|
1
|
if (MyTurn == 1)
|
|
2
|
{
|
|
3
|
if (left_p())
|
|
4
|
{
|
|
5
|
if (CursorX > 0)
|
|
6
|
CursorX -= 1;
|
|
7
|
}
|
|
8
|
if (right_p())
|
|
9
|
{
|
|
10
|
if (CursorX < 15)
|
|
11
|
CursorX += 1;
|
|
12
|
}
|
|
13
|
if (up_p())
|
|
14
|
{
|
|
15
|
if (CursorY > 0)
|
|
16
|
CursorY -= 1;
|
|
17
|
}
|
|
18
|
if (down_p())
|
|
19
|
{
|
|
20
|
if (CursorY < 5)
|
|
21
|
CursorY += 1;
|
|
22
|
}
|
|
23
|
if (button1_p())
|
|
24
|
{
|
|
25
|
if (TileYouCanBuild[CursorX][CursorY] == 1)
|
|
26
|
{
|
|
27
|
HouseCount++;
|
|
28
|
TileYouCanBuild[CursorX][CursorY] = 0;
|
|
29
|
TileHasHouse[CursorX][CursorY] = 1;
|
|
30
|
snd_play(snd_noise);
|
|
31
|
obj_rouxls_enemy.hasplayerplacedhouses = 1;
|
|
32
|
repeat (21)
|
|
33
|
{
|
|
34
|
instance_create(base_xpos + (CursorX * 40) + irandom(40), cameray() + ((CursorY + 1) * 40) + 40 + irandom(40), obj_house_placed_effect);
|
|
35
|
instance_create(base_xpos + (CursorX * 40) + irandom(40), cameray() + ((CursorY + 1) * 40) + 40 + irandom(40), obj_house_placed_effect);
|
|
36
|
scr_fx_housesquarescr_fx_housesquare
function scr_fx_housesquare(arg0, arg1, arg2)
{
var gr = 0;
for (i = 0; i < 3; i++)
{
gr = instance_create(arg0, arg1, obj_fx_growsquare);
gr.color = arg2;
gr.alarm[0] = 1 + (i * 3);
gr.depth = depth - 10;
}
} (base_xpos + (CursorX * 40) + 20, cameray() + ((CursorY + 1) * 40) + 40 + 20, 255);
|
|
37
|
}
|
|
38
|
scr_simtown_canbuild_checkscr_simtown_canbuild_check
function scr_simtown_canbuild_check()
{
YourAvailableTileTotal = 0;
RouxlsAvailableTileTotal = 0;
GameOver = 0;
for (i = 0; i < 16; i += 1)
{
for (j = 0; j < 6; j += 1)
{
TileYouCanBuild[i][j] = 0;
TileRouxlsCanBuild[i][j] = 0;
if (TileLand[i][j] == 1 && TileHasHouse[i][j] == 0)
{
if (j > 0)
{
for (k = 0; k < 3; k += 1)
{
if (TileHasHouse[(i - 1) + k][j - 1] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[(i - 1) + k][j - 1] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
}
if (j < 5)
{
for (k = 0; k < 3; k += 1)
{
if (TileHasHouse[(i - 1) + k][j + 1] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[(i - 1) + k][j + 1] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
}
if (TileHasHouse[i - 1][j] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[i - 1][j] == 2)
TileRouxlsCanBuild[i][j] = 1;
if (TileHasHouse[i + 1][j] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[i + 1][j] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
if (TileYouCanBuild[i][j] == 1)
YourAvailableTileTotal += 1;
if (TileRouxlsCanBuild[i][j] == 1)
RouxlsAvailableTileTotal += 1;
}
}
if (YourAvailableTileTotal == 0)
GameOver = 1;
if (RouxlsAvailableTileTotal == 0)
GameOver = 1;
} ();
|
|
39
|
if (GameOver == 1 || HouseCount >= HouseCountMax)
|
|
40
|
{
|
|
41
|
MyTurn = 0;
|
|
42
|
TurnCon = 1;
|
|
43
|
HouseCount = 0;
|
|
44
|
}
|
|
45
|
}
|
|
46
|
}
|
|
47
|
}
|
|
48
|
if (TurnCon == 1)
|
|
49
|
{
|
|
50
|
scr_simtown_canbuild_checkscr_simtown_canbuild_check
function scr_simtown_canbuild_check()
{
YourAvailableTileTotal = 0;
RouxlsAvailableTileTotal = 0;
GameOver = 0;
for (i = 0; i < 16; i += 1)
{
for (j = 0; j < 6; j += 1)
{
TileYouCanBuild[i][j] = 0;
TileRouxlsCanBuild[i][j] = 0;
if (TileLand[i][j] == 1 && TileHasHouse[i][j] == 0)
{
if (j > 0)
{
for (k = 0; k < 3; k += 1)
{
if (TileHasHouse[(i - 1) + k][j - 1] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[(i - 1) + k][j - 1] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
}
if (j < 5)
{
