1 |
if (obj_spamton_neo_enemy.singleshotmercy > 9) |
2 |
{ |
3 |
with (obj_spamton_neo_enemy) |
4 |
{ |
5 |
if (instance_exists(obj_sneo_bulletcontroller) && obj_sneo_bulletcontroller.type == 1.5) |
6 |
{ |
7 |
obj_sneo_bulletcontroller.mercyaccumulated += 1; |
8 |
__mercydmgwriter = instance_create(global.monsterx[myself], (global.monstery[myself] + 20) - (global.hittarget[myself] * 20), obj_dmgwriter); |
9 |
__mercydmgwriter.damage = 1; |
10 |
__mercydmgwriter.type = 5; |
11 |
global.hittarget[myself]++; |
12 |
} |
13 |
else |
14 |
{ |
15 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 1); |
16 |
} |
17 |
singleshotmercy = 0; |
18 |
} |
19 |
} |
20 |
if (!instance_exists(obj_sneo_bulletcontroller)) |
21 |
{ |
22 |
idealx[5] = 0; |
23 |
idealrot[5] = 0; |
24 |
partsiner[5] = 0; |
25 |
partrot[5] = 0; |
26 |
partx[5] = 0; |
27 |
party[5] = 0; |
28 |
partxoff[5] = sprite_get_xoffset(partsprite[5]) * 2; |
29 |
partyoff[5] = sprite_get_yoffset(partsprite[5]) * 2; |
30 |
} |
31 |
if (global.fighting == 1) |
32 |
{ |
33 |
if (prevmercy != global.mercymod[myself]) |
34 |
{ |
35 |
var mercygainedthisturn = global.mercymod[myself] - prevmercy; |
36 |
repeat (mercygainedthisturn) |
37 |
{ |
38 |
prevmercy++; |
39 |
if ((prevmercy % 2) == 0) |
40 |
{ |
41 |
var i = irandom(5); |
42 |
var a = -1; |
43 |
var maxv = 0; |
44 |
repeat (6) |
45 |
{ |
46 |
if (partvisible[i] == 1 && partweakened[i] > 0) |
47 |
{ |
48 |
a = i; |
49 |
break; |
50 |
} |
51 |
i++; |
52 |
if (i > 5) |
53 |
i = 0; |
54 |
if (partvisible[i] == 1) |
55 |
maxv++; |
56 |
} |
57 |
if (vinebgcount < 1) |
58 |
maxvinecount = maxv; |
59 |
var multicut = 1; |
60 |
var c = irandom(5); |
61 |
var d = 0; |
62 |
var maxvines = 0; |
63 |
while (d == 0) |
64 |
{ |
65 |
if (x == x) |
66 |
{ |
67 |
if (partvisible[c] == 1) |
68 |
{ |
69 |
partvisible[c] = 0; |
70 |
vine = instance_create(x, y, obj_sneo_vine_cut); |
71 |
vine.x1 = x + partx[c] + (partxoff[c] / 1.2) + (c * 5) + (sin(partsiner[c] / 30) * 2); |
72 |
vine.x2 = x + partx[c] + (partxoff[c] / 1.5) + (c * 8); |
73 |
vine.y1 = ((y + party[c]) - 10) + partyoff[c]; |
74 |
vine.y2 = -400; |
75 |
vine.depth = depth + 1; |
76 |
vine.vineid = c; |
77 |
vfx = instance_create(x + partx[c] + (partxoff[c] / 1.2) + (c * 5), y - 20, obj_sneo_vine_weak); |
78 |
vfx.depth = depth - 5; |
79 |
if (!audio_is_playing(snd_damage)) |
80 |
snd_play(snd_damage); |
81 |
c = irandom(5); |
82 |
maxvines++; |
83 |
a--; |
84 |
if (maxvines >= multicut) |
85 |
d = 1; |
86 |
obj_spamton_neo_enemy.vinebgcount -= 1; |
87 |
} |
88 |
else |
89 |
{ |
90 |
c++; |
91 |
if (c > 5) |
92 |
c = 0; |
93 |
} |
94 |
} |
95 |
else if (partweakened[c] == 0) |
96 |
{ |
97 |
partweakened[c] = 1; |
98 |
vfx = instance_create(x + partx[c] + (partxoff[c] / 1.2) + (c * 5), y - 20, obj_sneo_vine_weak); |
99 |
vfx.depth = depth - 5; |
100 |
if (!audio_is_playing(snd_damage)) |
101 |
snd_play(snd_damage); |
102 |
c = irandom(5); |
103 |
maxvines++; |
104 |
a++; |
105 |
if (maxvines >= multicut) |
106 |
d = 1; |
107 |
} |
108 |
else |
109 |
{ |
110 |
c++; |
111 |
if (c > 5) |
112 |
c = 0; |
113 |
} |
114 |
var max_break = 0; |
115 |
i = 0; |
116 |
repeat (6) |
117 |
{ |
118 |
if (partvisible[i] == 1) |
119 |
max_break = 1; |
120 |
i++; |
121 |
} |
122 |
if (max_break == 0) |
123 |
d = 1; |
124 |
} |
125 |
} |
126 |
} |
127 |
if (obj_spamton_neo_enemy.vinebgcount > -2 && !instance_exists(obj_sneo_throwkris_vine_controller)) |
128 |
{ |
129 |
for (var i = 0; i < 6; i += 1) |
130 |
{ |
131 |
if (obj_spamton_neo_enemy.partvisible[i] == 0) |
132 |
{ |
133 |
obj_spamton_neo_enemy.vineid = i; |
134 |
vine = instance_create(x, y, obj_sneo_vine_transition); |
135 |
} |
136 |
} |
137 |
} |
138 |
weakentimer = 1; |
139 |
weakenshakeamount = 10; |
140 |
} |
141 |
} |
142 |
if (global.fighting == 1) |
143 |
prevmercy = global.mercymod[myself]; |