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gml_GlobalScript_scr_animation

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function 
scr_animation
scr_animation

function
scr_animation(arg0, arg1, arg2, arg3 = 1, arg4 = 0)
{ var __anim = instance_create(arg0, arg1, obj_animation); with (__anim) { sprite_index = arg2; image_speed = arg3; image_index = arg4; } return __anim; } function scr_dark_animation(arg0, arg1, arg2, arg3 = 1, arg4 = 0) { var __anim =
scr_animation(arg0, arg1, arg2, arg3, arg4);
with (__anim) { image_xscale = 2; image_yscale = 2; } return __anim; }
(arg0, arg1, arg2, arg3 = 1, arg4 = 0)
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{
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    var __anim = instance_create(arg0, arg1, obj_animation);
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    with (__anim)
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    {
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        sprite_index = arg2;
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        image_speed = arg3;
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        image_index = arg4;
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    }
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    return __anim;
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}
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function scr_dark_animation(arg0, arg1, arg2, arg3 = 1, arg4 = 0)
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{
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    var __anim = 
scr_animation
scr_animation

function
scr_animation(arg0, arg1, arg2, arg3 = 1, arg4 = 0)
{ var __anim = instance_create(arg0, arg1, obj_animation); with (__anim) { sprite_index = arg2; image_speed = arg3; image_index = arg4; } return __anim; } function scr_dark_animation(arg0, arg1, arg2, arg3 = 1, arg4 = 0) { var __anim =
scr_animation(arg0, arg1, arg2, arg3, arg4);
with (__anim) { image_xscale = 2; image_yscale = 2; } return __anim; }
(arg0, arg1, arg2, arg3, arg4);
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    with (__anim)
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    {
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        image_xscale = 2;
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        image_yscale = 2;
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    }
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    return __anim;
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}