|
1
|
if (playercrush == 1)
|
|
2
|
exit;
|
|
3
|
if (init == 0)
|
|
4
|
{
|
|
5
|
depth = obj_growtangle.depth;
|
|
6
|
obj_growtangle.image_alpha = 0;
|
|
7
|
obj_battlesolid.image_xscale = 3;
|
|
8
|
obj_battlesolid.image_yscale = 3;
|
|
9
|
init = 1;
|
|
10
|
}
|
|
11
|
if (global.turntimer <= 30 && (global.turntimer % 2) >= 1 && instance_exists(obj_sneo_splitbouncer))
|
|
12
|
{
|
|
13
|
destroytimer--;
|
|
14
|
if (destroytimer <= 0)
|
|
15
|
{
|
|
16
|
var spouncer = instance_find(obj_sneo_splitbouncer, 0);
|
|
17
|
d = instance_create(spouncer.x, spouncer.y, obj_animation_dx);
|
|
18
|
d.sprite_index = spr_thrash_missile_explosion;
|
|
19
|
d.image_xscale = spouncer.size;
|
|
20
|
d.image_yscale = spouncer.size;
|
|
21
|
destroytimer = spouncer.size;
|
|
22
|
instance_destroy(spouncer);
|
|
23
|
}
|
|
24
|
}
|
|
25
|
if (sizeup > 0)
|
|
26
|
{
|
|
27
|
top -= 2;
|
|
28
|
if (top < maxtop)
|
|
29
|
top = maxtop;
|
|
30
|
bottom += 2;
|
|
31
|
if (bottom > maxbottom)
|
|
32
|
bottom = maxbottom;
|
|
33
|
left -= 2;
|
|
34
|
if (left < maxleft)
|
|
35
|
left = maxleft;
|
|
36
|
right += 2;
|
|
37
|
if (right > maxright)
|
|
38
|
right = maxright;
|
|
39
|
sizeup -= 2;
|
|
40
|
}
|
|
41
|
if ((bottom - top) < 10 || (right - left) < 10)
|
|
42
|
{
|
|
43
|
if ((bottom - top) < 10)
|
|
44
|
{
|
|
45
|
var centerpoint = (top + bottom) / 2;
|
|
46
|
top = centerpoint - 2;
|
|
47
|
bottom = centerpoint + 2;
|
|
48
|
obj_heart.y = centerpoint - 4;
|
|
49
|
}
|
|
50
|
else
|
|
51
|
{
|
|
52
|
var centerpoint = (left + right) / 2;
|
|
53
|
left = centerpoint - 2;
|
|
54
|
right = centerpoint + 2;
|
|
55
|
obj_heart.x = centerpoint - 4;
|
|
56
|
}
|
|
57
|
playercrush = 1;
|
|
58
|
damage = 0;
|
|
59
|
for (i = 0; i < instance_number(obj_sneo_splitbouncer); i++)
|
|
60
|
{
|
|
61
|
d = instance_find(obj_sneo_splitbouncer, i);
|
|
62
|
damage += power(d.size, 3);
|
|
63
|
dm = instance_create(d.x, d.y, obj_animation_dx);
|
|
64
|
dm.sprite_index = spr_realisticexplosion;
|
|
65
|
dm.image_xscale = d.size / 3;
|
|
66
|
dm.image_yscale = d.size / 3;
|
|
67
|
}
|
|
68
|
if (target != 3)
|
|
69
|
{
|
|
70
|
scr_damagescr_damage
function scr_damage()
{
if (global.inv < 0)
{
scr_damage_cache();
var __element = 0;
if (variable_instance_exists(id, "element"))
{
if (is_real(element))
__element = element;
}
if (target < 3)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_old();
target = mytarget;
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
}
var __remtarget = -1;
if (target == 4)
{
__remtarget = 4;
scr_randomtarget_old();
target = mytarget;
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35)
{
scr_randomtarget_old();
target = mytarget;
}
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
chartarget = 3;
tdamage = damage;
var oldcalculation = 0;
if (target < 3)
{
if (oldcalculation)
tdamage = ceil(tdamage - (global.battledf[target] * 3));
else
tdamage = scr_damage_calculation(tdamage, target);
chartarget = global.char[target];
if (global.charaction[target] == 10)
tdamage = ceil((2 * tdamage) / 3);
tdamage = ceil(tdamage * scr_element_damage_reduction(__element, global.char[target]));
if (tdamage < 1)
tdamage = 1;
}
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
with (global.charinstance[target])
{
hurt = 1;
hurttimer = 0;
}
hpdiff = tdamage;
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1;
}
doomtype = -1;
with (obj_heart)
dmgnoise = 1;
if (target < 3)
{
if (global.hp[chartarget] <= 0)
{
doomtype = 4;
global.hp[chartarget] -= round(tdamage / 4);
hpdiff = round(tdamage / 4);
}
else
{
global.hp[chartarget] -= tdamage;
if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy) && global.hp[chartarget] <= 0)
{
global.hp[chartarget] = 1;
with (o_boxingcontroller)
event_user(3);
}
if (global.hp[chartarget] <= 0)
... ();
|
|
71
|
}
|
|
72
|
else if (target == 3)
|
|
73
|
{
|
|
74
|
damage = ceil(damage / 3);
|
|
75
|
scr_damage_allscr_damage_all
function scr_damage_all()
{
if (global.inv < 0)
{
scr_damage_cache();
remdamage = damage;
_temptarget = target;
for (ti = 0; ti < 3; ti += 1)
{
global.inv = -1;
damage = remdamage;
target = ti;
if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0)
scr_damage();
}
global.inv = global.invc * 40;
target = _temptarget;
scr_damage_check();
}
} ();
|
|
76
|
}
|
|
77
|
snd_play(snd_badexplosion);
|
|
78
|
instance_destroy(obj_sneo_splitbouncer);
|
|
79
|
if (global.turntimer > 30)
|
|
80
|
global.turntimer = 30;
|
|
81
|
}
|