for (k = 0; k < 3; k += 1)
{
if (TileHasHouse[(i - 1) + k][j + 1] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[(i - 1) + k][j + 1] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
}
if (TileHasHouse[i - 1][j] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[i - 1][j] == 2)
TileRouxlsCanBuild[i][j] = 1;
if (TileHasHouse[i + 1][j] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[i + 1][j] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
if (TileYouCanBuild[i][j] == 1)
YourAvailableTileTotal += 1;
if (TileRouxlsCanBuild[i][j] == 1)
RouxlsAvailableTileTotal += 1;
}
}
if (YourAvailableTileTotal == 0)
GameOver = 1;
if (RouxlsAvailableTileTotal == 0)
GameOver = 1;
} ();
|
|
51
|
if (GameOver == 1)
|
|
52
|
{
|
|
53
|
event_user(0);
|
|
54
|
if (instance_exists(obj_rouxls_enemy))
|
|
55
|
{
|
|
56
|
global.mnfight = 0;
|
|
57
|
global.myfight = 3;
|
|
58
|
obj_rouxls_enemy.actcon = 1;
|
|
59
|
obj_rouxls_enemy.acting = -1;
|
|
60
|
obj_rouxls_enemy.endbattle = 1;
|
|
61
|
obj_rouxls_enemy.actresult = actresult;
|
|
62
|
}
|
|
63
|
TurnCon = 5;
|
|
64
|
MyTurn = 0;
|
|
65
|
with (obj_rouxls_enemy)
|
|
66
|
actcon = 1;
|
|
67
|
}
|
|
68
|
else
|
|
69
|
{
|
|
70
|
with (obj_rouxls_enemy)
|
|
71
|
{
|
|
72
|
msgsetloc(0, * Finished!Wait for inputClose Message"* Finished!/%", "obj_rouxls_simtown_slash_Step_0_gml_93_0" );
|
|
73
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
74
|
actcon = 1;
|
|
75
|
}
|
|
76
|
TurnCon = 5;
|
|
77
|
MyTurn = 0;
|
|
78
|
}
|
|
79
|
}
|
|
80
|
if (TurnCon == 2)
|
|
81
|
{
|
|
82
|
scr_simtown_canbuild_checkscr_simtown_canbuild_check
function scr_simtown_canbuild_check()
{
YourAvailableTileTotal = 0;
RouxlsAvailableTileTotal = 0;
GameOver = 0;
for (i = 0; i < 16; i += 1)
{
for (j = 0; j < 6; j += 1)
{
TileYouCanBuild[i][j] = 0;
TileRouxlsCanBuild[i][j] = 0;
if (TileLand[i][j] == 1 && TileHasHouse[i][j] == 0)
{
if (j > 0)
{
for (k = 0; k < 3; k += 1)
{
if (TileHasHouse[(i - 1) + k][j - 1] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[(i - 1) + k][j - 1] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
}
if (j < 5)
{
for (k = 0; k < 3; k += 1)
{
if (TileHasHouse[(i - 1) + k][j + 1] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[(i - 1) + k][j + 1] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
}
if (TileHasHouse[i - 1][j] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[i - 1][j] == 2)
TileRouxlsCanBuild[i][j] = 1;
if (TileHasHouse[i + 1][j] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[i + 1][j] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
if (TileYouCanBuild[i][j] == 1)
YourAvailableTileTotal += 1;
if (TileRouxlsCanBuild[i][j] == 1)
RouxlsAvailableTileTotal += 1;
}
}
if (YourAvailableTileTotal == 0)
GameOver = 1;
if (RouxlsAvailableTileTotal == 0)
GameOver = 1;
} ();
|
|
83
|
RouxlsWaitTimer = 0;
|
|
84
|
RouxlsHousesBuilt = 0;
|
|
85
|
TurnCon = 3;
|
|
86
|
}
|
|
87
|
if (TurnCon == 3)
|
|
88
|
{
|
|
89
|
RouxlsWaitTimer += 1;
|
|
90
|
if (RouxlsWaitTimer >= 10)
|
|
91
|
{
|
|
92
|
if (RouxlsHousesBuilt < (RouxlsHouseMax - RalseiDistract) && GameOver == 0)
|
|
93
|
{
|
|
94
|
found = 0;
|
|
95
|
while (found == 0)
|
|
96
|
{
|
|
97
|
RandomHouseX = floor(random(15));
|
|
98
|
RandomHouseY = floor(random(6));
|
|
99
|
if (RandomHouseY == 6)
|
|
100
|
RandomHouseY = 5;
|
|
101
|
if (TileRouxlsCanBuild[RandomHouseX][RandomHouseY] == 1)
|
|
102
|
found = 1;
|
|
103
|
}
|
|
104
|
