Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_bounce_land

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function 
scr_bounce_land
scr_bounce_land

function
scr_bounce_land(arg0)
{ bounce_land = instance_create(x, y, obj_bounce_land); bounce_land.target = id; bounce_land.strength = arg0; }
(arg0)
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{
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    bounce_land = instance_create(x, y, obj_bounce_land);
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    bounce_land.target = id;
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    bounce_land.strength = arg0;
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}