Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_damage_fixed

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1
function 
scr_damage_fixed
scr_damage_fixed

function
scr_damage_fixed(arg0 = -1, arg1 = false)
{ if (global.inv < 0) {
scr_damage_cache();
if (arg0 == -1 && v_ex("damage")) arg0 = damage; var __element = 0; if (variable_instance_exists(id, "element")) { if (is_real(element)) __element = element; } if (target < 3) { if (global.hp[global.char[target]] <= 0) {
scr_randomtarget_old();
target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } var __remtarget = -1; if (target == 4) { __remtarget = 4;
scr_randomtarget_old();
target = mytarget; if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget; } if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget; } if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35) {
scr_randomtarget_old();
target = mytarget; } with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } chartarget = 3; if (global.chapter == 3 && i_ex(obj_knight_enemy)) { if (target == 0) { if (global.hp[2] > 0 && global.hp[3] > 0) target = choose(1, 2); else if (global.hp[2] > 0) target = 1; else if (global.hp[3] > 0) target = 2; } } tdamage = arg0; var oldcalculation = 0; chartarget = global.char[target]; if (global.charaction[target] == 10 && !arg1) tdamage = ceil((2 * tdamage) / 3); if (!instance_exists(obj_shake)) instance_create(0, 0, obj_shake); with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; with (obj_dmgwriter) { if (delaytimer >= 1) killactive = 1; } doomtype = -1; with (obj_heart) dmgnoise = 1; if (target < 3) { if (global.hp[chartarget] <= 0) { doomtype = 4; global.hp[chartarget] -= round(tdamage / 4); hpdiff = round(tdamage / 4); } else { global.hp[chartarget] -= tdamage; if (global.hp[chartarget] <= 0) { if (global.chapter == 3 && i_ex(obj_knight_enemy)) ...
(arg0 = -1, arg1 = false)
2
{
3
    if (global.inv < 0)
4
    {
5
        
scr_damage_cache
scr_damage_cache

function
scr_damage_cache()
{ global.damage_cache = []; for (var i = 0; i < 3; i++) global.damage_cache[array_length(global.damage_cache)] = global.hp[global.char[i]]; } function scr_damage_check() { if (!variable_global_exists("damage_cache")) global.damage_cache = []; var took_damage = false; for (var i = 0; i < array_length(global.damage_cache); i++) { var hp_cache = global.damage_cache[i]; if (global.hp[global.char[i]] < hp_cache) { took_damage = true; break; } } if (took_damage) { with (obj_event_manager) trigger_event(UnknownEnum.Value_1); } } enum UnknownEnum { Value_1 = 1 }
();
6
        if (arg0 == -1 && v_ex("damage"))
7
            arg0 = damage;
8
        var __element = 0;
9
        if (variable_instance_exists(id, "element"))
10
        {
11
            if (is_real(element))
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                __element = element;
13
        }
14
        if (target < 3)
15
        {
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            if (global.hp[global.char[target]] <= 0)
17
            {
18
                
scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
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                target = mytarget;
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                with (global.charinstance[target])
21
                {
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                    image_blend = c_white;
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                    darkify = 0;
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                }
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            }
26
        }
27
        var __remtarget = -1;
28
        if (target == 4)
29
        {
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            __remtarget = 4;
31
            
scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
32
            target = mytarget;
33
            if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage
scr_party_hpaverage

function
scr_party_hpaverage()
{ var _totalhp = 0; var _totalmaxhp = 0; var _members = 0; for (var _hpi = 0; _hpi < 3; _hpi++) { if (global.char[_hpi] > 0) { _members++; _totalhp += global.hp[global.char[_hpi]]; _totalmaxhp += global.maxhp[global.char[_hpi]]; } } if (_totalhp > 0) return floor(_totalhp / _totalmaxhp); else return 0; }
() / 2))
34
            {
35
                
scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
36
                target = mytarget;
37
            }
38
            if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage
scr_party_hpaverage

