Deltarune (Chapter 2) script viewer

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gml_Object_obj_thrash_swordattack_Step_0

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1
btimer++;
2
if (btimer < 0)
3
    thrash.headangle = lerp(240, 360, 
scr_ease_inout
scr_ease_inout

function
scr_ease_inout(arg0, arg1)
{ if (arg1 < -3 || arg1 > 7) return arg0; if (arg1 == -3) return ease_inout_bounce(arg0, 0, 1, 1); else if (arg1 == -2) return ease_inout_elastic(arg0, 0, 1, 1); else if (arg1 == -1) return ease_inout_back(arg0, 0, 1, 1); else if (arg1 == 1) return -0.5 * cos((pi * arg0) - 1); else if (arg1 == 0) return arg0; arg0 *= 2; if (arg0 < 1) { return 0.5 *
scr_ease_in(arg0, arg1);
} else { arg0--; return 0.5 * (
scr_ease_out(arg0, arg1) + 1);
} }
(btimer / ((difficulty == 1) ? -10 : -13), 3));
4
else
5
    thrash.headangle = lerp(240, 600, 
scr_ease_out
scr_ease_out

function
scr_ease_out(arg0, arg1)
{ if (arg1 < -3 || arg1 > 7) return arg0; switch (arg1) { case -3: return ease_out_bounce(arg0, 0, 1, 1); case -2: return ease_out_elastic(arg0, 0, 1, 1); case -1: return ease_out_back(arg0, 0, 1, 1); case 0: return arg0; case 1: return sin(arg0 * 1.5707963267948966); case 2: return -arg0 * (arg0 - 2); case 6: return -power(2, -10 * arg0) + 1; case 7: arg0--; return sqrt(1 - (arg0 * arg0)); default: arg0--; if (arg1 == 4) { return -1 * (power(arg0, arg1) - 1); break; } return power(arg0, arg1) + 1; } }
(btimer / (difficulty ? 14 : 18), 5));
6
if (btimer == 2)
7
{
8
    d = 
scr_bullet_create
scr_bullet_create

function
scr_bullet_create(arg0, arg1, arg2)
{ var __newbullet = instance_create(arg0, arg1, arg2); __newbullet.damage = damage; __newbullet.target = target; if (variable_instance_exists(self, "element")) __newbullet.element = element; return __newbullet; }
(thrash.headx, thrash.heady, obj_thrash_sword_bullet);
9
    d.speed = 8;
10
    d.gravity_direction = 0;
11
    d.gravity = 0.1;
12
    d.grazepoints = grazepoints;
13
    d.direction = random_range(160, 200);
14
}
15
if (btimer >= (difficulty ? 11 : 14))
16
{
17
    thrash.headangle = 240;
18
    btimer = 0;
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}