir = arg0[0];
var __len = 1;
if (argument_count > 1)
__len = arg0[1];
return new Vector2(lengthdir_x(__dir, __len), lengthdir_y(__dir, __len));
}
function scr_rotatevector_around(arg0, arg1, arg2)
{
var __dir = Vector2_direction(arg1, arg0);
var __len = Vector2_distance(arg1, arg0);
arg0.x = arg1.x + lengthdir_x(__len, __dir + arg2);
arg0.y = arg1.y + lengthdir_y(__len, __dir + arg2);
return arg0;
}
function Vector2_distance(arg0, arg1)
{
return point_distance(arg0.x, arg0.y, arg1.x, arg1.y);
}
function Vector2_direction(arg0, arg1)
{
return point_direction(arg0.x, arg0.y, arg1.x, arg1.y);
} (new Vector2(arg2), arg4 + (arg3 / 2));
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31
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_end1.x += __xx;
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32
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_end1.y += __yy;
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33
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var _end2 = scr_rotatevectorscr_rotatevector
function scr_rotatevector(arg0, arg1)
{
if (arg1 == 0)
return arg0;
var _dir = point_direction(0, 0, arg0.x, arg0.y);
var _len = point_distance(0, 0, arg0.x, arg0.y);
arg0.x = lengthdir_x(_len, _dir + arg1);
arg0.y = lengthdir_y(_len, _dir + arg1);
return arg0;
}
function scr_rotatevector_xy(arg0, arg1, arg2)
{
var _tempVector =
{
x: arg0,
y: arg1
};
if (arg2 == 0)
return _tempVector;
var _dir = point_direction(0, 0, arg0, arg1);
var _len = point_distance(0, 0, arg0, arg1);
_tempVector.x = lengthdir_x(_len, _dir + arg2);
_tempVector.y = lengthdir_y(_len, _dir + arg2);
return _tempVector;
}
function scr_dir_to_vector(arg0)
{
var __dir = arg0[0];
var __len = 1;
if (argument_count > 1)
__len = arg0[1];
return new Vector2(lengthdir_x(__dir, __len), lengthdir_y(__dir, __len));
}
function scr_rotatevector_around(arg0, arg1, arg2)
{
var __dir = Vector2_direction(arg1, arg0);
var __len = Vector2_distance(arg1, arg0);
arg0.x = arg1.x + lengthdir_x(__len, __dir + arg2);
arg0.y = arg1.y + lengthdir_y(__len, __dir + arg2);
return arg0;
}
function Vector2_distance(arg0, arg1)
{
return point_distance(arg0.x, arg0.y, arg1.x, arg1.y);
}
function Vector2_direction(arg0, arg1)
{
return point_direction(arg0.x, arg0.y, arg1.x, arg1.y);
} (new Vector2(arg2), arg4 - (arg3 / 2));
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34
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_end2.x += __xx;
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35
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_end2.y += __yy;
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36
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var __alpha = draw_get_alpha();
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37
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draw_set_alpha(arg7);
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38
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if (arg8)
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39
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draw_circle(_end0.x, _end0.y, arg3 / 2, 0);
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40
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draw_triangle_color(__xx, __yy, _end1.x, _end1.y, _end2.x, _end2.y, arg5, arg6, arg6, 0);
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41
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draw_set_alpha(__alpha);
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42
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}
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