function
scr_party_hpaverage()
{ var _totalhp = 0; var _totalmaxhp = 0; var _members = 0; for (var _hpi = 0; _hpi < 3; _hpi++) { if (global.char[_hpi] > 0) { _members++; _totalhp += global.hp[global.char[_hpi]]; _totalmaxhp += global.maxhp[global.char[_hpi]]; } } if (_totalhp > 0) return floor(_totalhp / _totalmaxhp); else return 0; }
() / 2))
39
            {
40
                
scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
41
                target = mytarget;
42
            }
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            if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35)
44
            {
45
                
scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
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                target = mytarget;
47
            }
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            with (global.charinstance[target])
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            {
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                image_blend = c_white;
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                darkify = 0;
52
            }
53
        }
54
        chartarget = 3;
55
        if (global.chapter == 3 && i_ex(obj_knight_enemy))
56
        {
57
            if (target == 0)
58
            {
59
                if (global.hp[2] > 0 && global.hp[3] > 0)
60
                    target = choose(1, 2);
61
                else if (global.hp[2] > 0)
62
                    target = 1;
63
                else if (global.hp[3] > 0)
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                    target = 2;
65
            }
66
        }
67
        tdamage = arg0;
68
        var oldcalculation = 0;
69
        chartarget = global.char[target];
70
        if (global.charaction[target] == 10 && !arg1)
71
            tdamage = ceil((2 * tdamage) / 3);
72
        if (!instance_exists(obj_shake))
73
            instance_create(0, 0, obj_shake);
74
        with (global.charinstance[target])
75
        {
76
            hurt = 1;
77
            hurttimer = 0;
78
        }
79
        hpdiff = tdamage;
80
        with (obj_dmgwriter)
81
        {
82
            if (delaytimer >= 1)
83
                killactive = 1;
84
        }
85
        doomtype = -1;
86
        with (obj_heart)
87
            dmgnoise = 1;
88
        if (target < 3)
89
        {
90
            if (global.hp[chartarget] <= 0)
91
            {
92
                doomtype = 4;
93
                global.hp[chartarget] -= round(tdamage / 4);
94
                hpdiff = round(tdamage / 4);
95
            }
96
            else
97
            {
98
                global.hp[chartarget] -= tdamage;
99
                if (global.hp[chartarget] <= 0)
100
                {
101
                    if (global.chapter == 3 && i_ex(obj_knight_enemy))
102
                    {
103
                        if (global.hp[1] < 0)
104
                        {
105
                            global.hp[1] = 1;
106
                            hpdiff = round(global.hp[chartarget] - 1);
107
                            doomtype = 4;
108
                            
scr_battle_sprite_set
scr_battle_sprite_set

function
scr_battle_sprite_set(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } if (instance_exists(_charinstance)) { with (_charinstance) { state = 8; hurt = 0; attacktimer = 0; sprite_index = arg1; image_speed = arg2; image_index = 0; if (arg3 == 0) maxframes = image_number; global.faceaction[myself] = 0; } } }
("kris", spr_kris_fallen_dark, 0.25, true);
109
                        }
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                        else
111
                        {
112
                            doomtype = 12;
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                            hpdiff = round(global.hp[chartarget] + 999);
114
                            global.hp[chartarget] = -999;
115
                            
scr_dead
scr_dead

function
scr_dead(arg0)
{ global.charmove[arg0] = 0; global.charcantarget[arg0] = 0; global.chardead[arg0] = 1; global.charaction[arg0] = 0; global.charspecial[arg0] = 0; }
(target);
116
                        }
117
                    }
118
                    else
119
                    {
120
                        hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2));
121
                        doomtype = 4;
122
                        global.hp[chartarget] = round(-global.maxhp[chartarget] / 2);
123
                        
