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gml_Object_obj_thrash_zap_controller_Create_0

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1
refresh = 3;
2
alarm[1]
 = refresh;
gml_Object_obj_thrash_zap_controller_Alarm_1.gml

instance_create(x, (y - 10) + irandom(25), obj_thrash_zap); alarm[1]
 = 2 + irandom(refresh);
3
actor = obj_thrash_transformation_controller;