1 | x = obj_thrash_zap_controller.x; |
2 | y = obj_thrash_zap_controller.y; |
3 | texture_set_interpolation(true); |
4 | draw_sprite_ext(spr_aura_zap, image_index, x, y, dis / 300, image_yscale, dir, image_blend, random(1)); |
5 | draw_set_blend_mode(bm_add); |
6 | draw_sprite_ext(spr_aura_zap, image_index * 2, x, y, dis / 300, image_yscale * 2, dir, tint, random(1)); |
7 | texture_set_interpolation(false); |
8 | draw_set_blend_mode(bm_normal); |