TileYouCanBuild[RandomHouseX][RandomHouseY] = 0;
|
|
105
|
TileHasHouse[RandomHouseX][RandomHouseY] = 2;
|
|
106
|
scr_simtown_canbuild_checkscr_simtown_canbuild_check
function scr_simtown_canbuild_check()
{
YourAvailableTileTotal = 0;
RouxlsAvailableTileTotal = 0;
GameOver = 0;
for (i = 0; i < 16; i += 1)
{
for (j = 0; j < 6; j += 1)
{
TileYouCanBuild[i][j] = 0;
TileRouxlsCanBuild[i][j] = 0;
if (TileLand[i][j] == 1 && TileHasHouse[i][j] == 0)
{
if (j > 0)
{
for (k = 0; k < 3; k += 1)
{
if (TileHasHouse[(i - 1) + k][j - 1] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[(i - 1) + k][j - 1] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
}
if (j < 5)
{
for (k = 0; k < 3; k += 1)
{
if (TileHasHouse[(i - 1) + k][j + 1] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[(i - 1) + k][j + 1] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
}
if (TileHasHouse[i - 1][j] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[i - 1][j] == 2)
TileRouxlsCanBuild[i][j] = 1;
if (TileHasHouse[i + 1][j] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[i + 1][j] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
if (TileYouCanBuild[i][j] == 1)
YourAvailableTileTotal += 1;
if (TileRouxlsCanBuild[i][j] == 1)
RouxlsAvailableTileTotal += 1;
}
}
if (YourAvailableTileTotal == 0)
GameOver = 1;
if (RouxlsAvailableTileTotal == 0)
GameOver = 1;
} ();
|
|
107
|
RouxlsHousesBuilt += 1;
|
|
108
|
RouxlsWaitTimer = 0;
|
|
109
|
repeat (21)
|
|
110
|
{
|
|
111
|
instance_create(camerax() + (RandomHouseX * 40) + irandom(40), cameray() + ((RandomHouseY + 1) * 40) + 40 + irandom(40), obj_house_placed_effect);
|
|
112
|
instance_create(camerax() + (RandomHouseX * 40) + irandom(40), cameray() + ((RandomHouseY + 1) * 40) + 40 + irandom(40), obj_house_placed_effect);
|
|
113
|
scr_fx_housesquarescr_fx_housesquare
function scr_fx_housesquare(arg0, arg1, arg2)
{
var gr = 0;
for (i = 0; i < 3; i++)
{
gr = instance_create(arg0, arg1, obj_fx_growsquare);
gr.color = arg2;
gr.alarm[0] = 1 + (i * 3);
gr.depth = depth - 10;
}
} (camerax() + (RandomHouseX * 40) + 20, cameray() + ((RandomHouseY + 1) * 40) + 40 + 20, 16711680);
|
|
114
|
}
|
|
115
|
snd_play(snd_noise);
|
|
116
|
}
|
|
117
|
else
|
|
118
|
{
|
|
119
|
TurnCon = 4;
|
|
120
|
}
|
|
121
|
}
|
|
122
|
}
|
|
123
|
if (TurnCon == 4)
|
|
124
|
{
|
|
125
|
if (GameOver == 1)
|
|
126
|
{
|
|
127
|
TurnCon = 1;
|
|
128
|
}
|
|
129
|
else
|
|
130
|
{
|
|
131
|
obj_rouxls_enemy.talked = 1;
|
|
132
|
TurnCon = 5;
|
|
133
|
Myturn = 0;
|
|
134
|
RouxlsTurn++;
|
|
135
|
HouseTensionCost = 0;
|
|
136
|
if (RalseiDistract == 1)
|
|
137
|
RalseiDistractTwice = 1;
|
|
138
|
if (RalseiDistract == 0 && RalseiDistractTwice == 1)
|
|
139
|
RalseiDistractTwice = 0;
|
|
140
|
RalseiDistract = 0;
|
|
141
|
if (RouxlsTurn > 2)
|
|
142
|
RouxlsHouseMax = 3;
|
|
143
|
if (RouxlsTurn > 5)
|
|
144
|
RouxlsHouseMax = 4;
|
|
145
|
with (obj_rouxls_enemy)
|
|
146
|
{
|
|
147
|
if (buildedblockstimer < 50)
|
|
148
|
buildedblockstimer = 50;
|
|
149
|
}
|
|
150
|
}
|
|
151
|
}
|
|
152
|
CursorIdealVisualX = CursorX * 40;
|
|
153
|
CursorIdealVisualY = (CursorY * 40) + 80;
|
|
154
|
if (CursorVisualX > CursorIdealVisualX)
|
|
155
|
CursorVisualX -= 20;
|
|
156
|
if (CursorVisualX < CursorIdealVisualX)
|
|
157
|
CursorVisualX += 20;
|
|
158
|
if (CursorVisualY > CursorIdealVisualY)
|
|
159
|
CursorVisualY -= 20;
|
|
160
|
if (CursorVisualY < CursorIdealVisualY)
|
|
161
|
CursorVisualY += 20;
|