Deltarune (Chapter 2) script viewer

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gml_Object_obj_thrash_zap_Step_0

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1
with (instance_create(x + lengthdir_x(dis, dir), y + lengthdir_y(dis, dir), obj_zap_burn))
2
    motion_set((other.dir - 215) + irandom(70), 1 + irandom(2));