Deltarune (Chapter 2) script viewer

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gml_Object_obj_sweet_enemy_Create_0

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1
scr_enemy_object_init
scr_enemy_object_init

function
scr_enemy_object_init()
{ becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; acting = 0; actcon = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
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solo_music = audio_play_sound(cyber_battle_backing_solo, 90, 1);
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snd_volume(cyber_battle_backing_solo, 1, 0);
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instance_create(x, y, obj_musical_controller);
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obj_battlecontroller.hidemercy = 1;
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depth = obj_battlecontroller.depth - 1;
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talkmax = 180;
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image_speed = 0.16666666666666666;
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idlesprite = spr_sweet_idle;
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hurtsprite = spr_sweet_hurt;
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sparedsprite = spr_sweet_hurt;
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recruitable = 0;
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musical_bullet_difficulty = 0;
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dancing = false;
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danceCounter = 0;
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actCounter = 0;
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learnedAct = false;
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letsdance = false;
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letsdance2 = false;
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letsdance3 = false;
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stoppeddance = false;
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dancecon = 0;
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dancescenetimer = 0;
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dancescenetimer2 = 0;
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scon = 0;
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milktimer = 0;
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heal = 0;
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helpusattack = 0;
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postattackscene = 0;
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happyfeetscenejusthappened = 0;
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groove = 0;
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siner2 = 0;
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musicalnotetimer = 0;
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stoppeddancingcounter = 0;
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hurtstate2 = 0;
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dancetimer = 0;
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dance_index = 0;
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updatetimer = 0;
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sweetdanceprev = 0;
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capndanceprev = 0;
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kkdanceprev = 0;
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learnedhowtoact = 0;
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solotimer = 0;
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backingtimer = 0;
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endcon = 0;
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endtimer = 0;
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simultotal_funny = 0;