scr_enemy_drawhurt_genericfunction
scr_enemy_drawhurt_generic()
{
hurttimer -= 1;
if (hurttimer < 0)
{
state = 0;
}
else
{
if (global.monster[myself] == 0)
scr_defeatrun();
hurtshake += 1;
if (hurtshake > 1)
{
if (shakex > 0)
shakex -= 1;
if (shakex < 0)
shakex += 1;
shakex = -shakex;
hurtshake = 0;
}
draw_sprite_ext(hurtsprite, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, 2, 2, 0, image_blend, 1);
}
}