Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_wall_controller_new_Draw_0

(view raw script w/o annotations or w/e)
1
track1_x += 4;
2
track2_x += 4;
3
track3_x += 4;
4
if (track1_x > (camerax() + camerawidth()))
5
    track1_x -= 960;
6
if (track2_x > (camerax() + camerawidth()))
7
    track2_x -= 960;
8
if (track3_x > (camerax() + camerawidth()))
9
    track3_x -= 960;
10
draw_sprite(spr_sneo_wall_track, 0, track1_x, (cameray() + cameraheight()) - 180);
11
draw_sprite(spr_sneo_wall_track, 0, track2_x, (cameray() + cameraheight()) - 180);
12
draw_sprite(spr_sneo_wall_track, 0, track3_x, (cameray() + cameraheight()) - 180);