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1
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function scr_simtown_canbuild_checkscr_simtown_canbuild_check
function scr_simtown_canbuild_check()
{
YourAvailableTileTotal = 0;
RouxlsAvailableTileTotal = 0;
GameOver = 0;
for (i = 0; i < 16; i += 1)
{
for (j = 0; j < 6; j += 1)
{
TileYouCanBuild[i][j] = 0;
TileRouxlsCanBuild[i][j] = 0;
if (TileLand[i][j] == 1 && TileHasHouse[i][j] == 0)
{
if (j > 0)
{
for (k = 0; k < 3; k += 1)
{
if (TileHasHouse[(i - 1) + k][j - 1] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[(i - 1) + k][j - 1] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
}
if (j < 5)
{
for (k = 0; k < 3; k += 1)
{
if (TileHasHouse[(i - 1) + k][j + 1] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[(i - 1) + k][j + 1] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
}
if (TileHasHouse[i - 1][j] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[i - 1][j] == 2)
TileRouxlsCanBuild[i][j] = 1;
if (TileHasHouse[i + 1][j] == 1)
TileYouCanBuild[i][j] = 1;
if (TileHasHouse[i + 1][j] == 2)
TileRouxlsCanBuild[i][j] = 1;
}
if (TileYouCanBuild[i][j] == 1)
YourAvailableTileTotal += 1;
if (TileRouxlsCanBuild[i][j] == 1)
RouxlsAvailableTileTotal += 1;
}
}
if (YourAvailableTileTotal == 0)
GameOver = 1;
if (RouxlsAvailableTileTotal == 0)
GameOver = 1;
} ()
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2
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{
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3
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YourAvailableTileTotal = 0;
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4
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RouxlsAvailableTileTotal = 0;
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5
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GameOver = 0;
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6
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for (i = 0; i < 16; i += 1)
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7
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{
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8
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for (j = 0; j < 6; j += 1)
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9
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{
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10
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TileYouCanBuild[i][j] = 0;
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11
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TileRouxlsCanBuild[i][j] = 0;
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12
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if (TileLand[i][j] == 1 && TileHasHouse[i][j] == 0)
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13
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{
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14
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if (j > 0)
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15
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{
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16
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for (k = 0; k < 3; k += 1)
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17
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{
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18
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if (TileHasHouse[(i - 1) + k][j - 1] == 1)
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19
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TileYouCanBuild[i][j] = 1;
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20
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if (TileHasHouse[(i - 1) + k][j - 1] == 2)
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21
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TileRouxlsCanBuild[i][j] = 1;
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22
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}
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23
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}
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24
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if (j < 5)
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25
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{
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26
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for (k = 0; k < 3; k += 1)
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27
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{
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28
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if (TileHasHouse[(i - 1) + k][j + 1] == 1)
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29
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TileYouCanBuild[i][j] = 1;
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30
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if (TileHasHouse[(i - 1) + k][j + 1] == 2)
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31
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TileRouxlsCanBuild[i][j] = 1;
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32
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}
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33
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}
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34
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if (TileHasHouse[i - 1][j] == 1)
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35
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TileYouCanBuild[i][j] = 1;
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36
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if (TileHasHouse[i - 1][j] == 2)
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37
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TileRouxlsCanBuild[i][j] = 1;
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38
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if (TileHasHouse[i + 1][j] == 1)
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39
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TileYouCanBuild[i][j] = 1;
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40
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if (TileHasHouse[i + 1][j] == 2)
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41
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TileRouxlsCanBuild[i][j] = 1;
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42
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}
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43
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if (TileYouCanBuild[i][j] == 1)
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44
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YourAvailableTileTotal += 1;
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45
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if (TileRouxlsCanBuild[i][j] == 1)
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46
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RouxlsAvailableTileTotal += 1;
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47
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}
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48
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}
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49
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if (YourAvailableTileTotal == 0)
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50
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GameOver = 1;
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51
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if (RouxlsAvailableTileTotal == 0)
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52
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GameOver = 1;
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53
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}
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