Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_wallbullet_old_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
f = 2;
3
destroyable = 0;
4
angle_speed = 0;
5
yellowsiner = 0;
6
loop = 0;
7
loopy1 = 90;
8
loopy2 = 240;
9
falsevspeed = 0;
10
bighitbox = 1;
11
angleadjust = 0;
12
active = 1;
13
altdir = 0;
14
altspeed = 0;
15
altfriction = 0;
16
altgravity = 0;
17
changedirection = 0;
18
bulletspeed = 8;