track1_x += 4; track2_x += 4; track3_x += 4; if (track1_x > (camerax() + camerawidth())) track1_x -= 960; if (track2_x > (camerax() + camerawidth())) track2_x -= 960; if (track3_x > (camerax() + camerawidth())) track3_x -= 960; draw_sprite(spr_sneo_wall_track, 0, track1_x, (cameray() + cameraheight()) - 180); draw_sprite(spr_sneo_wall_track, 0, track2_x, (cameray() + cameraheight()) - 180); draw_sprite(spr_sneo_wall_track, 0, track3_x, (cameray() + cameraheight()) - 180);