1 | if (state == 3) |
2 | { |
3 | scr_enemyhurt_tired_after_damage |
4 | scr_enemy_drawhurt_generic |
5 | if (global.monster[myself] == 0 && instance_exists(obj_tasque_manager_enemy)) |
6 | { |
7 | with (obj_tasque_manager_enemy) |
8 | { |
9 | violenceused = 1; |
10 | global.mercymod[myself] = 0; |
11 | } |
12 | } |
13 | } |
14 | scr_enemy_drawidle_generic |
15 | if (becomeflash == 0) |
16 | flash = 0; |
17 | becomeflash = 0; |