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1
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function scr_damage_proportionalscr_damage_proportional
function scr_damage_proportional()
{
if (global.inv < 0)
{
scr_damage_cache();
if (target == 4)
{
scr_randomtarget_old();
target = mytarget;
}
if (target < 3)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_old();
target = mytarget;
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
}
chartarget = 3;
var _targetChar = global.char[target];
if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 2))
tdamage = ceil(global.maxhp[_targetChar] / 5);
else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 5))
tdamage = ceil(global.maxhp[_targetChar] / 10);
else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 20))
tdamage = ceil(global.maxhp[_targetChar] / 25);
else if (global.hp[_targetChar] > 1)
tdamage = global.hp[_targetChar] - 1;
else
tdamage = 25;
if (target < 3)
{
tdamage = ceil(tdamage - (global.battledf[target] * 3));
chartarget = global.char[target];
if (global.charaction[target] == 10)
tdamage = ceil((2 * tdamage) / 3);
if (tdamage < 1)
tdamage = 1;
}
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
with (global.charinstance[target])
{
hurt = 1;
hurttimer = 0;
}
hpdiff = tdamage;
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1;
}
doomtype = -1;
with (obj_heart)
dmgnoise = 1;
if (target < 3)
{
if (global.hp[chartarget] <= 0)
{
doomtype = 4;
global.hp[chartarget] -= round(tdamage / 4);
hpdiff = round(tdamage / 4);
}
else
{
global.hp[chartarget] -= tdamage;
if (global.hp[chartarget] <= 0)
{
hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2));
doomtype = 4;
global.hp[chartarget] = round(-global.maxhp[chartarget] / 2);
scr_dead(target);
}
}
dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter);
dmgwriter.damage = hpdiff;
dmgwriter.type = doomtype;
}
if (target == 3)
{
for (hpi = 0; hpi < 3; hpi += 1)
{
chartarget = global.char[hpi];
if (global.hp[chartarget] >= 0)
{
if (global.charaction[hpi] == 10)
global.hp[chartarget] -= ceil(tdamage / 2);
else
global.hp[chartarget] -= tdamage;
if (global.hp[chartarget] <= 0)
global.hp[chartarget] = round(-global.maxhp[0] / 2);
}
}
}
global.inv = global.invc * 30;
scr_damage_check();
... ()
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2
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{
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3
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if (global.inv < 0)
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4
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{
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5
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scr_damage_cachescr_damage_cache
function scr_damage_cache()
{
global.damage_cache = [];
for (var i = 0; i < 3; i++)
global.damage_cache[array_length(global.damage_cache)] = global.hp[global.char[i]];
}
function scr_damage_check()
{
if (!variable_global_exists("damage_cache"))
global.damage_cache = [];
var took_damage = false;
for (var i = 0; i < array_length(global.damage_cache); i++)
{
var hp_cache = global.damage_cache[i];
if (global.hp[global.char[i]] < hp_cache)
{
took_damage = true;
break;
}
}
if (took_damage)
{
with (obj_event_manager)
trigger_event(UnknownEnum.Value_1);
}
}
enum UnknownEnum
{
Value_1 = 1
} ();
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6
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if (target == 4)
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7
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{
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8
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scr_randomtarget_oldscr_randomtarget_old
function scr_randomtarget_old()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
} ();
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9
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target = mytarget;
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10
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}
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11
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if (target < 3)
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12
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{
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13
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if (global.hp[global.char[target]] <= 0)
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14
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{
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15
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scr_randomtarget_oldscr_randomtarget_old
function scr_randomtarget_old()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
} ();
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16
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target = mytarget;
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17
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with (global.charinstance[target])
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18
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{
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19
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image_blend = c_white;
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20
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darkify = 0;
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21
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}
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22
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}
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23
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}
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24
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chartarget = 3;
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25
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var _targetChar = global.char[target];
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26
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if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 2))
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27
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tdamage = ceil(global.maxhp[_targetChar] / 5);
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28
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else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 5))
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29
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tdamage = ceil(global.maxhp[_targetChar] / 10);
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30
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else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 20))
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31
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tdamage = ceil(global.maxhp[_targetChar] / 25);
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32
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else if (global.hp[_targetChar] > 1)
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33
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tdamage = global.hp[_targetChar] - 1;
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34
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else
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35
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tdamage = 25;
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36
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if (target < 3)
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37
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{
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38
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tdamage = ceil(tdamage - (global.battledf[target] * 3));
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39
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chartarget = global.char[target];
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40
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if (global.charaction[target] == 10)
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41
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tdamage = ceil((2 * tdamage) / 3);
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42
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if (tdamage < 1)
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43
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tdamage = 1;
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44
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}
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45
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if (!instance_exists(obj_shake))
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46
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instance_create(0, 0, obj_shake);
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47
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with (global.charinstance[target])
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48
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{
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49
