Deltarune (Chapter 2) script viewer

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gml_Object_obj_rudinnranger_Draw_0

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1
if (state == 3)
2
{
3
    scr_enemyhurt_tired_after_damage
scr_enemyhurt_tired_after_damage

function scr_enemyhurt_tired_after_damage(arg0) { if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * arg0)) scr_monster_make_tired(myself); }
(0.5);
4
    scr_enemy_drawhurt_generic
scr_enemy_drawhurt_generic

function scr_enemy_drawhurt_generic() { hurttimer -= 1; if (hurttimer < 0) { state = 0; } else { if (global.monster[myself] == 0) scr_defeatrun(); hurtshake += 1; if (hurtshake > 1) { if (shakex > 0) shakex -= 1; if (shakex < 0) shakex += 1; shakex = -shakex; hurtshake = 0; } draw_sprite_ext(hurtsprite, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, 2, 2, 0, image_blend, 1); } }
();
5
}
6
scr_enemy_drawidle_generic
scr_enemy_drawidle_generic

function scr_enemy_drawidle_generic(arg0) { if (state == 0) { fsiner += 1; siner += arg0; thissprite = idlesprite; if (global.mercymod[myself] >= global.mercymax[myself]) thissprite = sparedsprite; draw_monster_body_part(thissprite, siner, x, y); } }
(0.16666666666666666);