scr_bullet_init(); f = 2; destroyable = 0; angle_speed = 0; yellowsiner = 0; loop = 0; loopy1 = 90; loopy2 = 240; falsevspeed = 0; bighitbox = 1; angleadjust = 0; active = 1; altdir = 0; altspeed = 0; altfriction = 0; altgravity = 0; changedirection = 0; bulletspeed = 8;