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hurt = 1;
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50
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hurttimer = 0;
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51
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}
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52
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hpdiff = tdamage;
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53
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with (obj_dmgwriter)
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54
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{
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55
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if (delaytimer >= 1)
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56
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killactive = 1;
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57
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}
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58
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doomtype = -1;
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59
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with (obj_heart)
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60
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dmgnoise = 1;
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61
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if (target < 3)
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62
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{
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63
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if (global.hp[chartarget] <= 0)
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64
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{
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65
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doomtype = 4;
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66
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global.hp[chartarget] -= round(tdamage / 4);
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67
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hpdiff = round(tdamage / 4);
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68
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}
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69
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else
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70
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{
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71
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global.hp[chartarget] -= tdamage;
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72
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if (global.hp[chartarget] <= 0)
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73
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{
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74
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hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2));
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75
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doomtype = 4;
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76
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global.hp[chartarget] = round(-global.maxhp[chartarget] / 2);
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77
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scr_deadscr_dead
function scr_dead(arg0)
{
global.charmove[arg0] = 0;
global.charcantarget[arg0] = 0;
global.chardead[arg0] = 1;
global.charaction[arg0] = 0;
global.charspecial[arg0] = 0;
} (target);
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78
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}
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79
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}
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80
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dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter);
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81
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dmgwriter.damage = hpdiff;
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82
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dmgwriter.type = doomtype;
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83
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}
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84
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if (target == 3)
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85
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{
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86
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for (hpi = 0; hpi < 3; hpi += 1)
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87
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{
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88
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chartarget = global.char[hpi];
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89
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if (global.hp[chartarget] >= 0)
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90
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{
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91
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if (global.charaction[hpi] == 10)
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92
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global.hp[chartarget] -= ceil(tdamage / 2);
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93
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else
|
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94
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global.hp[chartarget] -= tdamage;
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95
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if (global.hp[chartarget] <= 0)
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96
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global.hp[chartarget] = round(-global.maxhp[0] / 2);
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97
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}
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98
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}
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99
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}
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100
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global.inv = global.invc * 30;
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101
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scr_damage_check();
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102
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gameover = 1;
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103
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if (global.char[0] != 0 && global.hp[global.char[0]] > 0)
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104
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gameover = 0;
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105
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if (global.char[1] != 0 && global.hp[global.char[1]] > 0)
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106
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gameover = 0;
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107
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if (global.char[2] != 0 && global.hp[global.char[2]] > 0)
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108
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gameover = 0;
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|
109
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if (gameover == 1)
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110
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scr_gameoverscr_gameover
function scr_gameover()
{
if (global.flag[35 gameover_mode] == 0)
{
audio_stop_all();
snd_play(snd_hurt1);
global.screenshot = sprite_create_from_surface(application_surface, 0, 0, __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0);
snd_free_all();
room_goto(room_gameover );
}
if (global.flag[35 gameover_mode] == 1)
{
global.turntimer = -1;
global.flag[36 dojo_failure] = 1;
global.flag[39 dojo_abort?] = 1;
}
if (global.flag[35 gameover_mode] == 2)
{
audio_stop_all();
snd_play(snd_hurt1);
snd_free_all();
global.entrance = 0;
global.tempflag[9] = 1;
global.fighting = 0;
global.interact = 0;
global.hp[0] = 1;
global.hp[1] = 1;
global.hp[2] = 1;
global.hp[3] = 1;
__room = room;
if (global.chapter == 2)
{
with (instance_create(0, 0, obj_persistentfadein))
image_alpha = 1.2;
}
room_goto(__room);
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
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111
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}
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112
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}
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