1 |
track1_x += 4; |
2 |
track2_x += 4; |
3 |
track3_x += 4; |
4 |
if (track1_x > (camerax() + camerawidth())) |
5 |
track1_x -= 960; |
6 |
if (track2_x > (camerax() + camerawidth())) |
7 |
track2_x -= 960; |
8 |
if (track3_x > (camerax() + camerawidth())) |
9 |
track3_x -= 960; |
10 |
draw_sprite(spr_sneo_wall_track, 0, track1_x, (cameray() + cameraheight()) - 180); |
11 |
draw_sprite(spr_sneo_wall_track, 0, track2_x, (cameray() + cameraheight()) - 180); |
12 |
draw_sprite(spr_sneo_wall_track, 0, track3_x, (cameray() + cameraheight()) - 180); |