scr_dead
scr_dead

function
scr_dead(arg0)
{ global.charmove[arg0] = 0; global.charcantarget[arg0] = 0; global.chardead[arg0] = 1; global.charaction[arg0] = 0; global.charspecial[arg0] = 0; }
(target);
124
                    }
125
                }
126
            }
127
            dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter);
128
            dmgwriter.damage = hpdiff;
129
            dmgwriter.type = doomtype;
130
        }
131
        if (target == 3)
132
        {
133
            for (hpi = 0; hpi < 3; hpi += 1)
134
            {
135
                chartarget = global.char[hpi];
136
                if (global.hp[chartarget] >= 0)
137
                {
138
                    if (oldcalculation)
139
                        tdamage = ceil(tdamage - (global.battledf[hpi] * 3));
140
                    else
141
                        tdamage = 
scr_damage_calculation
scr_damage_calculation

function
scr_damage_calculation(arg0, arg1)
{ var _tdamage = arg0; var _tdef = global.battledf[arg1]; var _tmaxhp = global.maxhp[global.char[arg1]]; var _finaldamage = 1; var _hpthresholda = _tmaxhp / 5; var _hpthresholdb = _tmaxhp / 8; for (var _di = 0; _di < _tdef; _di++) { if (_tdamage > _hpthresholda) _tdamage -= 3; else if (_tdamage > _hpthresholdb) _tdamage -= 2; else _tdamage -= 1; } return max(_tdamage, _finaldamage); }
(tdamage, hpi);
142
                    tdamage = ceil(tdamage * 
scr_element_damage_reduction
scr_element_damage_reduction

function
scr_element_damage_reduction(arg0, arg1)
{ var ___element = arg0; var ___char = arg1; var ___reduction = 1; if (___element != 0) { for (var ___itemi = 0; ___itemi < 2; ___itemi++) { if (global.itemelement[___char][___itemi + 1] != 0) { if (global.itemelement[___char][___itemi + 1] == ___element) ___reduction -= global.itemelementamount[___char][___itemi + 1]; if (global.itemelement[___char][___itemi + 1] == 9) { if (___element == 2 || ___element == 8) ___reduction -= global.itemelementamount[___char][___itemi + 1]; } if (global.itemelement[___char][___itemi + 1] == 10) ___reduction -= global.itemelementamount[___char][___itemi + 1]; } } } if (___reduction < 0.25) ___reduction = 0.25; return ___reduction; }
(__element, chartarget));
143
                    if (global.charaction[hpi] == 10)
144
                        global.hp[chartarget] -= ceil((3 * tdamage) / 4);
145
                    else
146
                        global.hp[chartarget] -= tdamage;
147
                    if (global.hp[chartarget] <= 0)
148
                        global.hp[chartarget] = round(-global.maxhp[0] / 2);
149
                }
150
            }
151
        }
152
        global.inv = global.invc * 30;
153
        scr_damage_check();
154
        gameover = 1;
155
        if (global.char[0] != 0 && global.hp[global.char[0]] > 0)
156
            gameover = 0;
157
        if (global.char[1] != 0 && global.hp[global.char[1]] > 0)
158
            gameover = 0;
159
        if (global.char[2] != 0 && global.hp[global.char[2]] > 0)
160
            gameover = 0;
161
        if (gameover == 1)
162
            
scr_gameover
scr_gameover

function
scr_gameover()
{ if (global.flag[35 gameover_mode] == 0) { audio_stop_all(); snd_play(snd_hurt1); global.screenshot = sprite_create_from_surface(application_surface, 0, 0, __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0); snd_free_all(); room_goto(room_gameover ); } if (global.flag[35 gameover_mode] == 1) { global.turntimer = -1; global.flag[36 dojo_failure] = 1; global.flag[39 dojo_abort?] = 1; } if (global.flag[35 gameover_mode] == 2) { audio_stop_all(); snd_play(snd_hurt1); snd_free_all(); global.entrance = 0; global.tempflag[9] = 1; global.fighting = 0; global.interact = 0; global.hp[0] = 1; global.hp[1] = 1; global.hp[2] = 1; global.hp[3] = 1; __room = room; if (global.chapter == 2) { with (instance_create(0, 0, obj_persistentfadein)) image_alpha = 1.2; } room_goto(__room); } } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
();
163
        if (__remtarget != -1)
164
            target = __remtarget;
165
    }
166
}