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gml_GlobalScript_scr_depth_ext

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function 
scr_depth_ext
scr_depth_ext

function
scr_depth_ext(arg0 = 100000, arg1 = 10)
{ depth = arg0 - ((y * arg1) + (sprite_height * arg1)); } function scr_depth_ext_alt(arg0 = 100000, arg1 = 10) { depth = arg0 - ((y * arg1) + ((sprite_height - sprite_yoffset) * arg1)); } function scr_depth_relative(arg0 = 100000, arg1 = 0, arg2 = 10) { var __yy = (y + sprite_height) - arg1; depth = arg0 - (__yy * arg2); }
(arg0 = 100000, arg1 = 10)
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{
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    depth = arg0 - ((y * arg1) + (sprite_height * arg1));
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}
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function scr_depth_ext_alt(arg0 = 100000, arg1 = 10)
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{
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    depth = arg0 - ((y * arg1) + ((sprite_height - sprite_yoffset) * arg1));
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}
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function scr_depth_relative(arg0 = 100000, arg1 = 0, arg2 = 10)
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{
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    var __yy = (y + sprite_height) - arg1;
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    depth = arg0 - (__yy * arg2);
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}